Orions 2

Discussion in 'Upcoming iOS Games' started by Vernimator, Nov 10, 2010.

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  1. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    You are not goin to see a MtG app anytime this year. I'll bet on that one.
     
  2. amn624

    amn624 Well-Known Member

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    #242 amn624, Jan 4, 2011
    Last edited: Jan 4, 2011
    a bit of update

    EDITED

    My biggest beef so far is the following; this is a huge deck and there is no way to view the cards for purposes of cataloguing what's available. I am working pretty much on the blind, attempting to learn all the cards. I've counted at least 111 but will confirm another time.

    When you try to choose cards [while drafting], there is no way to see info other than casting cost, damage and health. No spell cast ability shown or other features. That's lame. I refuse to go into Campaign mode and play to get to the point where I can view the info, which should be available on another screen.

    There still seems to be a phantom cast problem that pops up every once in awhile but it could possibly be my heavy fingers since I do not seem to be able to duplicate the same problem.

    I also desperately want a save game feature for any of the duel modes. I do not want a phone call to kill a game in progress. As is, you close out, you are out and restart from scratch.

    There are a few very underpowered cards. more about that later.

    Upsides: you CAN create decks and I have done one already.

    Even with the problem of not being able to catalogue cards, draft is awesome.

    I like many of the new cards, although there are some better left in the hands of newbies (there are walls and walls typically suck).

    Oh, and btw, I crushed the AI with Tentacles. God, that was hysterical. :D

    On the whole, certainly worth more than Orions. And guys, let's stop talking about Orions. This is not Orions, it's Orions 2.
     
  3. IzzyNobre

    IzzyNobre Well-Known Member

    Oct 7, 2008
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    Fixed that for ya. If Magic Online is any indication as how complacent they are with the digital aspect of Magic, there will NEVER be a Magic Online app on the iPad.

    I'd settle for Duel of the Planeswalker, even.
     
  4. Kyle Poole

    Kyle Poole Well-Known Member

    Apr 28, 2009
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    You should read my blog post about how MTG would suck as a multiplayer game on iPhone. I would play Orions or Shadow Era instead...
     
  5. amn624

    amn624 Well-Known Member

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    116 cards in all

    21 water
    18 fire
    18 air
    19 earth
    19 life
    21 death

    You can construct your own decks. That part is great but as I said before, not being able to work with all the info at hand is somewhat maddening. I don't know what half these dudes do.

    So far, the upsides far outweigh any potential problems. I would expect Menneisyys will have a spoiler ready tomorrow, right? ;)

    The music still isn't bothering me.
     
  6. IzzyNobre

    IzzyNobre Well-Known Member

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    This.

    But forget "save" buttons. Mobile games should NEVER have manual save buttons like that. Make it so it always saves your progress upon closing the app, like pretty much every single game out there.
     
  7. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    Didn't u mention it had fast app switching?
     
  8. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    If it doest thats not excuseable.. Fast app switching is to change one single behaviour and done in a minute.

    Be aware that fast app switching is not autosave.. The app just goes into the background and sleeps. If the os requires to free memory it can happen that it closes apps who are sleeping..

    Saving woud needed to be handled differently, but that should be not so difficult with this kind of game.

    As for orions userfriendliness , it was never easy to learn.. The lack of good live tutorials made the game quite complex for people who never played such games.
     
  9. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
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    This.

    M:TG is a fantastic game, but there are too many phases and interruption opportunities to make it work as a multiplayer game. Instants and instant-abilities, interrupts and "stack" are a NIGHTMARE for either live multiplayer or asynchronous.
     
  10. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Heard you the first time. And why are you posting this here?
     
  11. amn624

    amn624 Well-Known Member

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  12. amn624

    amn624 Well-Known Member

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    #252 amn624, Jan 4, 2011
    Last edited: Jan 4, 2011
    tuesday update (still smiling)

    Okay, this morning, I let the app sleep via top press and the game came back on with no problem when restarting. Maybe it was just my failure to understand exactly what to do but if you press the home button, the game will be gone. Also, I interrupted with a phone call and was back into the game with no problem, so that's definitely okay.

    There are only two Walls and Wall of Fire at least is not the lamest Wall in the universe since it does 4 damage to all of your opponents critters when summoned. But that is it. Afterwards, it will just sulk and die. Soul of Winds is not a Wall but is pretty ridiculous as the 200 health is way misleading. Loses 20 health each turn and 20 when attacked. Trust me, it won't be around for long.

    The other Wall is Icewall, which doesn't quite suck as much as I initially though. It deals 2 damage when attacked and loses 2 health each turn. However, you can also cast Shift for 1 water to shift the position with any other friendly creature but it loses 1 health. This is actually a HUGE ability, allowing you to kill a critter you wouldn't ordinarily be able to, or to attack the opposing player directly, etc.

    Khronos is a great level 12 critter, expensive but worth it. 40 health, 5 damage + the difference between Kronos' level and the opposing critter, so it will attack a level 7 with 10 damage. you can cast Aging on a critter for 3 Air and the critter loses 50% of its health. Nice.

