Ossian Studios - The Shadow Sun Announced

Discussion in 'Upcoming iOS Games' started by simulated, Sep 1, 2010.

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  1. Martin JF

    Martin JF Well-Known Member

    Sep 10, 2009
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    Dialogue with the quality of games like Morrowind would be incredible :p the dialogue in Oblivion was acceptable, but not nearly as good as in morrowind. An understandable side-effect when changing from pure text to voice acting.
     
  2. juv3nal

    juv3nal Well-Known Member

    Sep 13, 2010
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    I think you're remembering Morrowind with the rose-tinted glasses of nostalgia. If the Morrowind dialogue was that great, things like the LGNPC project wouldn't have been necessary.
     
  3. Martin JF

    Martin JF Well-Known Member

    Sep 10, 2009
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    Well, I played Morrowind for the first time in 2010. I really enjoyed the dialogue. Only problem was that at times it was a bit hard to find quest locations.
     
  4. Kbom

    Kbom Well-Known Member

    Aug 30, 2010
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    With All these improvements and things you keep adding to the game im wondering if it'll still run on a 3Gs? It would kill me if not.
     
  5. Luke Scull

    Luke Scull Well-Known Member

    Jun 9, 2011
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    Game Designer & Author
    Warminster, UK
    3G is supported. This is the minimum spec required to run the game. From Alan's post on the Ossian forums:

    We unfortunately had to cut the 2G support for the game not long ago. We started working on the game right at the start of 2010, at a time when the 2G had been out for a year and the 3G had just come out in the fall. But it eventually became very clear that we were blowing the low memory limitation of the 2G device, as well as the vertex limits for area geometry. The alternative would have been to drastically reduce (i.e., worsen) the game’s visuals for all iDevice generations, which made little sense. The only clear choice for us was to have the iPod 3G and iPhone 3GS as the min spec. I’m sorry to any 2G users out there – we really tried. But Apple’s iDevice cycles were quickly passing us by as the project has continued on (the 5G will be out in a couple of months!), so having to keep pace with that is an issue we can’t ignore.
     
  6. Zoet

    Zoet Well-Known Member

    Jun 23, 2010
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    Newcastle, Australia
    Hooray!
    I must say that I am very much looking forward to this game, so keep up the good work!
    (though some new screenshots would be nice :p)
     
  7. Kbom

    Kbom Well-Known Member

    Aug 30, 2010
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    Specs Can change over time, As Alan allso Said in the same post "We unfortunately had to cut the 2G support for the game not long ago" As the next gen iPhone is in the horrizon, 3G and 3Gs support might be hanging in a thin thred!
     
  8. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    I would trust his word. He's the lead designer, according to his sig.
     
  9. Kbom

    Kbom Well-Known Member

    Aug 30, 2010
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    Just read the First page again ajour game features, it realy sounds to good to be true! Any idea about houres of gameplay??
     
  10. Luke Scull

    Luke Scull Well-Known Member

    Jun 9, 2011
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    Game Designer & Author
    Warminster, UK
    We can't give an accurate estimate at this stage. Once the game is in the hands of beta testers, we'll have a better idea. We know our rough target length, but that often doesn't have much bearing on how long a game eventually is. For example, our last game, Mysteries of Westgate, was supposed to be 8-10 hours long but ended up being 15-25 hours for many players.
     
  11. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    Beta testers? Ummm... Is there any room to squeeze in one more beta tester? :)
     
  12. thethinice

    thethinice Well-Known Member

    Dec 18, 2010
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    Hawaii
    Lol I was just about to ask that haha. But seriously, if you guys are looking for some good beta testers, there's really no better place to look than TA.
     
  13. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    thethinice and I get first pick to become beta testers if you guys do recruit some.
     
  14. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    I outrank both of you. Been here longer and have more beta testing experience. Also started the BTA (Beta Testers Alliance). So chew on THAT! :p
     
  15. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    Fine. crex, me then thethinice. Happy?
     
  16. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    Yep. :D

    btw, Y0u're a N00b
     
  17. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    I'm not a n00b. I'm a n00bz0r.
     
  18. thethinice

    thethinice Well-Known Member

    Dec 18, 2010
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    Yes, and that was all promised over 9 months ago! Imagine what a beast this game is today.

    Jeez crex, we all know you're the beta testing king in these parts, modesty is a thing of virtue, ya know. Or however the saying goes.
     
  19. Kbom

    Kbom Well-Known Member

    Aug 30, 2010
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    Hoping for more then 8-10 hours of gameplay! But 15-25 hours of sounds slot netter to me :) im a experienced RPG player, basicly no other genre in my game collection (im a sucker for a good story) and my experience tell's me that a good story in a game needs more then 10 hours. Thats my opinion anyways.

    Can you interact with your party members if you have any? And can you define you character in that way like you could in neverwinter nights? Sorry, should not ask so much, but I really am looking forward to this game and my expectations to this game is off the scale for this one. Guessing I'm hoping for an actual consol game. Is that to much?
     
  20. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    hehe. jk. :p When it comes to a game like this I'll do anything to get in first. :p
     

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