hi. enjoying this game so far, thanks. i have a question, if i click on an enemy, it shows me the type of DAMAGE it does in the big numbers, then there are three little shields, yellow blue and red with numbers next to them. is this how susceptible they are or how resilient they are to that particular element. just say a zombie has 50 next to the yellow shield. does that mean i should use yellow or blue towers?
I'm the first to complain about poor value but this isn't it. Got lots of fun out of it, a lot more coming, and the most fair, non-invasive IAP I've come across. Dev's like these deserve support so they and others continue to produce high quality games like this instead of the usual freemium garbage. Thanks SMG!
Sorry missed this the first time! The three shield numbers are the damage resistance values - so resilience rather than susceptibility. If something has a high impact resistance displayed for example, hit it with energy or fire. In the update content we've got resistance coming into play a bit more, and we'll probably continue this and make it an increasingly important feature with all new content.
Hey guys, v1.2 has been submitted. We've added: - 10 new missions, 5 campaign and 5 endless (GC leaderboards for endless) - Hero armor (lower tier: resistance options, upper tier: powerful bonus stats) - new enemy variants - Herocorp Tactical Fieldguide (encyclopaedia of heroes, towers, enemies) - Cloud save/restore - settings option for level of gore (including off, as if you'd want that..) - skill re-spec button (there's a gem cost though, so you'll still want to levelup wisely and respec infrequently) - a whole load of other minor improvements in terms of the new campaign maps 21-25, if you over-levelled like crazy you might find them too easy, but hopefully the later endless maps will have you covered. Will post again when it's good to go! pat@smg
Yeah when we add world 3, we'll update the available weapon supply. if we extend the campaign by say 10-15 maps, the enemies are going to be pretty insanely strong. We'll keep the Herocorp arms-race alive to match, possibly unlock lvl 5 towers, however it all fits together best. Another option we're considering for the next stage of the campaign is to raise the skill caps for heroes so they can also rise to new challenges that way.
I am assuming OTT stands for over the top. I don't think some people will understand that. Maybe you should add that info in the description because I almost missed this one because I thought it was just another TD.
Hey guys, We're surprised as well that the update isn't live yet. We did submit it well over a week ago so hopefully it's imminently about to land. We pushed 1.2 live on Android/Amazon late last week, so rest assured it's a real thing We'd been hoping for a simultaneous update.
Off setting or lower setting for gore coming I see, awesome! I'm off to purchase it now then as that was why I'd not purchased this already.