Official Launch of Shoot the Dragons

Discussion in 'Upcoming iOS Games' started by Passion, Aug 11, 2016.

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  1. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Played 3 seconds, already love it
    I will play more and write a but more extensively.
    ---- thank you

    Edit:
    Second impressions. Character sometimes seem a bit too fragile? which can lead to short lived game experiences. Would consider idea of having 2 hearts before the continue?
    ----- we are considering adding the power up which giving you more heart or a shield.
    Game seems opposed to a usual convention of when an enemy takes a hit, displaying a sort of flash to indicate he's been hit. (That flash could also be used when hero receives a hit)
    ----- will add in next version
    Some of the dialog boxes might be a bit smaller than they could be, this is a big bold in your face game, not with scrimpy misfit dialog boxes. (At the continue for instance)
    ----- aha, our artist will think about this..
    First boss saying 'Ops' is a bit weird, not quite sure what that's meant to say/infer.
    ----- can you give us some idea for what the boss saying ?
    Gold as the colour of the enemy is a strange one to get used to. Always associate it with a perk, or reward.
    ----- the gold enemy's name is golden snitch, they stolen the dragon king's treasure. so you shoot them, you got the gold. and associating gold with a perk box is a good idea. maybe we will add in the future versions.
    Possibly would be better if it was one hit to open the perk box.
    ----- yelp, opening the perk box just one hit will in next version.

    What I like: Responsive and bags of character! It's like a schmup lovechild of Rayman.
    ----- aha, rayman is a greet game which we loved also. legend is better than origins!!! personal opinion, not Weedo's



     
  2. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Thanks for join our testing :) more stuff in the future~

     
  3. setomoto

    setomoto Well-Known Member

    Feb 14, 2015
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    Thanks for the invite! The game looks and sounds great so far. I have no complaints on the production value. The control is tight and graphics/frame rate is steady. I am guessing that this will be released as a f2p game, so there is thee currency system and ad-enabled continues, but the game does feel quite hard. I enjoy the bright colorful art for the character and enemies, but I feel that my character's hit box is a bit too big to survive in some hectic moments (slightly unfair). Also, sometimes the enemies flying in from the top or bottom of the screen but are unpredictable... maybe a quick graphical warning or arrow pointing out some potential enemies coming in to give the player a chance?
     
  4. thumbs07

    thumbs07 Well-Known Member

    Jul 20, 2010
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    - small thing on the first level is I get a power up and then I use it to take out the swarm yet that swarm still kills me. The swarms are quite crazy.

    - some of the projectiles, really quite hard to avoid.

    Oh I realise the customary flash I referred to might not be necessary because you already have the sound to indicate a hit. Have to try and see what you think is better, with or without.
     
  5. SnowballTheLamp

    SnowballTheLamp Well-Known Member

    May 14, 2016
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    Thank you for including me into the beta ;D.
     
  6. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    You are welcome, hope you love the game:)


     
  7. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    OK~our artist will see how to make the effect better to indicate a hit. may a flash maybe others :) see next version~

     
  8. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Thanks for the invite!
    ----It's our pleasure :)
    The game looks and sounds great so far. I have no complaints on the production value. The control is tight and graphics/frame rate is steady.
    ----Thanks you~ we will make it better and better, and bring more new stuff in next version. Also, we will communicate with any players to improve it and polish it:)
    I enjoy the bright colorful art for the character and enemies, but I feel that my character's hit box is a bit too big to survive in some hectic moments (slightly unfair).
    -----We are considering to make the main character's hit box smaller.
    Also, sometimes the enemies flying in from the top or bottom of the screen but are unpredictable... maybe a quick graphical warning or arrow pointing out some potential enemies coming in to give the player a chance?
    -----Great idea, we will make some quick graphical warning pointing out some enemies coming.

    At last, thanks for your feedback again, it make the game better and better.

     
  9. Jenohart

    Jenohart Well-Known Member

    Oct 29, 2010
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    Yeah, I noticed that too. Every other projectile in the game comes at you slower, with enough time for you to recognize and avoid. The swarms on the other hand rush at you faster than anything in the game does. It's actually impossible to avoid unless you've died once and then anticipate it the next time you encounter one. I'm not so sure about what that says about the game design, as it's the only enemy attack that can't just be avoided when you see it.
     
  10. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    3rd round testing of Shoot the Dragons

    Thanks to TA community!
    3rd round testing of Shoot the Dragons is going to be started in this week!
    Check out more information in the updated first post in this thread.
     
  11. Skuba

    Skuba Active Member

    Jan 10, 2016
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    That's the firepower i wanted!!!

    Way to go Boys!!!!
    Need to test it ASAP :D:D:D
     
  12. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    Cool can't wait
     
  13. Iamsecond

    Iamsecond Member

    May 27, 2016
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  14. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Sure, plz PM me your testflight email.
     
  15. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Sure, plz tell me your testflight email.
     
  16. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    #56 Passion, Aug 30, 2016
    Last edited: Aug 30, 2016
    OK, we will send you the game.
     
  17. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Sure, you have been added into the testflight list.
     
  18. thumbs07

    thumbs07 Well-Known Member

    Jul 20, 2010
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    Hello I'm up for next round, see how the improvements are.
    [email protected]
    Thanks.
     
  19. Passion

    Passion Well-Known Member

    Jul 12, 2016
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    Hi buddy, you have been added into the testflight list.

     
  20. shobhit.samaria

    shobhit.samaria Well-Known Member

    Jan 28, 2016
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    Indie Game Developer
    This game looks so awesome! Well done developers! The gameplay trailer looked so much fun. The cheshire cat kind of sequence looked great. All the characters look super cool. But where are the fire breathing dragons?? :D:D:D:D
     

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