Thanks. : ) We spent a lot of time on the environment and on the quests. We also chose the bad guys carefully. @Duke12---The combat is nothing like Wizzard Island. The editor we use with Unity--is now the new ORK Framework. Wizzard Island was made with ORK1. The developer of ORK has grown his framework into a very strong game-making tool and we've been astonished at what it can do. I've only touched the surface of what it can do in Omber. Will be using more of its features in our next game because that's how we grow. Build and make things better if we can. Find out what you like---like the new controls were the result of someone's comment about Wizzard Island---and put as much of what you like in as we can. I might redo Wizzard Island at some point but concentrating right now on our next game which will also have a very rich environmnent, many quests and more features. I think Omber is a big step forward for us. : ) We got our feet wet in Wizzard Island. : ) Had to start somewhere.