Universal Out There: Edition (by Mi-Clos Studio)

Discussion in 'iPhone and iPad Games' started by killercow, Feb 26, 2014.

  1. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
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    In fact there are several technologies that allow you to jump further. Depending on the tech, it's "further" or "even further". I've just played a game in which I had 11-12 slots with technology and 6-7 slots for resources. I was spending around 45 fuel per jump :p I died because I couldn't find a place to gather fuel, so I took the risk of a crazy jump, but was screwed :D
     
  2. CzechCongo

    CzechCongo Well-Known Member

    Jul 17, 2013
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    That's what makes the interferometer SOOO good.
     
  3. Tastyfish

    Tastyfish Well-Known Member

    Feb 26, 2011
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    Just to make sure I'm not misunderstanding. Once I find a ship, I cannot transfer any cargo?
     
  4. Baracus

    Baracus Well-Known Member

    Yes you can. Just drag and drop resources from one to the other. You can also tap the equipment on the one you are leaving behind and dismantle it to get some slightly rarer resources out of it before abandoning.
     
  5. Tastyfish

    Tastyfish Well-Known Member

    Feb 26, 2011
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    I wish I had known this. Goes to rock slowly in corner.
     
  6. philodygmn

    philodygmn Well-Known Member

    Sep 29, 2012
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    There's a dialog _explaining_ you leave behind all the resources of your old ship! How could we _not_ have interpreted this to mean there's no way to transfer them?! The game is already obtuse enough as it is, but this "little oversight"...*shaking head* I think it was its dodgey touch detection convinced me it was impossible when I tried it a couple times just to check...*grousing* Well, maybe I'll play a bit more now, but I still think it's pretty ridiculous that you're never more than a handful
    of moves away from death yet the odds of obtaining the resource you need remain perfectly indifferent to yielding an interesting, enjoyable gaming experience—I _don't_ think losing is fun _when it's so cheap_: a roguelike like Shiren the Wanderer sometimes slaughtering you for going up an extra floor, fine, but sending crippling events on your first move because you couldn't be bothered to craft a more cohesive gaming engine, then try to pass that off as a feature? That really is for a niche audience of masochists. Which I hate to say because I'm all for premium, well-crafted titles like this one in other respects.
     
  7. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Hmmmm so is the alien language randomized each time?
     
  8. Bronxsta

    Bronxsta Well-Known Member

    Always nice to see comments like this under TA articles
    Sigh...
     
  9. Saucepolicy

    Saucepolicy Well-Known Member
    Patreon Silver

    Feb 18, 2009
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    Crispy ex-game developer
    29 pages of comments and I'm really surprised that no one has made the connection to Oregon Trail, set in space with far more random events and story.

    I know FTL got those comparisons a lot, but Out There is a much closer cousin. Luckily for me, that's exactly the kind of game I want to play right now. :)

    [​IMG]
     
  10. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    I went to the green arrow and it ended wtf..
    Once u get the hang of it the game quite simple.. Got to thank the forumer who gave the advice never visit all planets..
     

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  11. Vexka

    Vexka Active Member

    Jan 25, 2014
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    #291 Vexka, Mar 1, 2014
    Last edited: Mar 1, 2014
    Please correct me, but does this have any space combat (like FTL for example)???
    I scanned over TA's Twich Stream, and couldn't find any...? :/

    As I said please correct be if this game does have combat, and if it doesn't I may have to pass for now... Also forgive me if I'm missing something completely!! :)
    (Just don't want to fork out a bit of money to be disappointed! ;) I'm sure most of you have felt the same way! :D

    Other than that, the game does look amazing!
    ~Thanks
     
  12. Xexist

    Xexist Well-Known Member

    May 6, 2010
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    How am I just hearing about this now? WHY DIDNT ANYONE TELL ME??

    /SWOON
     
  13. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    #293 oooooomonkey, Mar 1, 2014
    Last edited: Mar 1, 2014
    This was mentioned a few times at the start of the thread :D

    No combat, just exploration, choose your own adventure, resource management, Crafting new tech........ Is this not enough?
    The game is fantastic and doesn't need combat, with the atmosphere and style of the game combat wouldn't really fit either.
     
  14. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    No combat... U need 3 resources to move on.. Fuel O2 and Iron
     
  15. Vexka

    Vexka Active Member

    Jan 25, 2014
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  16. Vexka

    Vexka Active Member

    Jan 25, 2014
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    Ok ok, I see your point and was just expecting combat for some reason, that's all... Will have to give this a go sometime SOON anyways! (Is looking awesome!)
    Thanks for the clarification! :D
     
  17. bem809

    bem809 Member

    May 9, 2012
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    ***Spoiler***

    Does anyone know how to survive when the enemy ships appear?

    I always encounter them with heavy fuel reserves but after the encounter, every single gas giant is marked as "occupied" so I eventually run out of fuel and die.
     
  18. Nachtfischer

    Nachtfischer Well-Known Member

    Feb 7, 2013
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    #298 Nachtfischer, Mar 1, 2014
    Last edited: Mar 1, 2014
    I'm glad it doesn't. After some playthroughs of figuring out how to fight optimally, the combat was a mere chore in FTL. Very little depth in that regard.

    Don't get me wrong. The randomness itself is not my problem. There absolutely can be things breaking randomly, but it should be clear if you're to do something that might cause that (like I'm perfectly fine with the gas giants telling you "potential hull danger" or the standard resource drain from flying to a new system, which is also indicated before you actually do it). It's just that these "bam! haha RNG gotcha" moments that come completely out of nowhere are nothing but bad and frustrating design.
     
  19. Zaraf

    Zaraf Well-Known Member

    Dec 17, 2009
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    So I learned a bunch of language words and came across aliens that would ask me to give them Omega, yet the only option I have to give them is Iron (Fe), even though I have Omega. Then by giving them Iron, it just says they didn't like it. How do I give them what they want?
     
  20. DomTranslator

    DomTranslator Active Member

    Feb 17, 2014
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    Argh

    Wish I could play it, but I'm on vacation. Can't wait to come home and purchase it! :cool:
     

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