iPad OMG Pirates! [+Lite Out Now]

Discussion in 'iPhone and iPad Games' started by STP_Tim, Dec 4, 2009.

  1. vicente.ramirezch

    vicente.ramirezch Well-Known Member
    Patreon Bronze

    Jan 8, 2009
    721
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    Santiago, Chile.
    Yeah, i love that! This game owns! Good work MikaMobile.
     
  2. minorpane

    minorpane Well-Known Member

    #122 minorpane, Dec 6, 2009
    Last edited: Dec 6, 2009
    I actually got 87 before using a life, but then I messed up and ended up with a total of 115...

    EDIT: Forgot to say - Great game.
     
  3. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
    1,652
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    Vancouver, BC
    I like spamming aerial attacks and hovering infinitely :).
     
  4. mobileben

    mobileben Well-Known Member

    Jul 17, 2009
    595
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    Lumpy's Handler
    Zgrunturos and San Francisco
    Is there limit to how far you can go in the Survival mode?

    The game crashed on me. It was the bridge after the night scene on the Pirate ship (I think) .. I was around 260+ kills. Cleared everyone ... ninja jumped off screen ... game hung up ...
     
  5. Vester

    Vester Well-Known Member

    My 2nd favorite game next to COD zombies
     
  6. Gryphon23

    Gryphon23 Well-Known Member

    Jul 26, 2009
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    McDonalds! French Fries anyone?
    At that place... with those... people...
    This game is on my 10 games to get before Xmas list!
     
  7. UndeadZed

    UndeadZed Well-Known Member

    Sep 9, 2009
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    260? wow i got 70 and felt proud
     
  8. TheOZ

    TheOZ Well-Known Member

    Dec 21, 2008
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    #128 TheOZ, Dec 7, 2009
    Last edited: Dec 7, 2009
    Love this game just beat it today, and that Mecha Pirate is something. I Lost the first time at about level 21 and after losing I decided to see what would happen if I went from level 1 to level 9 to gain levels and sure enough I gained 6 or 7 (cant remember). The Mecha Pirate was still fairly tough, but I managed to beat him which i don't think I could have done without the extralife thing and the 3rd level special, and also that bullet deflection.

    First time on survival got 50 kills, thought that was pretty good until I hear about people getting 100+?! Oh well, I guessI gotta keep playing.

    @MikaMobile
    Are there any planned updates? I would love to see some new levels with a higher level cap maybe? I think an update or new game called spoiler:OMG Aliens could be appropriate since it ends with the ninja in space? Just throwing an idea out..

    Sorry if i spoiled it for anyone covered it up now....
     
  9. sebasterbator

    sebasterbator Well-Known Member

    ahh dude, totally spoiled it....
     
  10. TheOZ

    TheOZ Well-Known Member

    Dec 21, 2008
    458
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    my bad bro..
    Ha, didnt even think of that as a spoiler, but I got it covered now..
     
  11. violatizzle

    violatizzle Well-Known Member

    Jun 29, 2009
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    I'm loving how there's a survival mode! I just got my ninja to level 30 and enjoying its perks.

    I hope the devs update this gem! Hate to see such a polished game go un-updated! Good work Mika Mobile! Keep up the good work!
     
  12. arta

    arta Well-Known Member

    Feb 14, 2009
    6,902
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    That's great, but I think you should add in the ability to simply change direction inbetween swings as a perk you gain later on in the game, cause after midway through the game, I think experienced players that made it that far playing carefully should be rewarded with being freed up to stylishly attack enemies on either side like in a Jet Li movie. Or like God of War where you can interrupt combo animations.
     
  13. arta

    arta Well-Known Member

    Feb 14, 2009
    6,902
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    On the flip side I think an early perk should be going into a block stance if you hold down "parry" for 3 seconds. Advanced players will avoid spamming this as you'll be quickly surrounded and struck in your back, but it'll give weaker players some breathing room at least in a few early levels. If they get overwhelmed, they can escape to one side of the level and hold block while they gather their thoughts. Again, this won't work for beginners forever.

    Or how about a "pushing block" perk for advanced players, that allows you to push back enemies while walking forward blocking.

