iPad Orions 2 - (by Chillingo) +lite

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, May 18, 2011.

  1. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    #1261 Camzy, Jun 19, 2011
    Last edited: Jun 19, 2011
    I disagree, it's not worth it in any circumstance.

    Considering it costs 7 water, and on top of that 1 element of each for its ability, that sort of price should have a lot more bang for its buck.

    Berserkers can deal 20 damage for 7 fire elements immediately upon summon. Elementalist can do a potential 18 damage for 7 water and one of each element. How is that a viable play?

    My proposed changes aren't even enough.

    Elementalist should have 24 health, 3 attack, and its cast cost 3 water (can use more than once). 10 water for 24 damage potentially. Now it suddenly becomes a potential game changer, and it has enough health to make it durable.

    O and get rid of its ability to not take damage from creatures level 4 or below. Its whole purpose is to take damage...
     
  2. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
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    Well, I meant "when there isn't anything else you can use" :) Of course it's very expensive, but - as a last resort against high-powered baddies like Chimera or Water Troll - it works.
     
  3. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    It'll just speed up your demise if you use an elementalist as defense. You won't be able to win if you're facing something that strong and you're down a whole round of mana. My proposed changes would make it a viable unit.
     
  4. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    #1264 Camzy, Jun 19, 2011
    Last edited: Jun 19, 2011
    Good game Mojoman0. The second one.

    You attacked me directly very quickly, and there wasn't much I could have done to defend.

    One more turn and I would have won, but mmm Dark Druid is really that good :)

    Edit: You shouldn't quit. You never know how you might rebound. That first game was only getting started!

    I thought I had lost the second game really early on, but kept trying and was 5 hp from winning in the end. Besides, those are the games that are most satisfying to win ;)

    I love playing you. Somehow, the games move quicker than most, and we're usually scrapping, both of us on low health.
     
  5. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    #1265 rekirtS, Jun 19, 2011
    Last edited: Jun 19, 2011
    Really? never find him very hard to beat at all.

    @ Amn: lol. Sure if you outskill your opponent by alot. But against players of your own skill, okay draws will beat out crap draws, and good draws will beat out okay draws, so the percentage is more skewed.

    And another thing wrong with blind mode is that its... blind. While it may be considered part of the game, the randomness of the opponents hand is just too hard to play against. Is my opponent saving up black mana toe ensure an enslave against anything I put out there? or is it a Dark Druid or Steal Life spam? If I'm in the position to burn my opponent out of his HP, but notice he's been saving life mana, is it for a Cimera that I can ignore? Or a rejuvanation that would leave me out of mana and lose myself. Blind mode feels so broken.

    On that note, if anyone wants to play some drafts, just hit me up.
     
  6. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    #1266 rekirtS, Jun 19, 2011
    Last edited: Jun 19, 2011
    Like some of the balance changes, but it really feels like your hitting the wrong issue with the Fire Elemental Camzee. 12 is ridiculously overpriced on its own, its only the more broken Fire Ritual that breaks the Fire Elemental, not the other way around.

    Compare it to Molach/Lich. Lich deals 10 damage to 3 creatures across from it, but rather then basing hp off elements will have a fixed ATK, Molach will deal a lot more damage then 9 total, though probably less then directly across from it. Keep the cost of FE at 10. Nerf the Fire Ritual instead.

    My fix: Make Fire Ritual cost a certain amount of life instead of creature damage. 7 hp and increase the cost by one maybe.
     
  7. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    I like your ideas.

    Blood Ritual costing 5, boosting fire by 5, and dealing 8 damage to owner would make it much less spammable.

    That would work.
     
  8. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    #1268 amn624, Jun 19, 2011
    Last edited: Jun 19, 2011
    No, no, no, that is exactly the point! Yes, Draft is the more skillful mode but the surprise element in duels is a lot of fun (for me). Also (important point), 6 cards for each element, rather than 4, ensure a lot more variation for strategies and tactics.
     
  9. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    It also makes it kinda the opposite of Wings of Wisdom, which I think is kinda neat. Instead of boosting health and other elements, increases the same element and lowers hp. Pretty cool flavor wise :D.
     
  10. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Sorry to repeat my view, but at this point, I really do not believe there will be any further nerfing or adjustments to this set (I could be wrong). The set works. There is nothing that is broken. Pavel looked for the elegant solutions of providing counters for pretty much all situations.

    There should be over powered and under powered cards. Perfect balance can never be achieved because there will always be differing points of view about one or another card.
     
  11. mojoman0

    mojoman0 Well-Known Member

    Mar 27, 2009
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    Yea we're pretty well matched. Sorry I had to quit that first one. I really just had a frustratingly terrible hand, like 4 spells in each category and I didn't want to just sit through an inevitable loss. I usually stick it out just in case but this was prolly my worst draw ever
     
  12. n1k170n

    n1k170n Well-Known Member

    Mar 1, 2011
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    I can't agree with you more. If devs will make the deck perfectly balanced we will probably get something like infinite games. Orions isn't chess. It's a game of luck for the most part. If you are playing Orions for N years you can still lose to a newbie because you have complete garbage in the deck.

