48k on my 4th playthrough. Like every other roguelike, if you just make it past the start, it becomes a bit easier during the mid section. I actually found myself screwing around at the end and just wanted to stop playing.
Well, I just supposed it was an ending, but I just got to it too! Fantastic game, really worth the $4. No towards the red and blue... Whatever, because it seems red is not an ending from what I've read a few posts before. And for blue, if it's an ending, it mustn't be too nice due to how you get the blue marker to appear For those who compare it to FTL, it's as different to FTL as a Formula 1 car to a motorbike. The only things in common I see are space themed with multiple ships, randomization and the fact that on top of your ship you have squares which look like how the ship rooms are organized inside. So the red mark is not an ending but a beacon (sort of)? This game gets more and more intriguing.
So far I have enjoyed this game quite a bit! Though the idea of a space roguelike where I get to explore plants with a wide range of randomized events and a high-stakes risk vs. reward system appeals to me. As some mentioned, I can see how encountering star-after-star with systems composed of similar elements (gas giants, mineral rich planets, breathable planets, and a sun) could seem repetitive at the surface, but there seem to be enough really interesting surprises, not to mention variance based on ships, technology, and resources available, that it would take quite a few plays for the game to become repetitive. And more seems to happen as you progress. I was able to clear the game (to what looks like one of multiple endings) on my first mission and I've made good progress into my second, and looking back I can see a few people have been repeatedly frustrated early on, so I thought I'd share some early tips based on my own experience. Bear in mind that perhaps I've been rather luckyI expect plenty of luck has been involvedso these really are just some subjective observations which might help a few out. I am going to avoid discussing specific events, the ending I encountered (which was actually preceded by a choice), but some might consider elements of this advice to be spoilers, so please skip over this post if that is a concern. - Your first ship is crap. It gobbles up resources and is relatively dangerous to use. My first impression is that a good starting objective is to skip from galaxy to galaxy, gathering only the resources needed to survive, in search of a better ship. - Get iron from mineral rich planets, fuel from gas giants (watch outthere is a cost in hull strength to visit them, and I've encountered up to -20), and oxygen from planets with breathable atmospheres and supply stations. You can also mine some oxygen from, IIRC, planets with breathable atmospheres. - I have only encountered a few ships. Two with relatively good storage and average stats and one with excellent stats and low storage. My early impression is that storage space is essential for progressing in the game. You need it to build some special technology you come across which will reduce resource requirements (mitigating risks of having no access to resources for a period of time), improve travel distance (early impression is that planets seemed to become more sparse as I progressed and I noticed a few concerns about thisthough this won't help if you run into that early on), and provide other benefits. It is also important for keeping resources both to repair/replace broken equipment as well as as maintain survival levels (fuel, hull). The risk, here, is that you need to think ahead more. As the two ships I encountered had average stats, more resources were consumed in travel (see below). - Plan ahead to maintain survival levels (hull, fuel, oxygen). How good are the relevant stats on your ship? If your ship has a below-average atmosphere level oxygen can become a serious issue. If it starts to dip and you see no source for more, start traveling more and exploring less in search of a way to replenish it. Keep a backup supply of iron and prioritize collecting more if you run out (especially if your ship has lower durability). When repairing your hull, split off some iron first as it is a staple for many repairs. For fuel, go to the relevant gas giant and refuel upon arrival. Probe for more fuel (not so deep as to get more than you can collect, relative to a ship technology which impacts harvest). Use more. It frequently makes sense to probe again as long as you have some iron. The cost of probing, outside a break, is fuel which you will replace. If, on the other hand, your ship has great stats but low storage, you probably need to scavenge as you go alongyou can't store healthy reserves. - On managing new equipment. It bears repeating that discovering and installing new technology can be importantit helps to mitigate some of the randomness in the game to a point so it can become more manageable, improving your odds of progressing in the game. With a small amount of storage space gathering resources to build and installing this equipment is very risky. On the ships I chose to use, which had more storage space, I still had limited ability to gather resources to install these helpful systems. As these ships also had average stats, I needed to maintain resources for survival, so I found I frequently dropped common/uncommon resources which I did not need to build something new or to repair existing equipment (I would, of course, hold on to it until a greater survival-related priority came along). Instead, I foraged for what I neededincluding uncommon resourcesonly when I had the technology available to build and install. I have not encountered anything described as 'rare' other than, perhaps, Omega. - When you encounter a new ship, have a look at its equipment. Do you want to replace your current ship with this ship? Leave some non-essential supplies and see the end of this paragraph. Do you want to keep your current ship? Look at the new ship's equipment. Is it lacking something essential for basic use like a drill? Give it whatever is needed to survive an emergency and build that equipment, which usually means some iron. Ready? Now you can explore other planets in the system using the ship you intend to leave behind. Collect valuable resources and, if you have some iron to use, don't be afraid to break your drill at the end to get more resources (or more uncommon resources). Return to the sip you want to keep when you are finished. Use survival resources as appropriate (if you're keeping your previous ship) and scrap equipment on the ship you wish to abandon. Place worthwhile resources on the ship you are keeping and continue. - On some planets (seems to be the breathable ones in particular) you have the option to visit alien life. So far I have always done this. While you won't be able to translate much of the language, it seems you can translate some particularly useful words which, when combined with grammar, might give a hint as to what 'approve' or 'disapprove' might result in. So far, though, each time I've encountered that choice the alien life form has 'wanted' something from my inventory. Whatever I give it seems to be uninspiring and I continue. On a few occasions I have encountered an alien which has, it seems, feared me, and left what looks like a valuable resource behind: Omega. Omega can be used to repair any piece of equipment, or perhaps for some other hinted purpose. It looks like a very valuable thing to have around. - With random events, I've stopped to consider just how dangerous the event sounds to be. When it sounds like I'm going to get myself killed, I focus on survival. Some events seem to describe a risk vs. reward scenario. What are your ship levels? It might be worth the risk as, on a few occasions, it has been through these encounters that I have picked up valuable new technologies (or resources which may not have been so valuable). Also, keep your levels higher, when possible, than what is needed to travel. That random event which drops your hull might finish you off if you weren't preparedor you might have to avoid potentially rewarding risk out of fear in dropping something already at a dangerous level. If you encounter a particularly special event, you may want to toss this advice out the window. - Also, relative to random events, don't worry about keeping your levels topped out except in cases before mining more of the resources you will use. Some random events restore these levels. - To harvest resources from a sun you need special equipment. Similarly, I'm not sure what blackholes do. I only encountered them a fair distance into my journey and didn't want to risk doing something which seemed so dangerous.
