I highly doubt this will be released before the fall. I'm hoping RVW releases "super kid ninja" to tie us over in the mean time.
so do I. I just am going to China for a month and then nerd camp for 3 weeks starting July. I'd have to wait till the end of the summer.....
My apologies, I know this has come up several times but, no release has been set. Although I can pretty safely say it will make it well before the year is up. Sorry we can't provide a better answer but, I hope that at least sheds a little light.
Nope that is all the answer I needed. I was just trying to get a decent time frame. As long as you were not shooting for a July 2013 release im happy. Edit: Do you have an icon design in the works/ready? Maybe we could vote on one from a few designs.
Absolutely agree. Been keeping an eye on the development of this title, and it looks fantastic. Too many platformers focus too much on perfect runs and whatnot, and I'm excited to play a deep Mario-esque game that developers took their time with. Keep up the fantastic work guys, looking forward to BOTH of your planned titles.
Yeah, I had been trying to do an update once a week or so. However, since that front post is getting pretty big, I'm just holding off a little until we get a descent video together. Thanks
If the first post is getting too long for you, why don't you just post links to the post in the thread where you posted the weekly update?
I'll keep updating, Just probably not every week. I really can't say enough how much we appreciate all your responses. Update 5/24 - Bosses - Cutscene before first boss encounter This guy is basically a mutation of our little helper friend turned bad!
It would be cool if during the cutscenes the camera could maybe zoom in a little and change the angle to look more from an over the players shoulder perspective (I mean, the camera is on the path to going to an over the shoulder perspective, but doesen't get close to being that close to the player). (I hope that was understandable... )
That's a bad idea above^^^ I love the screenshot guys! Keep up the good work and I'm hoping to hear more about the games story.
Sorry for the slow response. SKN is still cookin though. Paper monsters is priority but I will post once there is some news. Thanks.
Are you dividing Paper Monsters into different worlds? If so, how many worlds will be offered when you initially release? How many levels per world? The game already looks so fantastic that obviously we are excited to have as much playing time and as many new visuals and challenges as possible! I, too, would be interested in knowing if you have an estimated date for release. Keep up the hard work. This game will be an "insta-buy."