    @ Water Troll - Personally, I prefer simply don't put cards against him. I think 4 damage / turn is better then losing 1 strong card / 2 turns.

    Well, you know, there are the only thing that I think should be fixed someway. It's way too overpowered. I'm talking about Satyr+Giant Spider combo. You can protect Satyr by Spider's ability and get new Spider each 3 turns. 3 mana for 7/18 card with a super ability.. It's really OP. Even Manticore can't help here (2 Satyrs -> no Manticore, etc). This combo wins againt anything - for example, against Diablo+Diablo, Vulcan+Vulcan, etc, etc. Enslave/Black Wind isn't a problem (just put any lvl 6+ card on a field).
    The problem of this combo is simple - if you have it, there is a probability of 90% that you win no matter what other cards you or your opponent has (my personal stats after 200+ wins in MP).
     
  13. The_Ashcroft

    The_Ashcroft Member

    May 26, 2011
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    Yes, you've been proven wrong and won't apologize? Of course, makes sense...

    Actually I'll have to say as the only person not proven wrong here in your trollings... And having close to double your wins.... Youre just trying to prove yourself in a less than savory way. I will say you are a good player. But you havent beaten me more than half the time.

    Stop trying to get unfounded cred dude. Youve already been proven wrong. I do have almost 2x more wins than you. Give it a rest. It's just a game. Stop taking yourself so serious. I mean a lot of fathers play this game. They know when a kid is being a kid.
     
  14. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Spider at 7 attack is my biggest problem with the set. It's just such a weird bonus. And way op. But whatever. There are ways to deal with it.
     
  15. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    3 turns changes a lot. It's not overpowered, because it's not a guaranteed combo. You can use berserkers to take down the spiders, you can use manticores. Two satyrs costs 8 earth, a bunch of turns and the manticore gets to attack. Spiders are great sure, but you can pull out a clearing spell just as easy. It's not overpowered, just needs to be handled carefully.
     
  16. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    Sure, but would it be too hard to make some viable alternatives? This game is all about having options, and if some cards are clearly underpowered or overpowered, it hurts the diversity of the game.

    I love games where you see a huge range of cards, each with their own abilites, trying to outsmart an opponent with different sets. Games get tedious when players pull out the same cards every game.

    In fact, if all we did was buff the cards that are broken/useless, we'd be adding new cards to the game, and that's always a welcome addition, especially in draft mode.

    Elementalist, Scylla, Forbidden Magic, Raise Dead, Cure Wounds.

    These cards are simply not viable plays in any circumstance. Fixing them would make the card pool much bigger right away.

    There's also the fact you can make tiny tweaks to some underpowered or overpowered units to make them more of an alternative. High end light creatures for example.
     
  17. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    Scylla aren't useless in draft mode BTW.

    Life could certainly use a big buff.
     
  18. n1k170n

    n1k170n Well-Known Member

    Mar 1, 2011
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    Spider at 7 attack isn't a huge problem.
    It becomes a problem only if you have Satyr too.

    I didn't say you can't get rid of them at all.
    You can use Berserker and kill Spider, but there is still Satyr.
    You can put Manticore against Spider, but Manticore will die in 3 turns (7x3=21).
    You can use clearing spell, but it won't be enough (Starfall, Fireball & Chain Lighting deal 9-10 damage, while Spider has 18HP).
    All your tactics will be about getting rid of those Spiders. That's the point, your opponent may use something good except them, but your mana will be totally drained after those Spiders.

    There is a simple solution - Spider should be lvl7 card, so you will need 4 turns to cast it in presence of Satyr instead of 3 in the beginning of a duel.
     
  19. n1k170n

    n1k170n Well-Known Member

    Mar 1, 2011
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    @Elementalist - it's useful against high-HP cards in combo with (Dispercer|Wings of Wisdom) and (Fireball|Starfall|Earthquake|Chain lighting)

    @Scylla - it's useful in any duels where you have 4 cards / element (Drafts, Constructed deck, VS. CPU, etc..) because there is a probability that your opponent won't have Kraken/Hydra/Leviathan. It's useless in 6 cards duels, really.

    @Forbidden Magic.. It's useful in very rare situations. It's useful as a "surprise!" in the endgame when you and your opponent are low on HP

    @Raise Dead - it's extrimely useful, because Skeletons will bump your Death elements back. But it's vulnerable to (Fireball|Starfall|Earthquake|Chain lighting). Also very useful in combo with Chaos Vortex when the field is full (you cast Vortex, it gives you 10 Death, on the next turn you have 11 and cast Raise Dead - now you have 4 Skeletons :) and if your opponent doesn't have mass killing spell you will have 13 Death in 3-4 turns again)

    @Cure Wounds - very useful card in some situations. Great on healing after mass killing spell, etc.
     
  20. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    #1280 amn624, Jun 20, 2011
    Last edited: Jun 20, 2011
    Um, then you lose Zeus's ability vs. Spider. [edited out dumb joke] Best to leave alone and accept the imperfections. The worse problem is screwage in the deal and there's not much can be done about that. I even suggested the program force a minimum of 2 creatures per element but I guess you can't do everything.
     

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