Official Launch of Shoot the Dragons

Discussion in 'Upcoming iOS Games' started by Passion, Aug 11, 2016.

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  1. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Thanks!!!! We are really happy to hearing that you love our game!!!
    And, you asked a good question:
    Where are the fire breathing dragons?

    Pandora is a world which living many races, you can find what happened in this world.
    And the breathing dragons will appear in some time, wait, and find them:)


     
  2. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Hi, guys

    The latest testing version is under review by Apple, we will start the test ASAP. :)
     
  3. Passion

    Passion Well-Known Member

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    3rd round of testing has been started, plz check your emails to download Version 1.2.0 (74) from TestFlight.
     
  4. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #64 LordShad0wz, Sep 6, 2016
    Last edited: Sep 6, 2016
    Ok,

    These devs really do listen to feedback and care. Why? Because since day one I asked for them to add certain things and with this update they delivered BIG TIME!

    There are new enemies! There are new players coming soon!! Hell Yeah I'm going to get the Astronaut lol! There is now UPGRADES for everything including weapons and your characters new secondary ability. Oh yea your character has a secondary missile ability that recharges over time!!! There are new power up companions!

    There's so much in this damn update my post doesn't do it justice. I also asked the devs to put in a coin doubler IAP for the monetization and they said that's in the plans. I'll be their first damn sale I promise you that lol. I actually WANT to spend money in this game already and it's just in beta lol.

    What a phenomenal gaming experience. As with other games Im calling it right now. This game is going to be a hit. People are going to love this game. The dev team is awesome. I'm not just saying this. I call things as I see it. I can't wait for everyone to play this. The new bosses kick ass too. The boss fights are not easy!

    I've sat here and tried to think of one negative thing to say and honestly I can't think of one. The controls are perfect for me. I love the on screen controls. I love the power up system. I love the art style and the color palette. I love the intensity of the combat and the boss fights. I love that you can continue using a video ad or coins. When they add the coin doubler this will be important. I can't think of one negative thing to say.

    Billy
     
  5. ksr

    ksr Active Member

    Apr 9, 2016
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    3rd testflight feedback

    Hi! I just finished playing the 3rd test flight. Here are my notes!

    Great, smooth controls. Solid professional graphics with interesting enemies. Top notch sound effects, especially the quality "booms" as the enemies pop--very satisfying!

    Two bits of feedback (my personal feeling, for what it's worth!):

    i) I wish it wasn't "one hit and your dead." Too hard and frustrating. I think having three hits would be more balanced and fun. (Now I understand you can pay to revive, but that stops the game flow!).

    ii) I don't like starting at level 1-1 every time. After the third time beating the cat boss, I'm bored of him. I feel that once I beat him, I should be able to start playing at level 2-1 next time I play.

    Overall great, polished, high-quality game. Good luck on the release!
     
  6. Snooptalian

    Snooptalian Well-Known Member

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    Just played a bit of the beta myself and was about to post the same 2 bits of feedback as you. Definatly think having a lifebar, or a 2 or 3 hit system would make this game more enjoyable. One hit and your done is pretty hardcore. Maybe adding a shield power up that absorbs one hit could be considered. There could also be difficulty settings, normal being with a lifebar (2-3 hits), and hard for the way it is now (1 and done).

    Also agree with the option of choosing your starting point based on the last boss you've beaten.

    Really is a great schmup and look forward to trying it out more.
     
  7. Passion

    Passion Well-Known Member

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    Wow!!!!

    Billy

    We are so glad you like the update. Thannnnnnnnnnk you. :) :) :)

    We are busy in making the next version. We will bring more content, looking forward how cooooooooool it will be! ;)

    With your encouragement, we will make Shoot the Dragons better and better. ;) ;) ;)

    Best regards

     
  8. Skuba

    Skuba Active Member

    Jan 10, 2016
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    HI!
    You can buy extra life and power ups for your "costume".

    Maybe isn't simply to find out (Dev!!!) but in the costume tab ( i think it's the second) if you hit the ARROW UP, you go to the power up shop.
    Something that need to be improved in usability.
     
  9. Jenohart

    Jenohart Well-Known Member

    Oct 29, 2010
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    #69 Jenohart, Sep 7, 2016
    Last edited: Sep 7, 2016
    Shoot The Dragon - 3rd Testflight Feedback

    Ok, I've been a bit busy recently but now I've been able to try out the new version. Very happy with the improvements!

    Thanks for adding the control options in the settings. Though, I think the maximums are still a bit too low? I'd like to experiment with sensitivity settings that go up to 2 or 3 (same maximum for both axis) just to see what it's like, 1 to 1.5 still feels kinda low compared to ToonShooter's highest setting. It also seems weird to me that X axis sensitivity has a different scale to the Y axis sensitivity, in other shmups the X and Y sensitivity is always the same.

    So initially I didn't really like the buddies because I only had the start fish one that just adds bullets that arc downward and is generally useless. Since the new updated added timed free coin gifts I got enough to buy the one I thought looked the coolest (Thanatos) and oh man, this changes everything.

    [​IMG]

    So in case anyone doesn't know, for some of the buddies you actually get to play as them and they serve as both a health bar and a complete replacement of your attack. That's rad, and alleviates the problem people have with only having one life and one hit point.

