Old questions never die: "is it possible to make a living out of iPhone development?"

Discussion in 'Public Game Developers Forum' started by ziotoo4, Jan 10, 2010.

  1. craneballs

    craneballs Well-Known Member

    Hey everyone,
    great discussion here. I would like to share our experience with Appstore.

    So far we've made 2 games (Blimp and 33rd Division). Originally we were design studio (product design, logotypes, web development, etc.) and once we said we could try to make a iPhone game (back in 2008). After a long period of learning we finally started working on Blimp (January 2009), while we still were doing design and some web development. It was hectic. It took 5 months to finish Blimp and we really put hearts to that game. It sold ok (far from what we were expecting though :), but it enables us to quit designing and focus only to iPhone development.

    Then we released 33rd Divison. That took us about 3 moths and sold better than Blimp. Although we expected better sales :)

    Now we are about to release a new game. We are 5 man team now (3 originally).

    Looking into 2010, it won't be easy. But if we'll be able to remain competitive, do more games (which sell better :) than we see it very positive. And we're still doing what we enjoy and that's the best on it!
     
  2. Carlos

    Carlos Well-Known Member

    Sep 29, 2009
    755
    0
    0
    Software architect, game dev and book author
    xor eax, eax
    Developing for the iPhone is fun, creative and relaxing (at least for me).

    However I would not quit my daytime job. Even if there were some serious spikes in sales, I don't consider this a stable income.
     
  3. exosyphen

    exosyphen Well-Known Member

    I never had a dayjob.

    I knew from the very begining that I will not be able to quit my dayjob to make games. So I quit college and started doing games, in order to avoid quitting my dayjob.
     
  4. Grumps

    Grumps Well-Known Member
    Patreon Indie

    Feb 2, 2009
    758
    0
    16
    iOS Game Developer
    Do you have the luck, vision, skill and dedication to take on the App Store? That's the answer to your question.
     
  5. Kris Jones

    Kris Jones Well-Known Member

    Mar 21, 2009
    1,012
    0
    0
    Producer/Publisher/Designer of Mobile Games
    America
    I entered the iPhone Development business nearly a year ago. (Technically, 9 months and 14 days, but who's counting?)

    Prior to this, I designed and created board games for players outside of the digital realm. Games like Risk, Settlers of Catan, Etc.

    Since video gaming was a huge interest of mine and game design an equally as powerful passion, it felt right to develop games on this new and exciting platform known as the iDevice.

    From a financial perspective, I earn more in a day than I used to in a month, but the work required is far greater.

    Not only must developers create a product that the market wants, but must do so with enough polish and quality to demand buyers attention.
     
  6. dawvee

    dawvee Well-Known Member

    Aug 14, 2009
    46
    0
    0
    iPhone Developer, DaVoid Digital
    Dublin, Ireland
    Some very good thoughts and comments. Thanks for the sale, MEE! And Mr. Jack too, thanks for the honesty. I guess I have to admit that my effort in promoting my app was pretty weak (I'm easily the worst salesman I've ever met), and I paid the price for that in the app store. At the very least I have a better picture now of the division of labor required between actual development versus marketing and promotion.
     
  7. brof

    brof Well-Known Member

    Jan 14, 2009
    262
    0
    0
    Software Architect
    Stuttgart, Germany
    Do you guys know how "regular" customers buy games? I never decide to buy a game using itunes or the appstore... it is useless. I go here on touchArcade, listen to gaming podcasts... but strangely, I have customers, and I don't believe they all come from toucharcade forum... and LITE versions are getting downloaded fairly regularly. So how do they do it? Do they browse the appstore or use appshopper.... I would think that maybe 1%-5% of all iphone/ipod customers use forums to buy games... then there could be a big group browsing the top 10/100 charts... I want to believe that my customers just stumble by accident on my games... that would mean that I could expect sales to continue, right?
     

Share This Page