I already used the second tip, but never thought about the first one, very nice idea In my last game a got the arrow towards the green ending, I tried going there and found a big spaceship, then another spaceship, and when I was getting near, I got onto "the flow" and was thrown faaaaaar away the green ending... And ran out of fuel Doh, it's so frustrating sometimes, but I love it. One bad thing I agree with most here: a new game should begin faster. There should be a way to jump directly to the first star, instead of seeing all the intro and tutorial option again.
Gold Review by PocketGamerĀ“s own Harry http://www.pocketgamer.co.uk/r/iPhone/Out+There/review.asp?c=57760
This game would be one of my favourite games, if it wouldn't be rogue-like... I admit I have never enjoyed rogue games at all, and if this game would have a set story, then I would purchase it right away (I was looked forward to this so much until I have found out that this is a rogue-like). I'm pretty sure I will purchase it sometime later, but the randomness and permadeath turns me down. :-(
Just sharing my opinion...there are plenty of roguelikes out there which enable a skill component to give a greater sense of accomplishment.
Rob Rich didn't see the whole picture as Harry did. Its space, you better plan ahead of your dead, and its random. And its meant to be like that. I wished Jeff wrote that review instead... I thought this one was going to get it, much more after reading the review with all the nice things he said, but no. If Out There doesnt get it, I dont know what else can...
I'll give it a go for sure, but since it's not what I have hoped for, it's not on my priority list. But it's on my watchlist of "to buy later" games.
Is Faster Than Light coming to iOS? The other ones look good, but there are not released yet lets wait for the final product. Also Im talking about what I played so far because Out There is a game changer for me. I absolutely love it. One of the best games I ever played.
Faster Than Light is coming to iOS. Pocket Tactics recently had a blurb about it. I believe it coming around the same time as the next massive PC update, which looks to be included with the iOS version.
Oh definitely, some have persistent upgrades or leveling up, finding better gear, just getting better as a player, etc. But in regards to Out There, the core of the game is the exploration and discovery. Resource management is important and crucial but it's there to serve that greater goal of exploring more and discovering new things. I think that the high randomness only enhances this feeling and atmosphere. It drops you into the same mindset of the character, lost and alone, with only the barest supplies to cling to, desperate to keep moving, to make progress, to find something new, hopefully something that could be useful. I feel like if there was some carryover or persistent aspect, it could maybe take away from the journey, that sense that each replay is a new awakening into some unknown frontier. I think that this randomness is important, especially the fact that the situation could snowball to the point that it's hopeless and you have no resources or supplies to continue. While yes that can be frustrating, it's...realistic. In a game like this, I don't want to succeed all the time, I want to fail, have bad luck, and see my supplies dwindle as I desperately hope to stumble on my planet with resources but don't. It's all in service to the theme and atmosphere of the game. And if you guys like this game, you'll love FTL. It has that same feeling, that domino effect of events, but more about the tactical combat and crew/systems management
If you love space exploration this is right your alley, you will discover alien civilizations, abandoned artifacts and much much more. But be warned that is perma-death with no permanent upgrades. You start from the very beginning each time you die. Oh I think so too, looks so good and it will complement Out There so well, any clue about when it will be released?
Enjoying it so far. The comparisons to FTL are apt; yeah, there's no combat, but the 'feel' of the game is similar. In both cases, you're dealing with limited resources, you never have quite enough time or resources to do everything you need, and of course, the theme. I'm enjoying it a lot so far, though prefer FTL -- the randomness factor in this game seems to make it more difficult. FTL has its share of randomness, but once you understand the combat, you learn to deal with the randomness. In this game, I frequently find myself out of fuel, iron, or both, and the resource gathering seems to be highly random. That said, I do get the feel that there's a lot of depth, story, and mystery, and the fact that there are so many cool and weird events in Out There keeps me coming back. There definitely seems to be more mystery/events in Out there as compared to FTL. I'd definitely recommend both games.