    In the Challenge section for Custom Duels, there are nine separate setups and some are very interesting, like "Sudden Death." The AI begins with 100 health and you begin with 9. That's right, 9. I guess the trick is to try and continue to set a record for least health left for the AI when you finally expire, which in most cases may not be long. Of course, there will always be that rare opporunity for a win and that could wind up memorable. Other setups include "Leverage," where you begin with a Leviathan in the left slot and the AI begins with 2 Knights in the two right slots. VERY DIFFICULT. In "Mana Pool," each player gets double growth in elements, which means fun experimentation with high casting cost decks.

    So far, this implementation is many steps up from the original Orions.


    My big beef so far is still the inability to catalogue/view all cards in order to better learn them. The best way is to build custom decks using all the cards, call them test1, test2, etc. You will need to build 5 decks to handle them all, but you can then view them in a duel and punch up the cards. Yes, it's a pain in the butt, but that seems to be the only way to handle it. This is an issue I will address with pavel. Also, much slower animation on how cards disappear when drafted, a definitive save game for duels and of course MULTIPLAYER. OMG! DOES THIS BEG FOR MULTIPLAYER OR WHAT?!
     
  13. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    I know what fast app switching does and I'm perfectly happy with just that. The initial concern was losing progress for a phone call so if it does have fast app switching you can go and Text or answer a call and it'll be fine. As much as I'd like automatic saving for the game I realize that it might not happen and it's not a "big" issue for me. As far as friendliness, I never said it was hard or difficult. It was just a chore to do. So again, if they've worked on making campaign better, I'm all for it since I usually spend a lot of time on campaigns.
     
  14. IzzyNobre

    IzzyNobre Well-Known Member

    Oct 7, 2008
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    My comments about fast app switching were misinterpreted. What I meant to say was that there wasn't fast app switching in the beta at this time, but people seemed to have interpreted as "there will be no fast app switching".

    That is not the case. Pavel has told me directly that there will be. I apologize to both you guys and Pavel for not making myself clear the first time around.
     
  15. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
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    Let me respectfully disagree. It's one of the best anti-high-damage cards, excellent against, say, Chimeras (10 dmg) and the like. And it's very-very cheap.
     
  16. amn624

    amn624 Well-Known Member

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    But it's kinda hard to win with something that cannot do damage. In any event, it's never going to be out more than 5 turns. However, yes, it is cheap.
     
  17. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
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    Soul of Winds' attack equals to that of the opposite card. If it's a Chimera, then, it's 10. This means it'll take out a Chimera quickly and will still have some remaining life.
     
  18. Quorlan

    Quorlan Well-Known Member

    Sep 5, 2009
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    Color me JEALOUS of those of you who are getting to play the beta of O2. Have to say this is one of those games that I just can't wait to get my hands on, just like Shadow Era (the beta online has been fantastic!) and, of course, our own upcoming game.

    From everything I've seen here, O2 will be a welcome addition to my iPhone and let me just add to the chorus of voices pleading with More Games, you simply MUST include multiplayer. The game practically begs for it and the fans certainly do. You build an automatic sales-force with mutliplayer games because people want to play with friends and encourage them to buy the game as well.

    Best of luck with the game. I know I'll be picking it up the day it's released, no question. I also know I'll have a hard time putting it down if there's multiplayer, that's were the addiction comes in, facing another human being, one one one. C'mon guys, we're a decade into the 21st century, SOCIAL IS WHERE THE MONEY IS.
     
  19. amn624

    amn624 Well-Known Member

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    K. My bad.
     
  20. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    More Beta

    Tell you what. SERIOUSLY. The game is good enough for me to delete the beta and BUY it when it finally arrives in the store.

    Play tested Campaign mode for awhile today and I must admit, I'm still not a big fan of it. It's got some decent ideas and I'll probably start another Campaign after I figure out exactly what has changed. so far, the only thing of note is a Black Market that you can build to trade(?)/buy(?) cards from "Traders" (the other denizens?).

    Played one epic duel with the first deck I created. Definitely one of the funnest duels ever. Kraken is just so unreal. Use his cast ability to freaking wipe the board clean of all other critters! Wtf?! Of course, you lose a mess of elements, 3 water and 1 of each for each critter disposed of. I wiped the board clean 4 times in this game and still barely managed to win.

    The Monk was astoundingly good. His casting power takes a strength away from an opposing critter and I was beginning to feel some Diablo goodness before I began wiping the board.

    If anything guys, there are a lot more combinations since there are a lot more cards, so there is much more of an exploratory feel than Orions 1 and a lot of satisfaction when you find new stuff to do.

    I think it was Izzy earlier today who suggested additional card packs for $0.99. Since there seem to be other cards in the inf files, that should be easy enough to do.

    The game begs for multiplayer and it begs for additional cards. I could see this being SOOOOO big if they do it right. The installed base of CCGers is enormous.

    Btw, still having an occasional phantom cast problem. That will be one of the points I try and get across t Pavel.

    For those who might be on the fence, all I can tell you is that draft mode makes this a very different game. A much better game.
     

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