iPad Orbital +Lite (v1.3.1 Retina)

Discussion in 'iPhone and iPad Games' started by Palfince, Aug 13, 2009.

  1. thegamerocks06

    thegamerocks06 Well-Known Member

    Jun 3, 2009
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    India
    Just got this game yesterday and I gotta say I am in LOVE with the game! It's simply amazingly addictive! And I just scored 41 in gravity mode! Hoping to improve it soon!
     
  2. caleon

    caleon Member

    Feb 14, 2009
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    i'm baffled by how addictive this game is. kinda like how frenzic was addictive. just got 138 on pure and my heart was pounding towards the end.
     
  3. ian1969uk

    ian1969uk Well-Known Member

    May 31, 2009
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    I think you mean on Gravity :D
     
  4. vicente.ramirezch

    vicente.ramirezch Well-Known Member
    Patreon Bronze

    Jan 8, 2009
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    Santiago, Chile.
    haha, i know what you mean
     
  5. dyepbr

    dyepbr Well-Known Member

    Jun 4, 2009
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    Anyone else addicted to two player mode?
     
  6. RM imagery

    RM imagery Well-Known Member

    Jan 12, 2009
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    Photographer (interiors, architecture, abstract ar
    Long Island, NY
    Yeah, you meant Gravity. Thanx for not beating my 142.. ;)
     
  7. caleon

    caleon Member

    Feb 14, 2009
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    heh. ya, gravity. i'd been up waaaaay too long getting that score.
     
  8. caleon

    caleon Member

    Feb 14, 2009
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    i'd personally be against the dramatic slow down of your losing shot: one of the addictive nature of this game, for me, is that when you lose, it takes but a second to quickly hop into the next game, which is in stark contrast to games like WildWest/Deep Pinball. Also on the topic of addictive-ness, I think the straightforward, low-scoring system gets people excited about the prospect of making it onto the leaderboard, and the devs may wanna stay away from instituting a different scoring system... at least until too many people have the same leaderboard-deserving score.

    and while there are times i thought manually controlling the aiming might come in handy, i greatly appreciate the fact that this is the one game i can truly play with one hand. i wouldn't be much bothered if we didn't get to adjust the aim ourselves.
     
  9. thegamerocks06

    thegamerocks06 Well-Known Member

    Jun 3, 2009
    1,091
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    Student
    India
    I just had reached 33.....and then i misfired! :(
    @ All those getting in 100's...any tips??
     
  10. RM imagery

    RM imagery Well-Known Member

    Jan 12, 2009
    550
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    Photographer (interiors, architecture, abstract ar
    Long Island, NY
    Not sure how long you think that will take. I imagined a 5 second zoomed in slow motion display. 5 seconds is nothing.

    Maybe it can be turned on or off but I bet it would improve my game. I try some pretty wacky shots sometimes and I'd like to see exactly where I hit.
     
  11. Mag

    Mag Well-Known Member

    Jul 9, 2009
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    Please change the topic title I keep checking the Appstore every time I see it :p
     
  12. caleon

    caleon Member

    Feb 14, 2009
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    I mean, the slowdown is awesome in Peggle when it's for a big accomplishment, but when the majority of my games are low-scoring, I personally prefer starting the new game the next second.

    Mag, if you are waiting for the next discount, I'd just buy it at $3. I considered waiting as well, but I'm only happy to have contributed more to the development efforts by buying this yesterday.
     
  13. caleon

    caleon Member

    Feb 14, 2009
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    There were tips earlier in this thread which sum up what I've been trying (in gravity).

    1. Try to accumulate small orbs at the top
    2. Don't be in a rush to get rid of orbs touching the death line; they are often helpful
    3. Try to carom off the walls first instead of aiming directly at targets to soften the bounce-back if the aim wasn't perfect
    4. Utilize large gravity fields in front of the gun to arc the shots. The longest runs of point-gains happen this way for me, when you've "carved out" that arched path, and you keep sending the shots into a narrow crevice where they get combos and/or end up as tiny orbs themselves.

    if there are other strategies, i'd love to hear them as well.
     
  14. thegamerocks06

    thegamerocks06 Well-Known Member

    Jun 3, 2009
    1,091
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    Student
    India
    #274 thegamerocks06, Sep 12, 2009
    Last edited: Sep 12, 2009
    Thanks! But what is the purpose of accumulating small orbs at the top? Having multiple combos towards the end of the game?
     
  15. Mag

    Mag Well-Known Member

    Jul 9, 2009
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    Maybe I should, but I already bought too many games which I disliked (or, just dont play often) for full price (Star Hogs, Blades of Fury, Earth vs Moon). This is however the type of game which I probably will like, just figured I might aswell get it on sale to even out my other extra expenses.
     
  16. caleon

    caleon Member

    Feb 14, 2009
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    you know, it probably matters less in gravity. but the way i see it, if you have smaller orbs towards the top and you are progressing into the arc'ing technique, popping them doesn't create a huge gap, almost guaranteeing you can continue creating smaller orbs in there. the point of that, i guess, would be that you'd be getting double or triple combos each time you arc something through that pass.
     
  17. T Woolley

    T Woolley New Member

    Sep 14, 2009
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    I have the new high score in Gravity guys!!! 183!! Man i love this game. I play it every day and absolutely love it! Back to trying for a new high! Good luck!
     
  18. thegamerocks06

    thegamerocks06 Well-Known Member

    Jun 3, 2009
    1,091
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    Student
    India
    Congrats! That really is a tough score to beat!
     
  19. caleon

    caleon Member

    Feb 14, 2009
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    congrats t wooley! saw your score about an hour ago and a part of me died inside d:
     
  20. ian1969uk

    ian1969uk Well-Known Member

    May 31, 2009
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    Cool, I'm still second in Pure but 14 away from the top. That's a long way :eek:
     

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