    BUT

    I feel it's a bit of a killjoy that these types of buddies have both a health bar AND a time limit. Like, one or the other would be better. I don't know if it's for balance reasons as I've only tried the one, but I think they should be treated as either a super mode for a short time OR a power up you keep until it runs out of health. Sorta like vehicles in Jetpack Joyride. If I recall, they don't have specific time limits but you lose them upon getting hit. I might be wrong. Maybe all they need is some adjusting with their health and/or time limit. Maybe I just really like playing as Thanatos throwing scythes around.

    I noticed costumes have skills now. Having a secondary attack that is infinite but charges over time is a great idea and really helps inject more variety to the gameplay, especially if different costumes have different skills. I noticed you get an extra hitpoint through these upgrades too, but only one? Seems kinda far in to get a feature lots of people have been asking for.

    Also every time I do the first level I get the cat boss, is that the only first level boss at this point in development or am I just getting bad luck?
    EDIT: Did you take out the post-boss victory flight with the trippy visuals and coins? I kinda liked that bit...

    So my new current bit of feedback is maybe make it easier for beginner players to get into the funnest bits, like getting them those gameplay-changing character upgrades (I think the casual gamer would appreciate getting more hit points first) or starting them off with a more interesting buddy (like, just get rid of the fish already it's completely useless, if I started with a buddy like Thanatos I would've been hooked way quicker by thinking that buddies = new characters). This may just come down to player messaging. Nobody likes unskippable boring tutorials, but maybe a text box or help screen that comes up for new players that tells them where the good stuff is? If you had to make a tutorial for any part, I'd say once the player gets their first bunch of free coins tell them to go get a new buddy because that default one suuucks compared to the others.

    As for suggestions for content design, I like the idea of costumes both changing your look and giving you abilities. I'm a fan of halloween monster cliches so like, how about a Skeleton costume? A spooky skeleton with a coffin jetpack whose secondary ability shoots out long bones that move slower than missiles but spin around to hit a wider range. Or like a horned red devil costume with bat wings that shoots out flaming skulls as an ability that trace a wavy pattern instead of going straight, but leave behind a trail of fire that damages enemies that pass into it. Halloween is coming up after all. You could probably come up with some boss and buddy designs with that train of logic too. Replace the stupid fish with like a Creature from the Black Lagoon monster that shoots exploding bubbles? Just food for thought.

    I'll keep playing more but so far I'm quite impressed with the improvements and new content. New costumes and the knowledge that some buddies are way better than the default fish have made this game much more interesting!
     
  10. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Hi, buddy

    Thank you for your feedback. :)

    1.We agree with you that one hit and your dead stops the game flow. We are solving this problem. You can see in next version. ;)

    2.It's a bug that you always meet the cat at 1-1. We fixed it. ;)

    Thanks again.

    Best regards



     
  11. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    :eek: :eek: :eek: :eek:

    We will improve the usability in next version.

    Thank you. :)



     
  12. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Thanks for testing the latest version and wrote feedback to us, your opinions are insightful!
    We will set the maximum of control sensitivity higher and test it. The fish buddy at the beginning will be improved. We will consider the health limit and time limit mechanics again. There will be more characters with different looks/health/weapons/abilities, as you saw they are coming soon. The cat boss are the new boss so we just let everyone to test it in this version, he is not fixed for level-1 boss, we will change the boss order and randomized levels in the next version. Your suggestion about in-game tutorials are good, we will add some essential tutorials before launch. The costumes for Halloween and red devil are cool, we will put them into our list and consider how to design them.
    Thanks again, we will keep updating the game and make it a better game with your help!
     
  13. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Hi, everyone

    :)
    Our 3rd testing will end at September 25, 9 PDT ( September 25, 12 EDT; September 25, 18 CEST). During the 3rd round testing, we received a lot of cool feedback from the media and players. We want our game to be the best of horizontal shooters on mobile, your feedback encourage us to make Shoot the Dragons better and better. :)

    We are keeping polishing this game and preparing a new version. ItÂ’s another big version and we will start the next testing. We will post the detail update information on next Thursday, looking forward how cool it will be! ;)

    If you are interested, PM me or send your email to [email protected] to join our next testing. :)
     
  14. trungchi123

    trungchi123 New Member

    Sep 24, 2016
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    I love this game, then it: D close skyfor that I still play: D
     
  15. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Thank you. :):)


    We are keeping polishing this game and preparing a new version. Looking forward how cool it will be! ;)


     
  16. Passion

    Passion Well-Known Member

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    Hello everyone

    The 4th testing version is coming out! ;)

    If you are interested, PM me or send your email to [email protected] to join the beta testing. :)
     
  17. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Thanks for using my idea and implementing some sort of health system ! With so many more upgrades to the game I've went further than ever and the game is Much more enjoyable.
    This is the game I've been waiting for.
    A contender for game of the year now
     
  18. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I just got the newest beta!

    YES!!!!!!!!!

    You guys listened!!! Double gold IAP!! I'll be buying that for sure. Hell Yeah! New costumes!! New UI!! New upgrades!!

    Man this game is shaping up great! Thank you for listening! Ok enough about the initial peak. I'm going into to play. I'm going to give it an hour or two and report back.

    Thank you again for listening!!!!

    Billy
     
  19. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    The IAP is not functioning. Is that intended? Also how do we obtain shamrocks?

    Billy
     
  20. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Hi, Billy
    The IAP function is not available during the beta test. So you can't buy any IAP item now. You can get the free chest every 6 hours, and the chest contains a shamrock.
    We will offical launch this Game in this month. Plz support us in that time:) thank you very much!
     

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