Sunday Tried for about three hours to find a draft, could find no one. Played a few games, all were pretty interesting and I think I learned a thing or three, despite having many hours of play in hand already. Tell you what, this game has incredible depth. There is so much to mine in terms of knowledge, strategies and tactics, that when the app opens, there is always this feeling of anticipation, like what kind of situations will arise today? Yeah, seems a little fan boyish, right? Whatever. I love it and am stickin' to my story. So, I find watZki, who I think is highly rated (not sure, but he plays very well) and as you can see from pic 1, we get into a slow dance, him with Rituals and me with Dispercers. The mana amounts went even higher before we both started rolling. Funny thing, though. I really think he had the upper hand later on, but I had an Acid Storm to wipe the board and could cast Steal Life twice but we'll never know what the result might have been. I cast a Blademaster opposite his Blademaster and of course, the game ended as the Blademaster loop triggered an eternity of reactions. There were a couple of other duels where it seemed the right play was just to go with the mana producers, so it was Nixies and Skeletons in one game and as the 2nd shot shows, Nymphs against Poodski. Building up mana never seems to be a bad idea. I did more damage in that game with Empowered Nymphs than you can possibly believe. At one point, they were doing 5 each
Has anyone ever had their Satyr suddenly die for no reason at the beginning on your turn? I've seen this happen twice to me. I *think* both times were when it's opposite the Life monk that you can sacrifice to protect one of your creatures from death.
It wasn't Monk but Hermit, which instantly kills everything level 2/3 - see my dedicated post at http://forums.toucharcade.com/showthread.php?p=1745103&highlight=Hermit#post1745103
The Hermit has an unwritten affect to insta-kill any creature with a level less then 3 . good for taking out the cheap mana producers. Amn you shoulda told me you were hosting draft games I woulda came and played with you I searched and never got any draft games myself =/. edit: ninja'd by the man.
Thanks for the info on the Hermit. I couldn't figure out what was going on. It definitely does at least level 3 since that's the Satyr.
Here's something I haven't seen before. I started a new game and ended up sitting at the beginning of a game (before anyone went) between Torrentish and Archmage. After about 10 seconds there was a communications error and I was kicked out. Then I saw my name in the New Game section was Archmage and my avatar changed. I quit the game and restarted and my info was correct again.
Is somebody keeping an updated bug list? So far, I'm still mainly playing campaign mode, but with a few AI duels in between camps. A few bugs I keep getting: - Building a black market building causes an infinite UI loop and the game must be force quitted. - Sometimes, the main building in an Orion is invisible. Placing other buildings where it should be causes the game the crash. - Occasionally during a game, the entire screen goes haywire, 'shaking' wildly, before returning to normal (it looks like a spell effect, but I can't figure out what's triggering it) - You can't place buildings along the right-most column of any Orion - Nixie sometimes displays as a negative value for cards in your deck (when in purchase screen) - Blood Ritual does not return mana the same way Earth Chant (and other mana-returning spells) work - Nymph mana cost is too high ;D
Also (tho not a bug! ) Silence is AWFUL. There are already two other spell-based ways (plus one creature) in Earth to heal your troops...why would you EVER use Silence?
Yeah that was an interesting game. I was going all nixies, and you definitely got me. Good game though.
I pleaded with the developer to remove this but I think he was already decided on the set. I even suggested a couple of alternatives. Meanwhile, I actually used it once recently vs the AI although that was probably a one in a million circumstance. Yeah, it's pretty bad.
I played the campaign once (on easy) then did all the challenges before i ever did a duel and i felt they were an awesome way to learn the games mechanics. I wish there were more challenges.
If you assume that you wouldn't cast it unless you had at least three creatures out, and your creature's average attack strength is, I dunno, 3.5, then the opportunity cost of casting it is doing 10.5 damage. PLUS whatever opposing creatures you would kill with the attack will instead do their damage to your creatures next turn. Assuming 1 creature will die, and the same average damage, that means you're only gaining 5.5 creature hit points, but losing out on doing 10.5 damage. Given that doing damage is a lot better than gaining life, plus the fact that you're losing a turn's worth of spell-casting for the privilege...and, well, YUCK!! Personally, I would have liked to see the spell do either: - fully heal all your creatures + they don't attack that turn - same as current, but you also gain 4 Earth mana (In the latter case, you would have more incentive to cast it when you have fewer creatures.)
It's especially irritating in campaign mode, since it uses up one of your valuable deck slots and isn't easy to dump from your deck because casting it is usually the worst move you can make. Now, if only you could remove unwanted cards from your deck...
I don't have time to go through all my beta emails (believe it or not, there were about 240 in all), but my fix included no attack by either side until your next turn. Given the card description and title - SILENCE - that would make sense. I forget what other effects I might have suggested.
Actually, I found Pavel's response (below), which is pretty cool. I've never had a chance to try this but looking back at last night's duel with Poodski, when I kept on putting Nymphs on the board, this could have worked (but the Empowered Nymphs were truly awesome). "It's absolutely not useless. I have just today successfully played a combo vs AI with it - I had elven archer and a swordsman, and was healing them every turn and they kept dealing damage. Eventually they died of course, but they managed to survive for 2 extra turns. There are many creatures that don't need to attack directly - lava spider, monk, dispercer, "mana generators", etc." I would want the Dispercers to die, but this *could* certainly work with a couple of Archers, a couple of Lava Spiders and a Monk on the board. Hmmmm. I'm gonna see if I can make this a personal "challenge."