iPad Paper Wizard (Dual-stick Magic Shooting RPG)

Discussion in 'iPhone and iPad Games' started by ideatory, Mar 14, 2016.

  1. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #61 LordShad0wz, Mar 18, 2016
    Last edited: Mar 18, 2016
    Really? See I thought that was a list of what was buffed lol. Jesus. I never ever select anything. I've watched dozens of ads.

    Hahahaha

    Thank you lol

    EDIT- Holy crap! It retained all of the ads I previously watched. I just got 26 gems lol. 26! All from previous views. Now to go watch some more. I just used them to buy some skill points to put into the battle Mage skill. This is awesome.

    Billy

     
  2. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #62 LordShad0wz, Mar 18, 2016
    Last edited: Mar 18, 2016
    I just beat the first boss! Phew!

    I'm glad I listened to the devs. The fire Mage spells really do own. The meteor spell is off the hook. I have two skill points in it and my staff does +4 damage.

    The game is getting better and better. Level 5 changes everything up including the monsters. I really love the graphics and art.

    I can't wait for the updates with the changes. I really love that there's no energy timers and now that I know I can get gems from watching ads I can use those to upgrade my skills.

    I've spent $12 on this game. That's how much enjoyment I've gotten out of it and when they put in the gold doubler IAP I'll buy that too. I normally never ever buy consumable IAP either. It's just every so often a game comes along you just click with and this is one of them and I like these devs so I have done it. Plus with the saves going to iCloud I know my purchases are protected.

    At this point the only real complaint would be the mana regeneration I think is still too slow. I have 7 skill points in mana regen. I have a necklace with 200% mana regen, and I have 6 points into battle mage skill and it still takes a long time for mana to regenerate. I don't get far at all in the infinite graveyard.

    What does everyone else think?

    Billy
     
  3. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
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    @LordShad0wz

    The mana regeneration would be faster and the price of potion is lower than now.
    I'll check items with options of mana regen.

    Next week, I'll give detailed info. for 1st update.
     
  4. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #64 LordShad0wz, Mar 19, 2016
    Last edited: Mar 19, 2016
    Ok that sounds awesome! I can't wait to see what you guys will be putting into the first update. The coin doubler is going to be awesome. And I'm interested to see how you would do the pets and what new dungeons you might add. Also you mentioned a new class. That sounds fantastic too.

    Another question! If I got a necklace with another mana regeneration that says +200% would it stack with the ring I'm wearing that's +200% so then I'd have +400%?

    Also it won't let me put anymore skill points into mana regen I'm stuck at 7. Was this intended?

    Also can you add a way to pay with gems to have permanent access to the graveyard? I keep running out of ads so then I can't use the graveyard. If I could pay once for a permanent access that would be awesome.

    I'm sorry I keep hitting you guys with a lot of messages. I just really like this game and I want to see it be made even better.

    Billy

     
  5. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
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    WIP - art for v1.20

    New monsters : goblin, lizardman, minotaur

    other mobs are also added in v1.2.0
     

    Attached Files:

  6. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    That Minotaur looks like a mean SOB! Lol

    I can't wait to turn him into flames!

    Billy

     
  7. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
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    All items' options you're wearing is cumulative. So 400% is right. (I'll check option )

    Passive skill levels have limitation between 5~7. On 1.1.0 version we'll adjust levels. (life/mana would be lv.7 - now lv.5)

    For dungeons with ad. we'll consider to access permanently with jewels.

    I hope Paper Wizard would be a great game with feedbacks.
    Thanks !!!
     
  8. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #68 LordShad0wz, Mar 19, 2016
    Last edited: Mar 19, 2016
    Ok 2 more requests for discussion.

    1) a resist fire skill like you have resist poison.

    2) a regenerate health skill like you have mana.

    Thoughts?

    By the way those little red skeleton guys that kamikaze you after they get made my the other skeleton, I really hate you for those. Those suckers always freaken kill me. Lol

    Billy

     
  9. jn2002dk

    jn2002dk Well-Known Member

    May 22, 2009
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    Denmark
    It's already a great game in my opinion, it's just that the start is slow due to the mana issues you're already fixing in the next update

    Blasting huge groups of skeletons with the fire ring is just so much fun
     
  10. jn2002dk

    jn2002dk Well-Known Member

    May 22, 2009
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    Denmark
    I found a bug

    On Floor 4, in the room with the silver chest where the gate goes down when you enter, sometimes it doesn't go back up once you've cleared the room

    This is the room where you go left as far as possible and then up
     
  11. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I'm having a serious game stopping bug.

