What the hell You summoned the Wall but it stuck on my screen in this position until it died upd.: I didn't notice any problem I've enslaved your Python and made the final attack.
By the way. Today I faced with ghost-casters-bug again. Look at the screens. On the first one you see "Slug casts desease": but I killed this Slug a turn ago. Then the same with Monk: My opponent's turn, you can see there are no Slug & Monk on the field: But look at the history... I'm facing this for the second time. The last time it was with Giant Spider. I killed it and then I attacked the opponent in the same slot several times, but he was able to use Spider's ability until the end of the game.
Don't. Get the "mini" for free and then see if you like it enough. And btw, there are so many extras included in this version, one can only wonder what else you might be looking for.
Or not. I get your point and have understood the comments of what everyone else who responds on nerfing has said as well. But do not forget, the game has been around for years and there has already been considerable nerfing. One reason for this is that you change one thing, you create a circumstance that requires another change, and then another, and then another. There's little point to this. If the game were broken in any way, then yes, the changes would be needed, but the game is not broken, hence the changes are not necessary. In any event, certain cards will always be perceived as OP and some as UP. For the sake of argument, all the changes you suggest are implemented and you are quite happy with the results, but some dude in Saskatoon (an okay Province in my book) then says "wait a sec" and offers a list of 7 changes to "better" the game. The game is "better" now. There is no pressing need to fix anything and the proof of that is this very active forum, the number of players who now have over 100 wins, and the many strategies advanced here. But no problem, keep at it, it certainly can't hurt.
There are memory conflicts every once in a long while, especially if you have been playing for several hours. It can happen even on your first game of the day. It's not a bug per se. I'm not sure it can be fixed. If you know you;re going to be playing a lot of matches, it's best to do a shut down and restart every once in a while, or at least shut all apps and then re-open O2. This has happened to me too many times to count. If I remember correctly, I played one match vs. Mennesyys where I had two Walls of Fire stuck to the top of the screen and they never budged not defended nor could I cast anything in those slots. C'est la vie.
I'm sorry, but it's definitely a bug. I've restarted the game before this duel. C'est not la vie, c'est very bugged engine of the game, which was ported from WinMo and wasn't properly adjusted to iOS requirments
Like I said, it can happen even in your first match of the day. If you can duplicate the exact same setup several times and the same circumstances occur, then it might be a certifiable bug but for now, it is best explained as a memory glitch. Obviously, I can't say with certainty that this can/cannot be addressed by programming changes, but I lean to the cannot side. I suppose I have played close to a 100 matches online so far since the release and not one has had a similar situation pop up. In beta, occurrences were rare.
Best tactical victory ever in a draft match against Theodicee. He had first pick, and with the cards on the field, it was a huge advantage. I was up against: Blood Ritual, Diablo, Giant Spider, Monk, Manticore, Grim Reaper Pure Heart and Starfall won me the match O and I was also a death card short. The player with the very last pick in draft matches sometimes doesn't get their last card. I could have done with it too... Assassin.
Why don't you consider memory glitches as bugs? They occur because of coding errors in apps, so there are some problems with memory management, they should be fixed. And of course it can be fixed. The question is will the developer fix it or not Another one known bug since WinMo version
LOL! So, the game displaying big, ugly errors on people's screens ... you're saying that's not a bug? Wow. I can only guess that your level of forgiveness for this game is approaching infinity.
Right, Duke. If it doesn't repeat with regularity under identical circumstances, how would you guess the dev has the slightest clue what causes it? Our definitions of "bug" differ but it does not have anything to do with my "level of forgiveness," only an understanding that you can't fix something that can't be purposely repeated. The phantom cast could be predictably repeated and so can the Blademaster loop. I was not the slightest bit forgiving about the former and insisted that it had to be corrected. I've also emailed the dev about the latter and said that bug must be fixed. I've also asked for a lot of other improvements.
Same happened to me against a human opponent too: I couldn't see his Spider, but he still used it for casting. (Too bad there isn't a video of that match.)
Guys, if any of you have jailbroken your phone and it's OpenGL ES2.0 (third-gen+ iPhone / iPT; iPad 1/2), get DisplayRecorder - with that, it's pretty easy to not only post videos of past matches, but also show Pavel what exactly happened.
Really, that's not my problem. That's the developer's problem. Or let me recast the issue in a different light. Picture Ticket to Ride (a game we both mention in our signatures) sometimes leaving ghost cards on the screen when you drew your two cards. My response would be the same: "Fix it." I would remind Days of Wonder that I'm the end-user; it's not my problem. I'd add that I'm not interested in arguing the semantics of "bug." And I'd conclude with warning them that I don't want or need tech-babble or excuses ... I just need a fix. Full stop. My question for you: what would your response be? Would TtR get the same free pass you give to O2?
Yes. Of course, And I have already been in touch with DoW about another matter re Small World. Proactive is better than not being proactive. Pavel has not received a free pass from me and it is comical that you surmise he has. The beta involved a lot of work, at least 250 emails (I think) and there was a constant reminder about problems, such as ghost cards, which I experienced several times (but rarely). Unfortunately, since Meneisyyss and I were never able to replicate the exact same circumstances (for instance, a phantom Spider spinning webs), there was no way to track down exactly what had happened that might have triggered the effect. If you can't track it down, there's nothing tangible that can be fixed. Nevertheless, we still wanted it fixed. We never said, it's ok, Pavel, forget about it. C'mon now. That's just ridiculous.
because they have the freaking source code and coded the thing in the first place and should know what they do.. a bug is a bug, no matter if its easily reproducible or not.. it just makes it more difficult to track down thats all.. not that the devs actualy care. the game is bug ridden from start to end.. i played hundreds of mp session and saw glitches over glitches.. weird (undocumented card?) behaviour, card being stuck half way on the screen, creatures die with no apparent reason etc. etc. now only because not everything is "easy" to fix does not mean thoose bugs do not exist.. what an silly argument.. its 2 month since the release and no word on an update, nor is there much interest in the press to cover the game.. one should ask themself why is this.. maybe because the state the game is in is only bearable for hardcore fans .. so for amn rebalancing is bad and bugs are not bugs if you can't fully document them and spoon feed the dev how to fix it.. way to go. its the devs job to fix the bugs that gets reported.. not the job of players to be their beta testers.. they can hire professionals todo so..
Your agenda is showing. Accuracy would be nice. The game was released on May 19th. It is now June 22nd. It will be "two months" in just under one more month.
If the problem cannot be repeated with documentation, it cannot be fixed. We're not talking about "more dificult," we're talking about impossible (or nearly so). In probably 100 MP matches so far, the only bug I have encountered was the Blademaster loop. So, is your experience unusual or is my experience unusual? You are misrepresenting my views on "balancing" and "bugs" but there's no point in even responding to you. You have been a harsh critic of everything about the game since day one. Btw, the game popped back into the top 100, so I guess it's been more bearable lately, rather than less bearable. As for creatures dying "for no apparent reason," I would guess you have not yet learned all of the effects leading to their demise. But faithful to your critical heart, you have assumed those are bugs as well.