And that's what I've been saying. That's why I hestitated to cheer as I heard of O2. Time will tell now.
what? since when does chillingo bugfixes orions themself..? thats the job of the developer and not the publishers work.. or do you want to say that the publisher is meddling inside the code of orions1 and is responsible for the new bugs? any why should there be a lockup for orions1? why can't the dev move his ass and at least fix thoose obvious bugs.. now please don't tell me the fairy tale that thats chillingos doing?! more games are the ones to blame and no one else. they created the mess, coded the bugs, and did not care about their customers in the first place..
I do not have conclusive answers, only my opinions re the update for O:LoW. I would not be at all surprised for Chillingo to be meddling with code.
In any case, the QA is definately Chillingos job. Letting such an "update" unquestioned through the QA - poor job, Chillingo.
who says that? thats guesswork.. orions was bugridden since day one.. so i somehow doubt chillingo does much QA at all.. more likely in the same scope as apple does.. does it crash on devices x,y with iOS version a,b and c.. seeing the recent crap they published it actualy shows that i highly doubt they even have a deptartment to be capable of doing real QA work.
Chillingo mentioned a few times in various threads that they are doing the QA... lately Kaiser said it a few pages back.
Regardless of who is responsible for the wreck of an update to O1 - developer or publisher - it needs fixing and it really should be fixed soon. Whether or not this will happen (and I don't see it myself), is the real test of their integrity and commitment to their paying customers. If they fail to update and fix O1, then I think it says a lot for their attitude towards their customers. I've said it before and I'll say it again - this will not bode well for O2. Judging by the popularity of this thread, O2 is the probably one of the most anticipated iOS games so far this year. And yes, it will no doubt sell by the truck load once it is eventually released. But the real test will come if problems and bugs start to surface with O2. Will they release timely updates, as necessary? Will they fix any issues that arise with O2? Will content updates be forthcoming within a reasonable timescale? Will they acknowledge customer feedback? Do they even care what we think? I would be lying if I said I wasn't looking forward to O2. I hope for all our sakes that the answers to all those questions is a "yes".
Regarding your questions: yes, most likely. But why updating O1? It's old, the focus lies on O2.Why put time, money and other ressources into something that nobody will buy anymore soon? You can't ride a dead horse. Feeding it would be just another senseless thing to do.
I was quite satisfied with how the final build performed although I can't completely vouch for the Campaign mode, where I spent only a minimal amount of time. But I thoroughly tested the other modes, duels, challenges & drafts. Stability issues were rare but did occur and are probably unavoidable for some (like myself) who tend to keep a lot of apps open. I feel pretty strongly that any issue that might have popped up was probably due to dome kind of memory constraint. Let me emphasize this, overall the game passed muster with room to spare. The only update I personally am looking for is the implementation of multiplayer constructed deck. I don't think it would be a big deal to add on. However, even there, I think some of the common perceptions are inaccurate. Construct will not automatically make this a better game. It's not M:tG and there aren't 100s or 1000s of cards to choose from to create decks or strategy themes, so in time, you can expect the better players to be playing with most of the same cards in their decks. What's great about Draft is that both players are playing with entirely different cards. Anyway... Re Chillingo, I am apprehensive. They'd be very smart to show up here every once in a while and offer a few comments. I'm waiting.
Supposedly sent to App Store very recently to be approved by Apple. So 1-2 weeks based on Apple's usual approval process.
If these guys new what they were doing, they would have made Orions 1 free in an effort to promote the upcoming release of the second one. Get the newbs acquainted with the mechanics, the cards, and what's more important, jonesing for some online action. The fact that they squandered that opportunity to generate awareness for the brand just confirms what we all know -- this is the most poorly managed IP in recent history. I'll be first on the proverbial line to buy O2, and I'll do all I can to spread the news. But there's only so much we can do, and honestly I don't think O2 will become the hit it had the potential to be.
Counterpoint: If I had never played O1, and I played and thoroughly enjoyed O2, I would want to buy O1 also, even if there are only a few card differences. That said, only if O1 reaches the price it should, as you suggest: 99 cents
Good point! I like the dollar price point, but you do make a compelling argument for making it a free promo. Not to mention, they could have added a quick splash page to O1 that mentions/links O2...INSTEAD of adding in all the damn bugs!
It's actually really bad advertising to have the first version be riddled with bugs. You can't tell people to just buy the second one cause it will supposedly be bug-free (at least only contain forgivable and hard-to-reproduce minor bugs as we should all expect at the very least from any software launch, ever). When you're 0/1 on a reasonably bug free program, especially one that had years to get things fixed, you're not really doing a great job supporting your future claims of stability. Even though the gameplay concept was always great, had it not been for the fact that this developer has several other fantastic games that are far less buggy, I would not have considered O2. The main reason I am supporting it actually is because I loathe the collectible portion of most strategy card games. They either require a lot of money or, if even given the option (for digital versions), a very obnoxious and extremely long grind to be reasonably competitive. O2 doesn't that shove that "great for the company but bad for the consumer" business model down consumers throats who are itching to master the game so I'll buy it just to continue that freedom of giving everyone with ample smarts a chance to compete w/o requiring a truckload of free time or the willingness to unload a huge amount of expendable funds for one game.
And it IS great gameplay, make no mistake. Managing the cities is a bit cumbersome (ironically, I love Heroes of Might and Magic -- the game where that portion of Orions draws heavily from --, but it doesn't do Orions much good), but the actual card battles are the best mechanics I've seen in a long time. It lends itself perfectly for a mobile device. I just wish Orions was made and/or published by someone else. MoreGames and Chillingo dropped the ball like nothing before. When you stop to think the game was ported to iOS in 2008, you realize they had such an unparalleled head start on everybody else... And then they did nothing with the game. It's funny because a game like Shadow Era comes along, gets like half a million users in record time, proving what we told Pavel and co. all along: there IS a market for a hardcore card game in the AppStore. They insisted valiantly that there wasn't a point to putting so much work into Orions because it's too complicated and people only buy into the Angry Birds and Cut the Ropes and such.