    The risk is that it takes 3-4 seconds to go into that animation after holding "parry", you can only push regular enemies around for 5 seconds at a time, and your back is exposed as you walk slightly slower than normal.

    The advantage is that you can herd enemies closer together to take them out with combos or magic special. :)
     
  14. Ventura

    Ventura Well-Known Member

    Fighting the interface is not cool. If I'm not jumping when I wanted to parry I'm having difficulty turning around. Knowing that it's "as designed" isn't exactly reassuring.
     
  15. teidon

    teidon Well-Known Member

    Feb 24, 2009
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    I have to comment on this. Clumsy controls rarely makes game better, and in my opinion OMG Pirates! is no exception. I had too many cases where I died because of the controls, not because of being over powered by the enemy. And that's frustrating - in a wrong way.

    So couple things I'd like to see changed:
    - Ability to turn around at will, not by some clunky and slow parry + change direction or jump + change direction -combos.
    - Faster movement speed. At first the game feels too slow, but the upgrades makes it more closer to "normal speed", to "good speed". Movement speed should instead start from "normal", and then forget movement speed upgrades and rather upgrade health or attack power instead. (Optionaly movement speed can be upgraded slightly. Movement speed upgrades have the problem that you either have to make the game be too slow at first, or too fast later on. Neither is good, so movement speed upgrade needs to be small if it happens - start from "good speed", and then upgrade slightly to give a feeling of progression, but not too much to not make it too fast.)

    These two changes would make the game/fighting more dynamic, which in turn would make the game more fun.

    - Speech bubbles should require a tap for the next part of discussion (currently happens automaticly, which is either too slow or too fast), and give option to skip the whole discussion with one tap.

    Also what I hoped this game to have were continuous levels. Now each level is just 3 or so "screens" (though, there is sideways movement in each "screen"), and once you have beaten all the enemies in one screen, you can progress to the next screen. Continuous levels would have made the game feel more like an adventure.



    Overally, I enjoyed this game and recommend it for fans of side-scrolling fighting games. For 1,99$, it's a good deal. The graphics are good, there are different types of enemies (sword, gun, bomb - and different "difficulties" of those), the bosses are imaginary to say the least (though too few of them), and while I am not the biggest fan of the controls (too clumsy), the fighting is still fun thanks to the combo moves you unlock as your character levels up.

    What I were missing though were some kind of "holy s**t!!" -type of enemy. One that makes you wish you weren't there - or that the enemy weren't there. Also on the normal difficulty some of the enemy types were being too nice instead of trying to kill the player. Especially the bomb enemies were just looking at the scenery rather than throwing those bombs. Haven't played the hard difficulty yet though, so not sure if the enemies are more blood thirsty then.

    /me goes to play through the game again with hard difficulty.
     
  16. Ricinator

    Ricinator Well-Known Member

    Nov 18, 2009
    232
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    Australia
    OMG, the final boss is so hard! Anybody have any tips to beating the rum powered pirate?:mad:
     
  17. Diablohead

    Diablohead Well-Known Member

    Jan 19, 2009
    1,553
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    Freelancer, PC game developer
    Go back to earlier levels and just keep playing, I must have run the first half of the game 3-4 times so I was something like level 23 by the time the final boss was reached.

    I have no problem with the controls, I love the rythem feeling of pulling off combos and doing blocks/jumps is easy, just remember if you are moving you will jump, if not you will block.
     
  18. Elkas

    Elkas Well-Known Member

    Nov 1, 2009
    662
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    I think the controls are easy and Smooth, maybe sometimes it gets clumsy with the Parry-Jump button, but it's OK.

    Now, I must say that I love the Gameplay, and a Survival Mode would be much appreciated and/or More Levels in a possible update!

    Grats for the Great Game MikaMobile!
     
  19. xVietx

    xVietx Well-Known Member

    Jun 9, 2009
    1,085
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    Oklahoma, USA
    Survival ode is included. I believe you just beat the game on easy and normal first. That's what another member said.
     
  20. Asdone

    Asdone Well-Known Member

    Jun 18, 2009
    72
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    The game is awesome! But maybe to short? Anyway I like level up games so I will play more OMG Pirates in the future. Is there any planned update already?
     

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