iPad OT: Pricing question...

Discussion in 'iPhone and iPad Games' started by nippyjun, Oct 6, 2008.

  1. nippyjun

    nippyjun Well-Known Member

    Aug 8, 2008
    363
    0
    0
    #1 nippyjun, Oct 6, 2008
    Last edited: Oct 6, 2008
    It seems that many programs have lowered prices recently. With more and more apps available there is more and more competition which drives down the pricing.

    I would think that developers who now may have less potential income from an app may abandon apps that would have been made leading to less "quality" apps.

    Does this seem logical, and if so , what can apple do about it?

    I think that apple will make less money then planned since prices are dropping.

    Will we see more "in-app" ads, less apps... I'm worried about less quality apps in the future.
     
  2. arn

    arn Administrator
    Staff Member

    Apr 19, 2008
    2,444
    18
    38
    I think some of the crazy price dropping is due to the fact that there's so much competition and not with just the other good apps, but the shear volume of apps out there.

    Apple hasn't helped by removing the All iPhone Apps link either. At this point it's really hard for a new app to get much exposure on the App Store unless it's picked up by various sites.

    I think the long term the price drops are a bad thing. Already we're seeing people talk about how they are going to wait until an app drops in price rather than buy right away.

    Over time, this is going to reduce the expected price of apps in the store. Which is good in the short term for users, in the long term it will prevent developers from being able to invest into major projects.

    High profile titles require massive investments and unless the iPhone economy can support it, I don't know if it's going to happen.

    The thing is this is not a problem specific to the App Store. I think some might have been spoiled by the built-in marketing when the App Store launched... there were only a few apps. In the end, this is how other markets work -- devs also need to be good at marketing their apps in some ways. Apple certainly could help by making it easier to find new apps.

    arn
     
  3. different

    different Well-Known Member

    Aug 8, 2008
    535
    0
    0
    #3 different, Oct 6, 2008
    Last edited: Oct 6, 2008
    I think the larger developers (Sega, Namco etc) will keep their prices consistent, at least until they bring out a new game. Super Monkey Ball hasn't dropped in price since it was launched and it's still been a hit (though being promoted on two Apple keynotes most likely helped), and Pacman remains at £5.99 because it will sell at that price.

    I'd totally buy a £19.99 game if it were like God of War, or Command and Conquer, or Worms. Worms on the iPhone would easily be worth those pennies if it was done right. The problem is that many developers release too early and omit features that should have been there in the first iteration. Perhaps this is also a problem with perceived rejection of apps, and it is merely just developers testing the water, so to speak.

    Of course with price drops left right and centre, it is like a minefield out there. Fortunately we have sites like this one that are willing to take the plunge on new games, because they have the resources to do so. :)
     
  4. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
    2,654
    1
    0
    Colorado
    Can you imagine if they could pull off Command and Conquer on the Phone? I'm happy with Reign of Swords and Fieldrunners. Command and Conquer would be a little too good.
     
  5. VeganTnT

    VeganTnT Moderator
    Staff Member

    Jul 19, 2008
    4,491
    1
    0
    Freelance Entertainment Analyst
    Orlando, FL
    I don't think that competition is what is driving down prices.

    The appstore has tons of games and many in the same genre. The issue really comes down to be noticed.

    Unless you regularly troll the app store for new games (which I do) chances are you aren't going to notice the vast majority of apps.

    If you release an app you made then chances are no one will know about it, unless you post on a forum like this one.

    So devs update their apps and cut prices because that brings their apps to the top of the appstore. Once a bunch of us get an app a discussion goes up, arn will take notice (if he hasn't already) and put up a post. So that brings even more business in and helps people take notice of the dev.

    Space Monkey is a prime example. I bought it when it came for 4.99. I didn't think much of it because it is a port of a cellphone game, The only difference in gameplay is that you touch the screen to rotate instead of the keypad on any other phone. That digital movement doesn't work well with a touch interface.

    No updates have been made for it and now the game is FREE. Now their app is getting high ratings and more people are talking about it. With a little update they can add an icon to show you other games they made or will make. Pretty smart because with a fun free game everyone will be getting it so they will have a lot of people taking notice.

    Seems like devs are just selling low" so that they can get their name out there.

    Also, Apple has stated that they keep itunes running at "just above cost". The money they get from apps/music/movies go back into the cost of running the itunes store. So essentially running it is free and everything else is profit. I'm sure they would love to have more money coming in but they don't complain about free money.
     
  6. different

    different Well-Known Member

    Aug 8, 2008
    535
    0
    0
    I don't see why it couldn't be done. :)

    I'm going to take a look at Fieldrunners once they release an update with some more levels. It certainly looks like a great game though.
     
  7. dudehuge

    dudehuge Well-Known Member

    Sep 7, 2008
    293
    0
    0
    Apple should have a new price policy where in a developer/publisher can't change the price of an app until a specific amount of time has elapsed. These seesaw prices are just driving consumer and developer confidence down.
     
  8. arn

    arn Administrator
    Staff Member

    Apr 19, 2008
    2,444
    18
    38
    I don't want to judge much, cause I know developing is hard to get an app complete. But I think Fieldrunners was a missed opportunity.

    I think once there are other levels and sound effects, it will be a bargain for $4.99. If he had waited until those features were in place I think he could have charged $9.99 and it would have been well worth it.

    But without sound effects, I can't yet give it a hearty $4.99 recommendation.

    arn
     
  9. mek

    mek Well-Known Member

    there is a game similar to Command and Conquer coming to zi iphone, again the name escapes me

    and worms is also rumored to be in development

    as for pricing, I've given this a lot of thought as I am nearing completion on my first app, which took a good solid month to develop
    I am considering running a first two week price cut to introduce the app
    then put the price back up to what i was originally going to sell it for

    my approach is not to release a buggy piece of software so ive done a lot of beta testing, and adding new features
    but at some point I do need to actually release it, so even though i want to add multi-language support, which would take a few more weeks to program, I have settled just with english for right now with promise to add this feature later on

    its hard to pick and choose what you want to add into it, cause there are so many possibilities...and then the big question...what do you think people are willing to pay for your app and what to charge

    I refuse to jack up the price, have a few people buy it, then drop the price the next day, cause if i was the customer i would be pretty scorned
    so i am going to be consistent on my pricing structure and find the optimal price per feature price with extra features built in for more bang for the customers buck cause I am approaching it as if I was a customer, not from a devlopers standpoint.
     
  10. VeganTnT

    VeganTnT Moderator
    Staff Member

    Jul 19, 2008
    4,491
    1
    0
    Freelance Entertainment Analyst
    Orlando, FL
    If they add sound effects without giving me an option to turn them off I will not be happy. The problem with sfx in TD games is the vast amount of towers firing at once. In fieldrunners there are so many towers firing at the same time that the sfx get mashed together and just make noise.
     
  11. different

    different Well-Known Member

    Aug 8, 2008
    535
    0
    0
    To me, that's a good use of the update system. It just bugs me when there's missing features that are introduced later on, that are amongst the core aspects of the game. UI tweaks, localizations, bug fixes, performance enhancements, control changes etc aren't part of the core gameplay.

    Of course it is nice when a game like TanZen (which already had a fair amount of puzzles in it's first version) adds more puzzles, because it is a natural evolution of the game. It is more of a bonus than anything else.

    I also agree with arn that it is a wasted opportunity for the developers of Fieldrunners to highly polish and balance their game, fine tune it even, and then completely mute it. They could have pushed the release date to this November/December and have a good audio component.
     

Share This Page