I'm loving this frickin game so far. It really is amazing. The best new game on iOS/android in quite some time. It's a thing of beauty.
So, pretty similar then, right? Motorized vehicles, piloted by an individual, driven by an ICE, that can go really fast, and take part in spectator competitions. Ways Out There is like FTL: Space exploration survival theme Multiple ship types made up of internal spaces divided into squares Roguelike elements: - permadeath - randomized "level topography" - steep initial learning curve / game difficulty Resource management, including locations to resupply Randomized encounters with CYOA decisions Discoverable technologies to improve your ship Meta-game similarities: -Premium apps -Indie developers -Lots of people are excited to play Ways OT/FTL are not alike: OT is TBS with a game mechanic focused on surviving "nature" more than specific enemies out to kill you OT has randomized, learnable alien language FTL's main mechanic is RTS ship-to-ship combat with control over multiple crew members and weapons systems FTL has a more standard economy with currency and shops So, yeah, they're not exactly the same, but I don't think anyone ever said they were. They play quite differently, but those saying they're not similar are wrong. Feel free to add to my lists.
Permadeath is different in OT and FTL. In FTL you can begin a new game with one of the new ships you find. In OT you always begin your journey with the same ship, no matter how many ships you discovered previously. I think they're pretty different games, and I've played both enough to know it.
I also didn't realize the "Green Beacon" was an end. Especially since when it gets added to your map, it's like "and then your journey will continue!" If I'd known it was an "end," I wouldn't have gone to it. I had an enormous ship, and lots of resources. Anyway, 39k score that run. It is really hard not to make some comparisons to FTL. When I saw the initial screenshots for Out There I thought it was going to be a bad knock-off. It really isn't. There are some similarities, but it is a different game in its own right. I have no regrets buying this, and I'll be buying FTL (again) when it comes out for iOS. I think it is fair to say that if you like one, you'll like the other also.
The green 'ending' is the shortest and easiest. You'll find out about blackholes when you go beyond the 'red ending'.
Thanks. I realized later that there's a considerable distance to the other colored systems. It would have been fun to skip past it with a good run, but at least was at least fun to stop and hear the story there. I've snuck in a few more runs and made my way past the green ending twice more, but the game definitely becomes nastier. The distance between systems seems to pick up even more. I had to backtrack at one point because, despite being able to move for pretty much the full range of my screen, I couldn't access stars that might have been in range as I cannot figure out how to scroll when selecting a destination star. Now I'm wondering if you have a different view from the iPad. Spoiler And the enemies really screw around with progress. The hit when they appear can be nasty (lost shortly after one encounter when they cleared my iron and broke important systems). And when they occupy certain planets it can make it difficult to manage resources to say the least. My best run ended when my engine broke after, I presume, a previous computer glitch caused me to lose the knowledge of how to rebuild it.
The one time I made it to, and past the 'red ending' (not an ending, another phase of story) was I moved fast enough not to get hit with the enemy fleet before hand. This seems improbable. My next goal, is no longer strive for red. But to strive to be powerful enough to reach blue. I don't know what happens at blue, but it has got to have something to do with negating the 'enemy'. If you have a powerful enough ship and diligent enough with resources to take out the blue. Making it to red (and beyond) should be doable.
"Antastic" - is that a small app that can carry many times it's own weight? Glad you got your best fun in that run too. (Sorry, feel free to kick my butt )
Dang, I made it pretty far and than my thing that allows me to travel farther got messed up, so I was stuck on a single star... Sniff sniff
Me too, more or less. I was forced to the green ending because I met the enemy and my ultra thingie broke, so I could only jump to that star system. The game is extremely difficult and random, but it has that "just one more time" to see if I can travel further.
My current goal is to make the star go supernova using the death seed device in the system that houses the "judges/architects". Not for destroying the human race, but for ending my game prematurely. Don't know if this will be productive or not.
I never even made it to the green ending, I went into a black hole and it teleported me in between the red and green... Except I got trapped. I know what you mean about this game though, I said one more time 3 times in a row
I've never found this thing that allows you to travel further with each jump. Both games I've competed so far have ended in dead ends with the next star to the south east just out of reach and I've run out of something or other backtracking! Seems you really NEED the range extender. Nice game tho really something unique