iPad Pajatzo - refreshing coin game of skill. Now FREE

Discussion in 'iPhone and iPad Games' started by eVp, Dec 4, 2008.

  1. eVp

    eVp Well-Known Member

    Dec 4, 2008
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    #1 eVp, Dec 4, 2008
    Last edited: Dec 6, 2008
    Hey,

    I've been working on this project for a while now and it just went online at App Store. I thought I'd get the word out, but if it isn't kosher to plug your own stuff here, please remove this message. :)

    Anyway, the game is a physics based simulation of a classic Finnish coin game "pajatso" (A flash game featurin pajatso, youtube of an actual machine). You can find these machines in many shopping malls, bars and gas stations.

    Apart from the physics (which are handled by box2d) I'm most satisfied by the controls. I've been disappointed with many gimmicky control schemes done with the accelerometers, but I think this one really fits the bill. It allows you to play effortlessly while still resembling the real life interactions closely.

    Here's a screenshot of the game in action.
    [​IMG]

    Hope you guys check it out on iTunes. For a student like me, programming, designing and drawing the game has been a nice learning process. But hey, satisfied customers are a nice bonus :)

    http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298728882&mt=8
     
  2. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
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    So this is your first game? It looks pretty polished already on your first try! Nice job!

    I'll check it out, good luck on future plans for development (if there are any)!

    [Edit] Yes, it's fine to post about your own apps here. We see new devs here a lot and usually everyone appreciates that the devs like to visit TouchArcade forums. :)
     
  3. eVp

    eVp Well-Known Member

    Dec 4, 2008
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    Yep, it's my first. I've been a mac user since '95, but I haven't touched objective-C or cocoa before deciding to venture into iPhone development. Have done a little flash work before and decided to give real programming a whirl. Been a long haul to learn this stuff based on the sample programs.

    Thanks for the compliments (and info)! And sure, I've got plans for another game. I spent quite a few hours in this project that I feel are "invested" and consequently wasted if I didn't continue. Hope the next one will come together faster. :) Alas, these plans are on hold, too many exams, articles and reports in the months ahead. (well, if this actually turns profitable, you never know!)
     
  4. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    I purchased this game and it's quite nice.

    Graphics and physics feels right for this kind of game.

    It's perfect for that minute play that became more than a minute because you want to win more and more.

    And statistics increases replayability several times. It's nice to check it from time to time and even try to get better results. By the way, I don't understand how "games started" and "games finished" are related. Every game I've started I've also finished. Can you help on that? Or maybe a bug here?

    All in all it's a nice game. Recommended. :)
     
  5. eVp

    eVp Well-Known Member

    Dec 4, 2008
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    Oh big thanks! Never thought it would sell any copies abroad (pajatso is universally known.... in Finland) or beyond my immediate family! :)

    The idea behind "games started" and "games finished" is to expose perfectionists like me. If you notice your game isn't going well and start a new one before finishing the last one, you end up with a big gap in those numbers. Mine are currently 234 and 64 respectively. I am horrible.

    Btw, can you beat my record of 133 in normal mode? (I suggest shaking the device instead of nudging if you want a big score)
     
  6. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    Right now I have 18 for games started and 11 for finished. However, I never pressed New game before finishing the current one. I've always finished my games (used all coins available to play with).

    By the way, my current record is 114 with a 182% of return. :)
     
  7. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
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    That's what happens when you join a great community like TouchArcade. There's only been one person who I personally didn't like and he's banned. Otherwise TouchArcade is an awesome site. :D

    Also, I'd buy the game to support you too... If I had money :\
     
  8. eVp

    eVp Well-Known Member

    Dec 4, 2008
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    Well that sure sounds like a bug then. (ran out of excuses) :D
    There's going to be a new version at some point nearish future. Adding some updated sounds (coin hits, new record..), trying to look further into optimizing the darned thing and now this stats fix. If I can hit 1000 downloads I'll be doing online high scores, but there's a long way to hit that mark. :)
     
  9. polyplay

    polyplay Well-Known Member

    Aug 13, 2008
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    For those of us who aren't Finnish, there's a free Flash version of the game online if you want a primer.
     
