Played 3 seconds, already love it I will play more and write a but more extensively. ---- thank you Edit: Second impressions. Character sometimes seem a bit too fragile? which can lead to short lived game experiences. Would consider idea of having 2 hearts before the continue? ----- we are considering adding the power up which giving you more heart or a shield. Game seems opposed to a usual convention of when an enemy takes a hit, displaying a sort of flash to indicate he's been hit. (That flash could also be used when hero receives a hit) ----- will add in next version Some of the dialog boxes might be a bit smaller than they could be, this is a big bold in your face game, not with scrimpy misfit dialog boxes. (At the continue for instance) ----- aha, our artist will think about this.. First boss saying 'Ops' is a bit weird, not quite sure what that's meant to say/infer. ----- can you give us some idea for what the boss saying ? Gold as the colour of the enemy is a strange one to get used to. Always associate it with a perk, or reward. ----- the gold enemy's name is golden snitch, they stolen the dragon king's treasure. so you shoot them, you got the gold. and associating gold with a perk box is a good idea. maybe we will add in the future versions. Possibly would be better if it was one hit to open the perk box. ----- yelp, opening the perk box just one hit will in next version. What I like: Responsive and bags of character! It's like a schmup lovechild of Rayman. ----- aha, rayman is a greet game which we loved also. legend is better than origins!!! personal opinion, not Weedo's
Thanks for the invite! The game looks and sounds great so far. I have no complaints on the production value. The control is tight and graphics/frame rate is steady. I am guessing that this will be released as a f2p game, so there is thee currency system and ad-enabled continues, but the game does feel quite hard. I enjoy the bright colorful art for the character and enemies, but I feel that my character's hit box is a bit too big to survive in some hectic moments (slightly unfair). Also, sometimes the enemies flying in from the top or bottom of the screen but are unpredictable... maybe a quick graphical warning or arrow pointing out some potential enemies coming in to give the player a chance?
- small thing on the first level is I get a power up and then I use it to take out the swarm yet that swarm still kills me. The swarms are quite crazy. - some of the projectiles, really quite hard to avoid. Oh I realise the customary flash I referred to might not be necessary because you already have the sound to indicate a hit. Have to try and see what you think is better, with or without.
OK~our artist will see how to make the effect better to indicate a hit. may a flash maybe others see next version~
Thanks for the invite! ----It's our pleasure The game looks and sounds great so far. I have no complaints on the production value. The control is tight and graphics/frame rate is steady. ----Thanks you~ we will make it better and better, and bring more new stuff in next version. Also, we will communicate with any players to improve it and polish it I enjoy the bright colorful art for the character and enemies, but I feel that my character's hit box is a bit too big to survive in some hectic moments (slightly unfair). -----We are considering to make the main character's hit box smaller. Also, sometimes the enemies flying in from the top or bottom of the screen but are unpredictable... maybe a quick graphical warning or arrow pointing out some potential enemies coming in to give the player a chance? -----Great idea, we will make some quick graphical warning pointing out some enemies coming. At last, thanks for your feedback again, it make the game better and better.
Yeah, I noticed that too. Every other projectile in the game comes at you slower, with enough time for you to recognize and avoid. The swarms on the other hand rush at you faster than anything in the game does. It's actually impossible to avoid unless you've died once and then anticipate it the next time you encounter one. I'm not so sure about what that says about the game design, as it's the only enemy attack that can't just be avoided when you see it.
3rd round testing of Shoot the Dragons Thanks to TA community! 3rd round testing of Shoot the Dragons is going to be started in this week! Check out more information in the updated first post in this thread.
This game looks so awesome! Well done developers! The gameplay trailer looked so much fun. The cheshire cat kind of sequence looked great. All the characters look super cool. But where are the fire breathing dragons??