Yeah, someone's tried that before too, didn't work. If you just avoid them altogether, you can get past the stage and keep playing no problem.
The update for the bat crash is working its way through the submission process. Hopefully, it should be available soon. Really sorry for the inconvenience.
Just ended the game. Technically impressive (one of the best iOS showcase overall, hands down), Rok has a lot of charme and the story is nice. Still, I found it incredibly easy...finished the game with tons of potions and weapons and gold....if in difficulty you just pause the game, drink potions, and continue; this diminish or nullify the sense of danger it's IMHO fundamental in these game; it's certainly the best of its category on the AppStore overall. If potions and gold weren't so abundant and health wouldn't regen, the game would have been much more challenging and could have achieved epic awesomeness. Still a great game, incredible production values...can't wait for next dev effort. BTW, best iCloud implementation and the game is REALLY battery optimized...considering what it displays it is very light on battery. There are tons of little classy touches...from LOTR obvious references to flocks of birds to collapsing bridges (a bit abused but always nice).... Congrats to devs...personally I would have preferred a more hardcore/challenging experience (first 2 chapters are especially slow) but the game really has its merits and again, it oozes AAA quality in every department; they me be new to the AppStore but it really shows they are veterans in the industry.
I'm wondering the same thing. Multiple google searches have pulled up nothing yet. As an experiment I equipped a level 13 greenish sword with no obvious perks listed & slightly lower damage than my regular sword (which is "normal gray," but has +7 vengeance). Strangely, I found the "special" sword killed baddies in one stroke, whereas my "normal" one took two. This may simply be an anomaly, but it seems like there are additional attributes affecting items but not shown in-game. Would really love to put this mystery to rest.
One other observation regarding the game: while I appreciate having the ability to upgrade my weapon & shield, it seems like doing so has left these items at least to this point (level 14) so strong relative to what's on offer from the vendor that I haven't been able to justify buying anything new since level 5.
A little help please? I'm on the loot the king's tomb, killed all of the baddies,etc,etc, but now I can't get out tried to exit from where I first entered & couldn't exit so I'm guessing that I missed something but what?
i think you are in the part where you have to grab the sword, shield and armor of the king correct? at first i couldn't grab the armor so i walk away then return and rok grabbed and a door open to the left side think
Has anyone gotten the Join the club achievement? It says find the big cave club weapon. Can anyone help, please?
I just read that this game was made with the Unity engine. Wow, I didn't know Unity could look this good! I know it can look okay (Shadowgun, Dead Trigger, etc) but I've never seen it do anything like this on iOS. Well done Big Cave.
yep unity surprise me with this game, for being the first game of big cave on ios they sure did an outstanding job. WCFields and WAV 80 glad i could help
I actually found the best way to do the gestures is use the whole screen, not just a small part in the direction you want to go. To that end, adding the spin to the circle and drawing a big circle around Rok made it that much easier to execute. Dash for me works best with double-tap.
I can't get zig zag to work even using the whole screen, but circle works if I do it like a spiral going from the centre out.