Universal Paladin's Story (by Plunder Games)

Discussion in 'iPhone and iPad Games' started by Boardumb, Sep 16, 2020.

  1. tops2

    tops2 Well-Known Member

    Jan 21, 2011
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    After all the hours you guys are putting in, is the combat still pretty fun or does it start to get repetitive?
     
  2. Jstorm

    Jstorm Well-Known Member

    Feb 2, 2020
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    It’s repetitive, yet fun. The game provides enough moves to keep the combat from just mushing attack button. There is some satisfaction with the combat itself as well.

    Also there is something like a combo count. As long as you don’t get hit, the count increases, and resets once you get hit. Upon reaching certain counts, you are rewarded with a very high quality gear. This mechanics adds some tension to the combat. Right now, my next border is 400.
     
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  3. Jstorm

    Jstorm Well-Known Member

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    Well, funny enough, I ended up in an area further to the desert than I was before. The journey of Sir Jstorm continues!
     
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  4. stubbieoz

    stubbieoz Well-Known Member

    Jun 23, 2015
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    #24 stubbieoz, Sep 23, 2020
    Last edited: Sep 23, 2020
    Good to hear.
    The enemy difficulty level was a mechanic that was introduced after I stopped playing the beta (I think I got to around level 30 in the beta) and I was curious how it scaled with your character level. Thanks.
     

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