iPad Orions 2 - (by Chillingo) +lite

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, May 18, 2011.

  1. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Doh. I listed a whole bunch, like, 60 pages back. I'll see if I can find it...

    Guess that means he hasn't been keeping up with, or keeping notes on, this thread...? :(
     
  2. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    Yeah I do.

    I'm online. Let's do it!
     
  3. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    Invite system sucks dude. Search draft now :)
     
  4. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    Game cut out :/

    Sorry dude, but I don't have time for another match. I guess we'll have to play some other time.
     
  5. floyd

    floyd Well-Known Member

    Aug 12, 2009
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    About a half-dozen times this last week I've been on the verge of victory (will win the next turn unless a miracle happens for my opponent), and the connection is lost. Is that a coincidence or is there some way to break the match without surrendering? Its pretty unsatifying after a 30+min game.
     
  6. mojoman0

    mojoman0 Well-Known Member

    Mar 27, 2009
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    there are some dbags out there that quit the game before they lose instead of surrendering
     
  7. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    Yeah there are. It makes no sense considering you don't even lose anything if you lose as opposed to disconnecting.
     
  8. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    No, it means he is full on to his next project. This is not a major studio. He does seem anxious to get an update out there, so whatever we can do to help may have a significant impact.

    Bear in mind this is an extremely active thread, over 1400 posts in 36 days.
     
  9. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    Won a match with Forbidden Magic! Some of these useless cards mightn't be so useless after all! Although I'm still not casting an Elementalist in any circumstance, and I still have yet to find a good use for Fire Burst or Scylla.

    I've been blissfully proven wrong about Forbidden Magic, Cure Wounds and Raise Dead.
     
  10. n1k170n

    n1k170n Well-Known Member

    Mar 1, 2011
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    Used Elementalist today against enemy's Manticore - it was very useful.
    Fire Burst seems to be quiet useless.. I don't remember I used it.

    p.s. tip: Silence is useful after Blind.
     
  11. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    #1411 Camzy, Jun 25, 2011
    Last edited: Jun 25, 2011
    I suppose Silence is useful after Blind, but it needs to heal more imo.

    Elementalist isn't worth it 90% of the time. One of each element cost is huge, but in some rare cases, it can be useful to get rid of a super unit, but only if you're winning the mana battle.

    The only thing I can think of Fire Burst being useful is in conjunction with Diablo's +5 fire for spells as well ability. Even then, it hurts your own creatures, so it just flatout sucks.

    If it did your actual fire, hurting your own creatures for half that, it might be useful, but even then, I think it'd be weak.
     
  12. playing_games

    playing_games Member

    May 26, 2011
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    Hey does anyone have trouble finding random matches, or am i doing something wrong?
     
  13. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    Berlin, Germany
    Check your game center account so that you are not logged into the sandbox.

    If so log out and log in again.. Then try orions again.
     
  14. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    That was an insane game against Galtus.

    He seemed to have no inclination to attack whatsoever, so it was a mana stockpiling war. I had two Druids on the field at one point, but even then, his 20+ life rejuvenations took him above 130 health regularly. Still though, I was dealing 50+ damage per turn.

    Two Druids, a Manticore, a Diablo, and casting Unholy Word. 30 damage from the spell alone, then 29 damage from the creatures.

    The game cut out unfortunately, but it would have gone on forever if it had continued. He had 32 fire, but seemingly no inclination to use any of it at all. Don't know what he was playing at really. Had dispercer, wings of wisdom and blood ritual to boost his mana insanely high, but barely pulled any units out, and used chaos vortex to clear the board once in a while.
     
  15. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Bug Reports

    Ok, please respond or be satisfied with whatever happens. This is what I have so far - in bold.

    1) Last pick for Death in Draft, sometimes player winds up stuck with only three cards, missing the last one, or four cards with duplicates of one of the cards chosen.

    2) several instances reported of first player in draft starting with 19 elements vs. 2nd player at 25. When the 2nd player takes his turn, his elements are upped to 31. This could be due to players alternating picks but I think it has happened at other times and even in beta testing.

    3) Hermit description should say "Kills opposing creatures if they less than level 4."

    4) Blademaster opposite Blademaster triggers a loop and crash.

    5) There are still rare reports of negative mana being shown. Can't pin those down.

    6) See this post http://forums.toucharcade.com/showthread.php?p=1789796#post1789796
    from n1k170n re phantom effects

    There have been a huge number of nerfing requests. There's no way I'm going to list them. Too many and if I only list what I think, then I'm going to take some flak on it. No thanks.


    Feel free to add to this (or not). I have too much work to do to get deeply involved in this. I'm beta testing for a huge new IOS board game release, writing the AI for my own game and then there's my real world job. :eek: Too much. Add to it and I'll tally them up and send them on to Pavel. Re nerfs, I'm not going to list them since he didn't ask for that. Sorry.

    I'll be emailing Pavel on Wednesday evening (EDT).
     
  16. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    Sigh...

    I thought we had a consensus that Spider needs to be nerfed. Make its cast cost 1, easy fix. I think everyone would benefit from that.

    Also, one more bug. Diablo increases owner's fire by 5 when fire spell is cast as well. It doesn't say that on the card, and is kind of overpowered. 3 Diablos can constantly buff each other while you cast Forbidden Magic for 9 damage each turn.
     
  17. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    What is a consensus? A majority of those who have commented on this list? A plurality?

    In any event, he asked for bug reports, not nerf requests.

    Besides, the list for nerfs is growing larger exactly as I said it would, including pms to me ("please tell Pavel....".

    I will mention that Spider is the most sought after nerf and will leave it that. Again, he's not asking for nerf requests.
     
  18. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    blood ritual cough.

    Dark druid probably too.
     
  19. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Aaaarggh. He is not asking for nerfs, just bugs.

    Re Blood Ritual, it was already nerfed from the beta, so I'm not sure he'd even be interested in nerfing it again so soon. And please understand, what am I supposed to do here, mention every card that's been suggested to nerf? Benefits for each? Arguments for and against? Sorry, way too much.
     
  20. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    I see +2 mana for casting a fire spell, 0 for casting a creature. Could you check again, please?
     

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