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Discussion in 'iPhone and iPad Games' started by swisssk8er1, Jun 18, 2015.
This would be nice.
Thanks! The graphics for our next game set the Far East are stunning imho. But we do concentrate on the story, exploration and quests.
Using the interaction icon now, drelbs. Thank you!
I was watching some program on TV today and a commercial came on---it was about a nasty Big Boss entering the dungeon where his minions were torturing a poor inmate--his minions pretended that they were really in torture mode--like Phlogger in our game.
And when the bad guy left, well, they his minions were not such bad guys after all even though their job was to do torture---like Phlogger in our game. Poor Phlogger's name doesn't do him justice although I'm sure it looked good on his resume when he applied to the Wizard Somes for the job. Boo the Wizard Somes!
I hope you can help Phlogger get the medicine he needs to heal his prisoners and I hope you can help his poor prisoner Maximus get his strength back.
The commercial was really well done, with a great medieval dungeon and someone trying to hide the ping pong paddle they were using to "torture" the prisoner. They had fun playing ping pong after the bad guy left the scene. Sad that the body of the prisoner was the ping pong net but he didn't seem to be unhappy about the whole thing.
What a coincidence! I thought Phlogger was a great character in the game. What was the advert for? I'll look out for it.
I forgot what the advert was for but if I see it again will let you know. It may have been Geico.
Someone has asked that we add an Exit button to the Main Menu.
Now I know on iOS that's not really needed because you can always press the home button but some games do still have one.
It seems to be important to them and it's a really easy thing to do.
So if no one has any real objection, I'd like to do it because it seems to be important to them. I don't see how it would really interfere with anything. : )
This is what we've put in the update so far---still working---
Much easier to pull away from dialogue boxes--there is a timer--so if you forgot what they said wait a bit and go back for a hint : )
Interact button added when you collide with a someone or something you can talk to or get something from. No more just colliding and triggering a dialogue. So you can walk away from the Interact button if you want. Part of making it easier to pull away.
Dialogue boxes made bigger.
Tooltip size adjusted.
Took out the beeps when pressing a menu or choice button.
Types of Armor made children of Armor in your Inventory to save clutter. So you'll see Armor and if you click on that in your Inventory, you'll see its children--armor, gloves, belts, finery, etc.
Exit button added to Menu Screen (I know it's not strictly necessary but someone really wanted it so why not?)
Working on the weapon display now---and maybe adding some weapons.
And many other things, including whether a quest will add to your crime.
Cool... Looking forward to those updates. Quest to add into crime sounds interesting. Like being a bad deed instead of good ones?
I know you've mentioned that it's not meant to be played in portrait mode but would it be hard for you guys to make more playable in portrait mode?
Yes. I'd do it if I could easily do it but it's not really set up for that.
I'd have to switch to the new UI system that Unity has and that would delay the update by awhile.
But I am taking that into consideration for future games and for a later update.
I love the game and will keep trying to improve it even if it takes awhile. Am looking into the new UI system and I don't see where it would be that hard in the future--but that's one or two updates down the road.
If you can live with that, I'll try. : ) I want to do it too because Apple requires the Portrait mode if you're making a game for iPhone and I can't make Landscape the default mode as it has to be able to autorotate to Portrait by default for iphone.
The solution to that would be to make iPad only games. : ( Cry.
I think the big thing right now is to improve the speed, which we've done. And the shield view.
Also we've added some minor things--
Quest description now tells you if the quest will increase your Crime or lower your Reputation.
Text for Open and Closed Quests now shows "Open Quests" and "Closed" in the Overview Menu.
Anyway, geno11233, you know we want it too and I'll try to do it as soon as I can.
Big vote against portrait mode. Very few RPGs are like this. Landscape all the way please
i don't play any rpg game in portrait mode even when it's a choice. For some reason, landscape seems more comfortable.
I only play in landscape mode.
Update has dialogues now for shops. So when you knock on a shop's door, you get to talk to the shopkeeper before you shop in the shop. Usually the shopkeepers are very pleasant.
Will do more with that in our next game. : )
This game seems to be getting bigger and bigger! Look forward to it's next update. I can do shopping
The update has been submitted to the app store. The timer on the dialogues with npc's seems to work well to make it much easier to pull away from a dialogue so we didn't go to an Interact button since the timer works well. We substituted a new shield and changed the positioning of the shield. I'm still not totally satisfied but it's more natural. Will be looking around for arms that are easier to pose. So Skyrim view of weapons is for a future update.
Here are the current changes---it was just submitted to the App store so waiting for review. I hope you like the changes. : )
Player movement speed increased.
It's easier to pull away from dialogues in the scene.
Orientation of shield changed. (Shield actually is different.)
Dialogue boxes made bigger.
Tooltips' size adjusted.
Armor now has subcategories in your Inventory.
Exit button added to Main Menu Screen.
Some new armor and weapons added.
Shops now have shop talk where the shopowner describes his wares.
Quest descriptions changed for two quests to show accurate location of quest givers.
Icons for Open and Closed Quests now have their own text description underneath the icons.
Menu beeps removed.
Quest description now lets you know whether completing the quest will decrease your Reputation or increase your Crime.
Forging altars now give you choice of forging there or not.
Some graphical improvements and typos fixed.
Here's a view of the new shield. Don't hurt me. : ) Looking for better poseable arms. It took me hours to get the shield to look like this. : ) Love you. Trying. : ) The story is strong. : ) And the quests many. : ) And at least now, with the shield in that position, you shouldn't get that tired walking with it and it's a much nicer color. : )
Do you want legit feedback on that or not? Reason why I'm asking is because I don't want to waste 10 minutes writing something that gets dismissed as soon as you see it's not praise.
Elsa, I'm happy to have your feedback. But I can't find new arms right now. So that's my best. : )
The positioning of the shield has a lot to do with the arms animation.
So I have to do this:
Find better arms. I found Handy Hands on the appstore and they look good but they are not animated.
So I have to learn how to animate them in Mechanim or find animated arms.
Our game is mostly a good story and has good quests and I was going to write something here about Ents and how I loved them in Tolkien's work and made some riddles about that.
But I'm not a graphic artist.
I know you are.
So go ahead. Be gentle. : ) Or let me know if you know where in the app store there are good arms with good animations. : )
I have a few other ideas about solving this but need some time to work on it.
We are only two people and now three. The third is no more a graphic artist than us two but we try to do the best we can to tell a good story.