You can use all the mana you gained to regain control. That is: Clone or Raise Dead or a board wiper of some sort. Dispercer > Dispercer > Dispercer > Dispercer > Dispercer > Chaos Vortex works pretty well. After that, the board is clear, but you have way more mana.
Bear in mind the Diablos became useless until the Enslave came along, but Enslave card costs 11. That's pretty high (actually I had 12 when I cast it). And I had a lot of life mana to cast the Knight's ability EACH turn. Meanwhile, regarding "OP," he dealt with my "OP" very handily and I eventually dealt with his. That's the way the game runs and the back and forth is what makes it fun. If you start nerfing cards, very quickly you're going to find that someone or other has a beef with just about every card in the deck and then there's no end to it. Eventually you're left with cards only a Mother could love. I don't want to play a game with those cards. Let's just call them good cards, or even exceptional cards. The worst thing that can happen to this game is for it to be "balanced." That will kill all the excitement.
OT: I've just published the results of my Opera Mini 6 debugging. This info hasn't published before by anyone (it was me who tracked it down) so, if you do plan using OM6 on the iPad, you might want to check out: http://my.opera.com/community/forums/topic.dml?id=1001612
Am using Skyfire on my iPad - it does limited flash stuff (not games). Just can't find a way to make it the default browser.
A solution, finally !!! Thanks. I think I just found a solution for my problem. I noticed that one menu on Game Center shows 'Sandbox' instead of 'Me'. I tried to log off, restart iPod and log back to Game Center. Now, it shows 'Me' instead of 'Sandbox'. Also, when I'm in Game Center/Orions 2 screen, I noticed that it shows 700+ users on Leaderboards. In the past, I can see only 50+ players. Now, I have better success rate (80% so far) when looking for an online duel Probably before the workaround above, I'm being match vs 50+ only, instead of 700+ players.
You can't - only if you jailbreak (which is possible on the iPad 1, regardless of the firmware version). I'll also scrutinize Skyfire (and the Flash alternatives - e.g., AlwaysOnPC, which is just great for accessing purely Flash and, in some cases, Silverlight content) in my forthcoming Web Viewer Roundup, BTW
Yeah, you must have played a beta game (with a development distro profile); this is why you were logged in to the sandboxed GC environment. (unfortunately, apps in AppStore don't force GC users out of the sandboxed, strictly development-time GC; logging out must be by hand.) I'm pretty sure the problem is exactly the same with all people not seeing anyone on GC.
Yeah, it's common practice, particularly if you have a way of quickly gaining more Fire mana (Blood Ritual etc.)
Disperser can be a very useful first played card. Lightning lord is a mid creature, withi his 5 damage and life, but his power can help. However, this wouldn't be my first air pick, so I kinda agree with you Earth chant is pretty much the same as dark ritual, boosting your earth so much, but not damaging your creatures. Mid game card. Sea monster = beast combined with an etheral
In fact, Evil sorcerer has the following description : always has 5 dmg. Which signifies that his dmg cannot be boosted.
Dark Ritual As I go along this thread, I see far too oftern complaints about blood ritual being too powerful. Which is, in my opinion, not at all. Let me explain. The card : Blood ritual boosts your fire mana up for 6 (if i remember correctly). Meaning, if you cast it with 4 fire mana, you will end your turn with 10 fire mana. However, this blood ritual will cost 3 hp to each of owner's creatures. Playing it first Playing this card at your very first turn, can either be a way to win or to lose. You play first : you will end with at least 10 fire, considering you have minimum 4 fire to cast it. Great thing. Usefull enough to cast an elemental, blademaster, diablo (not that effective if played withtout another red creature). However you kinda lose your summon sickness advantage usually given to the first player, as the ennemy will probably have summoned a creature after you casted dark ritual. No bigdeal though, as you red creature is powerful enough to deal with it. Just be carefull of water trolls which are pain in the ass. You play second : you will be able to pop up, in your second cast, a big creature as said before, but the main difference is that the ennemy will already have two creatures ready to attack. You will have created an early gap between you and your enemy, which can be hard to deal with after then. This stratedy can still be effective if your enemy has casted a 11- HP creatures first, which will be killed by an elemental with his 9 cast dmg and his second turn 2 dmg (1+1 fire). Playing it later in the game As game goes along, the board may probably be the following : the opponent will probably have mana, some strong creatures (maybe not the best ones, but still). you will have a few creatures too. calculations and strategies to kill enemy creatures, to heal / preserve yours, may be tough. moreover, you may not know which cards your opponent keep deep in his sleeves (mostly when you play classic duel). Are you really sure that you want to spend an empty turn casting blood ritual ? Are you that sure of your calculations, strategies, and knowledge of the opponent deck to absolutely know that the 3 dmg dealt to all your creatures won't give the enemy a huge advantage ? Personnaly I wouldn't bet it Maybe you wish (standard strategy, as I can read) to boost your fire elemental really fast ? Hm... no fairy in enemy hand ? No enslave ? No chaos vortex ? No chain lightning, firestorm, lava spider, archer, giant spider, soul of wind, etheral, etc ? Experience tells me that beasty-proteined-creatures can easily become useless in O2. However, there always are exceptions. Maybe you need to cast a firestorm which will clean the board on the next turn (though, be sure enemy won't use a massive healing spell). Mayve the board is clear enough to be able to cast blood ritual somewhat safely. Conclusion To give you a little summary, I would say that blood ritual is a very situationnal card. As many others in O2, this card can give you a really big advantage, to get you deep inside the enemy jaws in a single cast. I personnaly sometimes just want the enemy to cast dark ritual, so... be carefull with it. Every card has his pros and pitfalls. blood ritual is not an exception, so be smart and play it the good way Thanks for reading dudes ! c'tan
so what does everyone want from the next O2 update? I personally want some of the old cards phoenix/spell breaker/ice guard/paralyze/echidna/vampire/ice wizard/efreet(cause hes badass and hes the icon for O1) /titan and paladin (with a huge nerf to excorcist)to come back. +/- a few newer ones or ones that were in the winMO version.
Note that while there aren't as efficient anti-Death cards & spells & abilities in O2 than in O1, Valor is quite good and Life / Pure Heart is EXCELLENT. See http://forums.toucharcade.com/showpost.php?p=1750207&postcount=656
Just a quick tip: if your opponent plays it as a first card, make sure you bring in a weak card (0-1 damage; for example, Monk or Fire Wall) to make sure it's killed as late as possible.
BTW, in cases, damage to your own cards can even be beneficial - e.g., think of a deck full of Dispercers
Has anyone encountered below error while playing online duel? "Communication error, game will be aborted. Probably, the connection was lost." I was getting the same error for my past 3 games (sorry for my opponents) and then the game will just abort. Probably an intermittent error on my connection but just want to check if someone has encountered the same error.