While I agree that this "finding the best choice" part of the game can be enjoyable, I personally hope there aren't many over or under costed cards. What I like about TCGs is the ability to express yourself throough the deck you create and to create your own playstyle with the cards you like. That assumes that all cards are more or less balanced and that the choice is one of preference, not one of balance. Again, I agree that this sub-game of guessing what's good and what's bad can be fun, however I think it should be limited to "What would work best with my deck" and not "What must I always pick and what must I always avoid?".
I don't think there are more than a few that are over or undervalued but everyone has a different opinion, so who can say? Bear in mind, this is not like M:tG where you can build a mono or two-color deck. Your deck will always be 6 colors because you receive an element of each kind each turn. Although your deck can be heavy on Death (for instance) and light on Air, it will always be 6 colors. In deck construction mode, there are plenty of slots for you to put together different kinds of decks to experiment with. Maybe I can toss out an example in a few days.
Diablo Goodness! One of the most satisfying ways to play Orions 2 is to grab a hold of a theme and exploit it to the fullest extent. Here's an example from a recent duel vs. AI on medium difficulty (yes, I'm a wimp). First pic: it's pretty close. I'm actually behind in health. The Megaworm is huge and is threatening. But my Manticore (my favorite card) has been removing the casting ability of the enemy's creatures and with 3 Diablos now in play, I think I finally have the upper hand. Diablos start out with 6 power but can pump themselves and other Fire creatures up. I started the game with a Blood Ritual to build up Fire elements for just this purpose. I figured the earlier I could get them into play, the better. For most of the duel, the AI had the momentum. Finally, as you can see, the momentum began to shift significantly. I had the extra creature and a total of 37 strength vs. 21 for the enemy. Now see the second pic. By the last turn, my guys were enormous and the enemy was nowhere to be seen. I attacked for 57 with the AI at 11. Nice. Sooooo much fun. Stick with the thread guys, O2 will soon be here.
I can't give you specific release news but I know the developer is anxious at this point to get the game into the store. MP coding is a huge effort afaic and if it wasn't for this forum, I'm not even sure we would have had it implemented. There's a lot to do. Part of my job was even tracking down spelling errors and typos. I hate sounding like a broken record but I'm as impatient as anyone. Izzy & I both intend to gift this to friends so we can play online. We can't do it yet....
How's it looking guys? Any hints like the latest beta is awesome and can be submitted? Anything new? The wait is killing me!
Yeah, I'm trying to bribe the developer to find a way in which I can beat Meneissys every once in a while. He's been walking all over me. Lol. There were a few issues that had to be resolved to ensure dependability of MP, which seems great now for plain old duels. Probably needs a few more games run as drafts and we haven't even done any with constructed decks yet. Not sure that will be implemented at this point and it might be an update after publication. Dunno. There are still some minor issues (such as notification in draft of what card your opponent chose) but since the developer has now asked us to contribute with flavor text for some cards, I take that as a sign he's not far away from submitting. As for awesome, I'm in NY and I've been playing with guys in Calgary, Finland and Moscow. Blows me away.
Getting ever so closer. Just tested another new version today with Meneisyss, so things are progressing. Yes, it's been slow but MP is another animal entirely and as you can see (or perhaps cannot), it ain't easy. It's not only the comm aspect, it's how you set it up. for instance, Meneisyss and I have pushed for notifications to show which card was chosen in draft since the chosen cards disappear so rapidly, you can never remember. It's in this version but there are still some issues, mostly minor, that have to be resolved. For instance, we're both pushing for randomization of the picks for each element in draft but it is actually not easy to implement. It wouldn't be the end of the world if it can't be done but it would make for a much fairer draft. My flavor text is in this version.
I just found out this was in the works when I stumbled upon this thread. I've been waiting for a sequel to Orions ever since I bought the first version on my iPhone, it's still one of my most-played games. With draft mode, deck construction, better balancing, a ton of new cards, and multiplayer, you can put me firmly in the "will pay nearly anything" camp. I only wish I could have gone a little longer before discovering that this was coming out as now the wait is going to be torture.
WELCOME to the club. The wait HAS been torture. It doesn't help I have to come in here daily and read the exploits of the beta testers and their multiplayer online epic duels complete with screen shots and great descriptions. I can't wait to play the new Orions and am more that a little disappointed I can't help with the testing this time around. (I got to beta-test Orions 1.0 for Pocket PC waaaay back when this game was just being born for the very first time - what an honor and priviledge that was!) Q
What are the other 2? Except for Battleheart I wouldn't call any other iPhone game released this year must have