This has to be a world record for longest beta for a mobile game....ever. Still excited, just wow. Long time.
We were shooting for submitting to Apple by September 21, but we'll see how we do with that. After three and a half years, the last thing we would want to do is to rush the release.
Weve posted on Facebook high poly renders of some of our player character models, as well as one of the games companions (hes a big tough fighter with a scimitar but has a heart of gold ). Take a look! https://www.facebook.com/OssianStudios
Soooo it's September 21 for me. Do u submitting it to apple today? Can't wait to play a new western RPG on my device ^_^
Yeah, were a little behind with that. See what I posted on our website just today about it www.ossianstudios.com Man, I am so tired from this crunch... - Alan
Crunches are never good. When you work too long hours, and in a rush, you make mistakes; and it drains you really fast. Take things a bit more relaxed, we can wait another month or two.
Why do you guys even talk about release dates? Haven't you learned anything from your past mistakes? It's obvious you can't commit to a date and have no clue how to plan and schedule a game release, but hey whatever, keep digging your hole...
Its coming along. We recently had to upgrade to Unity 4, so were in the process of working out the kinks. Originally, the plan had been to release the game in the summer using Unity 3, as everything was looking very stable. But as that lengthened and Apple introduced iOS 7 in the fall, we had no choice but to migrate to Unity 4 because Unity 3 didnt adequately support iOS 7. Since the iOS 7 adoption rate is 75%, it was very important that the upgrade be done. So thats where were at now.
Since the game has been optimized to run well on even the iPod touch 3, then it should run beautifully on the new iPads using the A7. There are no specific optimizations being done only for the A7, but it will take advantage of the extra things we added for dual core devices.
Please answer this question dev. Since my interest in this game has gone when i see the final screenshot
We already use dynamic lighting on the characters. In the case of real-time shadows, youre right that Unity 4 does come with that feature. But its something that we would want done right, such as casting shadows on prop objects and not just the ground. To do that would require updating all of our environmental shaders, which isnt something we can take on at this point. The plan had always been to look at that after release and potentially add it in an update. Our main purpose for updating to Unity 4 is to support iOS 7 and the new devices.
The Shadow Sun official trailer is now on YouTube! First glimpse of gameplay! http://www.youtube.com/watch?v=LyfmC_E_dLk