    I went and purchased more gems on my fire Mage and got more skill points. I had not put any points into poison or fast cast or run. Do I put one point in each of those and upped my two main skills.

    I logged out. I just went to play and it says loading and bam now I'm back to the home screen. It crashes.

    This repeats. It appears the game minimizes and what is there is the character spell skill tree is open. I exit out and immediately it just tries to reload. At the end of reloading bam it crashes to the desktop.

    I cannot play. After it loads it crashes.


    Now this does not happen on my other mages. Only the fire Mage. The ice and lightning mages are unaffected. I rebooted my device and there's no difference.

    What sucks is I spent $15 in IAP on my fire Mage and now I cannot play. It's completely bugged.

    Billy
     
  12. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #72 LordShad0wz, Mar 20, 2016
    Last edited: Mar 20, 2016
    Ok so I've been experimenting and since adding those skill points the game is having a hard time loading the fire Mage and crashing. What I've learned is if I load the game up and load up one of the other mages and then quit back to the main menu it will successfully load the fire Mage. But then I played for a bit and it crashed when I opened my spell book.

    If I try to load the fire Mage first it will crash. It just crashes. If I load the ice Mage first, then quit back to the main screen and then load the fire Mage it will load but then crashes later on when playing.

    Please help. I have a lot of money invested in the fire Mage lol

    I'm using the iPhone 6 running iOS 9.2.1 on wifi with a solid connection.

    Billy
     
  13. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
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    Explosive skeleton would be replaced other mob. in next version !

    Your suggestions 1,2 will be considered.
     
  14. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
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    Sorry for bug. We'll fix. Please refund your IAP.
    After bug fix, I'll let you know
     
  15. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #75 LordShad0wz, Mar 21, 2016
    Last edited: Mar 21, 2016
    I don't do refunds. I want you guys to have the money.

    I have faith you guys will fix the problem. That's all I want. It's just weird it happened all of a sudden like this after hours of playing on the fire Mage and after adding those skill points.

    Billy

     
  16. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
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    #76 ideatory, Mar 21, 2016
    Last edited: Mar 21, 2016
    About mana regeneration & potion price (v1.1.0 planning)

    - mana/life potion price : 350 ~ 400 gold
    - mana regen : basic regeneration rate up + stand still regeneration rate up
    - focus skill : regeneration rate up
    - drop in game : from mob & chest
     
  17. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    That sounds awesome.

    What does focus do in the game right now?

    Billy

     
  18. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I've made it to floor 10. Man that floor is intense. As long as I load the ice Mage first, quit back to main, then load the fire Mage it's letting me use it. It really is satisfying to use the meteorite spell and follow up with the fire ring spell. Lol

    It mows them down. But those big brutes that fire fireballs at you are just brutal! And I hate those little red kamikaze skeletons.

    The game really does get better and better but it takes a really really long time to get to that point. People need to stick with it. I sort of sped things up too by spending money on skill points. But the game is really fun for me and worth it.

    Next time I get some ads opened up in going to give the graveyard a try and see how better I do now with my upgraded skills. This is why I'd like a permanent solution.

    Btw to be honest, the two bosses I've encountered in the levels weren't really that hard. You might think to bump their hardness up just a bit. I don't mean go crazy. Just a bit.

    Billy
     
  19. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
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    We are working on adding various types of monster and as following;
    - monster respawn adjustment : might spawn more mobs.
    - ice/poison magic type (with&without magic shield): monsters with skills(magic ball, homing magic, explosive magic and etc.)
    - arrow/spear type with ice/poison damage
    - melee monsters with shield & spear
    - balancing : movement speed-up of magic ball & arrows and damage/gold/exp.point adjustment
    - UI enhancements : more detailed message, display potion number, and etc.
    - jewel shop item : dungeon access(permanently), gold doubler(would be changed)
    - skill lv. adjustment : new passive skill- resist ice, life/mana max lv 5 > 7, focus -regen rate-up
    - chest item drop rate up : chest and mob will drop potion

    ----------
    New area/class/mob will be added from v1.2~.

    In v1.1, we'll focus on feedbacks and fun elements.(lots of mob-types) Overall difficulty would be similar with v 1.0 but might give more fun.
     
  20. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
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    Kamikaze mob will be deleted next version ! Instead mage will trow magic bomb with indication.
     

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