Universal ORC: Vengeance - (by Chillingo Ltd.)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 25, 2012.

  1. radnussrini

    radnussrini Active Member

    Sep 22, 2011
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    I found that there was a "Core FX" setting. I turned it off. Still crashed at the bats.
     
  2. Echoseven

    Echoseven Moderator
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    Jul 19, 2011
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    Yeah, someone's tried that before too, didn't work.

    If you just avoid them altogether, you can get past the stage and keep playing no problem.
     
  3. The update for the bat crash is working its way through the submission process. Hopefully, it should be available soon. Really sorry for the inconvenience.
     
  4. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    Just ended the game.
    Technically impressive (one of the best iOS showcase overall, hands down), Rok has a lot of charme and the story is nice.
    Still, I found it incredibly easy...finished the game with tons of potions and weapons and gold....if in difficulty you just pause the game, drink potions, and continue; this diminish or nullify the sense of danger it's IMHO fundamental in these game; it's certainly the best of its category on the AppStore overall.
    If potions and gold weren't so abundant and health wouldn't regen, the game would have been much more challenging and could have achieved epic awesomeness.

    Still a great game, incredible production values...can't wait for next dev effort.

    BTW, best iCloud implementation and the game is REALLY battery optimized...considering what it displays it is very light on battery.
    There are tons of little classy touches...from LOTR obvious references to flocks of birds to collapsing bridges (a bit abused but always nice)....

    Congrats to devs...personally I would have preferred a more hardcore/challenging experience (first 2 chapters are especially slow) but the game really has its merits and again, it oozes AAA quality in every department; they me be new to the AppStore but it really shows they are veterans in the industry.
     
  5. GSJ1977

    GSJ1977 Well-Known Member

    Jul 6, 2012
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    So finishing the game doesn't open up a new difficulty setting? I was really hoping it would...
     
  6. Lowwolf

    Lowwolf Member

    May 17, 2012
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    I'm wondering the same thing. Multiple google searches have pulled up nothing yet. As an experiment I equipped a level 13 greenish sword with no obvious perks listed & slightly lower damage than my regular sword (which is "normal gray," but has +7 vengeance). Strangely, I found the "special" sword killed baddies in one stroke, whereas my "normal" one took two. This may simply be an anomaly, but it seems like there are additional attributes affecting items but not shown in-game. Would really love to put this mystery to rest.
     
  7. Lowwolf

    Lowwolf Member

    May 17, 2012
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    One other observation regarding the game: while I appreciate having the ability to upgrade my weapon & shield, it seems like doing so has left these items at least to this point (level 14) so strong relative to what's on offer from the vendor that I haven't been able to justify buying anything new since level 5.
     
  8. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    A little help please?

    I'm on the loot the king's tomb, killed all of the baddies,etc,etc, but now I can't get out tried to exit from where I first entered & couldn't exit so I'm guessing that I missed something but what?
     
  9. Ausar

    Ausar Well-Known Member

    Jun 2, 2012
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    i think you are in the part where you have to grab the sword, shield and armor of the king correct?

    at first i couldn't grab the armor so i walk away then return and rok grabbed and a door open to the left side think
     
  10. WAV 80

    WAV 80 Well-Known Member

    Nov 5, 2011
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    Has anyone gotten the Join the club achievement? It says find the big cave club weapon. Can anyone help, please?
     
  11. Peewhy

    Peewhy Well-Known Member

    Mar 27, 2012
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    Not a bad game
     
  12. Ausar

    Ausar Well-Known Member

    Jun 2, 2012
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    i find that weapon in a chest in the
    Fire Fortress almost at the beginning
     
  13. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    A late thanks, chapter 4 was very long
     
  14. GSJ1977

    GSJ1977 Well-Known Member

    Jul 6, 2012
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    I just read that this game was made with the Unity engine. Wow, I didn't know Unity could look this good! I know it can look okay (Shadowgun, Dead Trigger, etc) but I've never seen it do anything like this on iOS. Well done Big Cave.
     
  15. WAV 80

    WAV 80 Well-Known Member

    Nov 5, 2011
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    Oooo... Thanks! #
     
  16. Ausar

    Ausar Well-Known Member

    Jun 2, 2012
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    yep unity surprise me with this game, for being the first game of big cave on ios they sure did an outstanding job.

    WCFields and WAV 80 glad i could help
     
  17. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    I need that damn bat update now! Really been dying to play this again.
     
  18. johannaffendy

    johannaffendy Well-Known Member

    Jul 5, 2012
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    Anybody having trouble with the zig zag gesture? I can't seem to nail it.
     
  19. Echoseven

    Echoseven Moderator
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    Jul 19, 2011
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    The red Skittle
    I actually found the best way to do the gestures is use the whole screen, not just a small part in the direction you want to go.

    To that end, adding the spin to the circle and drawing a big circle around Rok made it that much easier to execute. Dash for me works best with double-tap.
     
  20. GSJ1977

    GSJ1977 Well-Known Member

    Jul 6, 2012
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    I can't get zig zag to work even using the whole screen, but circle works if I do it like a spiral going from the centre out.
     

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