  10. eVp

    eVp Well-Known Member

    Dec 4, 2008
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    Well, at least it went top 10 in Finland after the first day. ;)

    Hey, I've played that before! Too bad it only allows you to launch one coin at a time. Also has some less than stellar physics.
     
  11. polyplay

    polyplay Well-Known Member

    Aug 13, 2008
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    Agreed. Although it introduced me to the game, yours is much better, especially the ability to turn the machine upside-down. :D
     
  12. TouchGene

    TouchGene Well-Known Member

    Nov 2, 2008
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    I stared at the game for like, 20 min, wondering if it's any good. Took me a little while to realize the name of the game is Pajatso (never heard of it), and after finding videos on youtube, it seemed fun, so I bought it.

    Well done! The game is fun, and I find myself choosing it over the rest when I'm listening to music or podcasts. The design is very elegant, maybe too elegant, it reminds me pachinko in a way but less jazzy. Maybe a few lights when the coin is bouncing off the "cups" or a pinball-type lcd display would make it flashy and animated. If I saw that in the screenshots I would not think twice. Nothing like seeing a big ol' "CONGRATULATIONS" on the screen when you beat a high score in pinball.
     
  13. CrocStock

    CrocStock Well-Known Member

    Sep 22, 2008
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    Oooer this looks pretty cool. How do you play exactly?
     
  14. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    You just bounce/tilt your iPhone (right to left) to release the coin. It's simple and that's the beauty of this game. ;)

    It's perfect to kill some time and it has statistics!
     
  15. eVp

    eVp Well-Known Member

    Dec 4, 2008
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    First of all, thanks for your purchase! Secondly, what was I thinking? I should have linked people to youtube from the get go - I am an ass. (hoping to get a video of the actual product online over the weekend).

    The origins of pajatso are actually very similar to pachinko. It was played with metal balls and the idea was to catch them falling down. (hey, do I smell a market in Japan?)

    Perhaps doing a different skin for the pinball-type of stuff. This design is more nostalgic and "mechanical". But I like the idea.

    Oh and Pajatzo is currently in top 3 for Finnish paid games!
     
  16. I played flash version for 5 mins or so. No idea what the object of the game is though. Read app store description I still don't get it. Either I'm doing totally awesome or totally bad. No clue.
     
  17. Grist

    Grist Well-Known Member

    Nov 7, 2008
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    VP of Marketing
    Massachusetts
    Worst game ever

    The flash version of this game is fun, but the iPhone version is terrible.
    It is really misleading for the developer to suggest that his game bears much resemblance to the flash version.
     
  18. polyplay

    polyplay Well-Known Member

    Aug 13, 2008
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    The idea, at least what I can tell, is to toss coins (Euros, I assume) into the machine. Depending on which of the top slots it lands into, a certain number of coins are released to player. If it doesn't land in one of those "winning" slots, it falls into the lower area and joins the other coins, and you win nothing. So theoretically, every time you win you are getting the coins from the people who lost. The Wikipedia Article has a better explanation than the one I gave.

    They are two different versions of the same game, so they aren't THAT different. I think the app is better than the Flash version, frankly.
     
  19. TouchGene

    TouchGene Well-Known Member

    Nov 2, 2008
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    Skins sound like an awesome idea, can you implement that? A Wooden Theme, Metal Theme, Vegas Theme, Pinball Theme the list can go on, what a sweet idea! Do it, do it, do it!!!
    Also, while not conventional, It would be simply awesome to have a online multiplayer, just imagine: 2 people square off and are given opposite sides of the board to launch from, 50 coins to fling, and it's go time! The person with the most return in the end wins!
    Coins could be different colors, and knock each other around making your opponents coins bounce in and out of the pockets. I'd pay for that update.

    I'm confused how you can say the iPhone version is terrible, when the only thing different, really, is the launching style. Pajatzo has better physics (much better in my opinion), more options, gravity control and such, better payouts, better statistics tracking, spend a little more time with it to get used to the controls.
    Also to eVp, maybe implementing a charge-up type control as an option would not be such a bad idea. Love the game, keep at it.
     
  20. This is beginning to sound like a Chuckecheese (kids pizza parlor) quarters game where you roll your quarters and aim the shot of the quarter. Object being trying to knock quarters to spill down. It never happens though...hehe.
     

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