Yeah, although dueling against the AI isn't much fun once you get good. Even the challenges are mostly a walk in the park. Multiplayer is where the replay value comes from.
Yeah AI isn't much fun anymore. It does such stupid things - casting Undead Swarm with no cards on the board?? Many more similar examples. Attacking a Kobold with a card with attack less than 4. Almost always turns its Apostate into a Banshee immediately. And of course on the hardest difficulty it just gets more mana than you. I haven't played it in awhile.
Camzy, why do you always choose assign same cards? :/ It's getting harder for me to find people online to play with.
Because some cards are better than others I don't understand your problem. Am I supposed to play weaker cards just so we don't have the same hand? Just because we have similar openings doesn't mean our high-end units are the same. I had Necromancer and Lich as high-end death. No Chaos Vortex, no Druid, and you probably had your own little set of tricks up your sleeve. I have no idea what you're complaining about at all. We don't have identical sets, we might have some overlapping units, but so what? We're not going to play the same way, we have different tactical choices to make, the game is just as engaging. If you're so insistent on having different cards, sit in the draft lobby until someone comes along.
It may remain that way until the game receives the promised update. There is a hardcore base and I would hope that base will continue to provide opportunities for MP, but an update could be the proverbial game changer. If the developer does it right, it would at the very least, fix perceptions about the developer's intent to support the product and change a lot of minds that were on the fence about purchasing. Hopefully, it would even catalyze a review here on TA. I am not terribly confident about that, but exposure is exposure is exposure and the game needs it badly. There is a lot of competition now. Kard Combat is about to release worldwide and Ascension already has. While O2 may be the better game by far, "better" just does not automatically result in more sales and a larger audience. It may sound silly, but even a half-dozen added Challenges would clearly show the developer wants to pursue improvements and cares about his customers. For my part, I apologize for having been away for several weeks now from MP and hope to see you all again online soon. Don't give up the faith and let's hope that update appears soon.
I've kind of resigned myself to the fact I won't be playing a terribly large variety of people. Luckily, the nature of the game means that games are radically different, and there's still a huge amount of replayability. In fact, having a hardcore, smaller, more select base, I feel is sometimes a good thing, because you don't end up playing against n00bs, and each game is a challenge.
Sorry stargazer about the DC. I've been DC-ing a lot lately for no reason. Some in-game crashes too. Consider that a win. There was no way I was coming back in that game. Had dreadful cards, but you played really well. Look forward to more matches!
Favorite new strategy: Shadow + Water Troll. Water troll with 26 hp and regen 3 is ridiculous. Bless/Airshield can make it worse. Shadow has actually becoming a great card for me .
Yeah pretty deadly. Lost a game because my opponent played a water troll first move and spent the rest of the game buffing it. It becomes ridiculously hard to kill and hits hard. Once you spend your entire turn focusing on killing one unit, you've lost.
Blood Ritual > Elemental > Blood Ritual The only thing that can beat it is Spiders and Fairies. It's a pretty big problem on the whole. Should make Blood Ritual uncastable with an Elemental on the field. That would make it much, much fairer, and balance the game a whole lot. Edit: There are a few combos that really make the game kinda lame. Satyr + Spider. Very overpowered, but it's mostly because the Spider is by far the best pound for pound unit. Blood Ritual + Elemental. Gives user unlimited Fire, with a way to increase the FE's attack by 6. Blood Ritual + Diablo x2 + Fire Spells. This problem is because of Diablo's ability to increase fire by 5 every time a spell is cast. That ability should definitely be nerfed. If you have two Diablo's, Firestorms are free. Fixes: Make Spider's cast cost 1. Make Blood Ritual uncastable with Elemental on field. Fire spells don't give user +5 fire with Diablo.
Dark Druid could probably use a nerf to be honest. Only things that really work against it is Bloody Wind or Enslave, otherwise its pretty much game over once its on the field. The extra damage on spells and the life gaining from creatures dieing compounds too much and makes it an unrecoverable situation. All of this on top of a ridiculous 8/40 creature. I personally like the extra damage on spells and generally feels like the purpose of the card so IMO either remove the life gaining effects or reduce the HP and or Attack to much more reasonable stats for a monster this powerful. HP > 25 and atk > 7 would probably do it.
Yeah it's got a little too much health and strength. That said, I don't think it's an immediate gameover unless with a bloody wind or enslave. I can level one very quickly with pure heart and force of nature.
Despite getting fragged a few times due to an opponent putting out a Dark Druid, I really don't think the card deserves a nerf at all. There are ways to deal with it, and, unlike Mr. Spider, it isn't exactly the kind of thing that gets cast more than once or twiced a match. It is one of those cards that ya just need to plan to counter at some point. Sure, there are times when you can't effectively counter it, but the same goes for other cards as well. I for one like this volatile nature of the game--plan, and expect for what we reasonably can, and adapt as best as possible. The really good players will be able to develop creative ways to deal with powerful cards using less powerful cards. That being said, I do agree that Mr. Spider needs to have a mana cost to his ability, hah.
It's what i was afraid of. No matter how good the game is. people don't always want to be online to play people. It's why I always suggested that asynchronous multiplayer would do wonders.
Multiple Chimeras makes spells a dream! I had two, used Enslave on another, which was weird because it worked even with only one free slot. 3 Chimeras on my side I cast Earthquake with exactly 10 earth, and ended up with 19 earth after casting!
As odd as it sounds, I don't think Orions is an asynchronous multiplayer sort of game. The games are great in that they're so varied, and some so fast paced. Some last less than 5 minutes, less than 10 turns, some are epic 40 minute, almost 100 turn matches. It makes the game exciting playing it with a timer too. I know I've made plenty of mistakes before because of the 1 minute time limit, and have benefited the odd time as well. I would lose the momentum and train of thought for certain games if I didn't play instantly.