Ossian Studios - The Shadow Sun Announced

Discussion in 'Upcoming iOS Games' started by simulated, Sep 1, 2010.

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  1. ImJPaul

    ImJPaul Well-Known Member

    May 23, 2012
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    MGMT!
    Baltimore
    This has to be a world record for longest beta for a mobile game....ever. Still excited, just wow. Long time.
     
  2. Alan Miranda

    Alan Miranda Well-Known Member

    We were shooting for submitting to Apple by September 21, but we'll see how we do with that. After three and a half years, the last thing we would want to do is to rush the release.
     
  3. Alan Miranda

    Alan Miranda Well-Known Member

    We’ve posted on Facebook high poly renders of some of our player character models, as well as one of the game’s companions (he’s a big tough fighter with a scimitar but has a heart of gold :) ). Take a look!
    https://www.facebook.com/OssianStudios
     
  4. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Soooo it's September 21 for me. Do u submitting it to apple today? :)

    Can't wait to play a new western RPG on my device ^_^
     
  5. Alan Miranda

    Alan Miranda Well-Known Member

    Yeah, we’re a little behind with that. :eek: See what I posted on our website just today about it www.ossianstudios.com

    Man, I am so tired from this crunch...
    - Alan
     
  6. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Ow, another month...now u made me sad :(


    hehe, thanks for the headsup, Alan.
     
  7. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Crunches are never good. When you work too long hours, and in a rush, you make mistakes; and it drains you really fast.
    Take things a bit more relaxed, we can wait another month or two.
     
  8. MrSpud

    MrSpud Well-Known Member

    Sep 1, 2009
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    Custom finishing carpenter
    Wasaga beach, Ontario, Canada
    Why do you guys even talk about release dates? Haven't you learned anything from your past mistakes? It's obvious you can't commit to a date and have no clue how to plan and schedule a game release, but hey whatever, keep digging your hole...
     
  9. Deadpan

    Deadpan Well-Known Member

    Jan 19, 2010
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    Not this douche again...

    Keep up the good work guys, it'll be worth it in the end I'm sure.
     
  10. Nuke77

    Nuke77 Well-Known Member

    Dec 31, 2008
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    What's the latest on this? You should be about to submit it to Apple, right?
     
  11. Alan Miranda

    Alan Miranda Well-Known Member

    We're getting closer. See our website for what we said recently about it.
     
  12. julian.bean

    julian.bean Active Member

    Nov 17, 2012
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    How are things going with this game? I can't wait for the release!!!!
     
  13. Alan Miranda

    Alan Miranda Well-Known Member

    It’s coming along. :) We recently had to upgrade to Unity 4, so we’re in the process of working out the kinks. Originally, the plan had been to release the game in the summer using Unity 3, as everything was looking very stable. But as that lengthened and Apple introduced iOS 7 in the fall, we had no choice but to migrate to Unity 4 because Unity 3 didn’t adequately support iOS 7. Since the iOS 7 adoption rate is 75%, it was very important that the upgrade be done. So that’s where we’re at now.
     
  14. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    Will the game be optimized for the A7 64bit chip?
     
  15. julian.bean

    julian.bean Active Member

    Nov 17, 2012
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    This game is going to be epic! Thanks for speedy reply :)
     
  16. Alan Miranda

    Alan Miranda Well-Known Member

    Since the game has been optimized to run well on even the iPod touch 3, then it should run beautifully on the new iPads using the A7. There are no specific optimizations being done only for the A7, but it will take advantage of the extra things we added for dual core devices.
     
  17. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Latest version of Unity - so realtime lighting and shadows?
     
  18. redribbon

    redribbon Well-Known Member

    Jun 11, 2010
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    Please answer this question dev. Since my interest in this game has gone when i see the final screenshot
     
  19. Alan Miranda

    Alan Miranda Well-Known Member

    We already use dynamic lighting on the characters. In the case of real-time shadows, you’re right that Unity 4 does come with that feature. But it’s something that we would want done right, such as casting shadows on prop objects and not just the ground. To do that would require updating all of our environmental shaders, which isn’t something we can take on at this point. The plan had always been to look at that after release and potentially add it in an update. Our main purpose for updating to Unity 4 is to support iOS 7 and the new devices.
     
  20. Alan Miranda

    Alan Miranda Well-Known Member

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