Official "KillTest" Trailer/Gameplay (LiveFire's new name)!!!

Discussion in 'Upcoming iOS Games' started by Vinny554, Jun 12, 2009.

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  1. Adams Immersive

    Adams Immersive Well-Known Member
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    Agreed. Auto-fire isn't the only solution, and might not be the one I'd pick, but it's a perfectly good one. It makes the game very accessible to newbies, and yet the video clearly shows an experience that hard-core FPSers will find familiar and fun too.

    BTW I don't see any jumping in the video--and that's A-OK with me! Bunnyhopping annoys me--even when I'm the one doing it! (And even though I'm used to it, it's very unrealistic. You don't see hopping as the key defensive move in a movie shootout!)
     
  2. xVietx

    xVietx Well-Known Member

    Jun 9, 2009
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    Jumping doesn't integrate very well into an iDevice game but in a game like this, I think it would work since it's auto-fire and a jump button would actually make it more difficult to be killed and would allow the person being attacked(if from behind) to jump, turn around and return the favor.
     
  3. Adams Immersive

    Adams Immersive Well-Known Member
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    Yes, jumping has its tactical uses for sure--but strafe is a useful dodge too, and your enemies would share your "jumpless" disadvantage. It's not a big deal for me either way. (If I made an FPS I'd make jumping a game option you could toggle. On the one hand it's tradition/habit, and has well-known tactics that use it. On the other hand, it's fairly silly-looking, unrealistic, and one more thing to deal with in the UI.)
     
  4. xVietx

    xVietx Well-Known Member

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    Yeah, that is true. I guess it would be a lot more work. I enjoy not being able to jump just as well but I'm kind of used to having it in FPS games on the console. But seeing as this is the iDevice and it would be hard to implement it in successfully, I won't complain too much.
     
  5. kowalsk

    kowalsk Active Member

    May 10, 2009
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    Have you been watching Family Guy?
     
  6. theone1007

    theone1007 Well-Known Member

    Mar 22, 2009
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    I seriously cannot wait for this game. The video looks amazing, I just hope it isn't just online deathmatch and has SOME type of offline mode in there. It's only 1-2 months away from release!
     
  7. xVietx

    xVietx Well-Known Member

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    #27 xVietx, Jun 12, 2009
    Last edited: Jun 12, 2009
    Yeah. It looks awesome. Gonna get it the moment I see it released.
     
  8. AttackOfThePwned

    AttackOfThePwned Well-Known Member

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    I would hope there would be an option for auto or manual fire. Seeing the auto fire actually turned me off this game. Also did anyone else notice when the soldiers are running around in view their legs fly around like rag dolls? Hope that is changed before final release.
     
  9. Vinny554

    Vinny554 Well-Known Member

    Acutally its supposed to be released around the debut of iPhone OS 3.0 (june 18)
     
  10. xVietx

    xVietx Well-Known Member

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    Seriously? Wow. That's great.
     
  11. mlady

    mlady Member

    Apr 27, 2009
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    such a shitty name :)

    cool game thou
     
  12. noah21c

    noah21c Well-Known Member

    Oct 11, 2008
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    yep. that name sucks. I liked livefire
     
  13. goldglover411

    goldglover411 Well-Known Member

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    i have been looking for a game like this for a long time. a 1st person shooter is a must buy im my opinion
     
  14. Adams Immersive

    Adams Immersive Well-Known Member
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    I don't know if you can turn auto fire OFF, but you CAN manually fire (important for leading shots, I would think) by tapping the crosshair. According to this:
    http://toucharcade.com/2009/06/12/first-person-shooter-livefire-becomes-killtest-and-new-trailer

    That sounds slightly awkward (I don't really like the central fire button in Dark Hill), but at least a central fire button is reachable by whichever hand you like. I expect it will work fine. (Maybe even better than Dark Hill, since Dark Hill's button is low down, close to my thumbs and easy to touch by accident. The crosshair is probably harder to misfire. Although simply ignoring any finger-drags INTO the fire-spot would solve the problem too.)
     
  15. xVietx

    xVietx Well-Known Member

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    Yeah. The manual fire is for stuff like rocket launchers and explosion type weapons that have a blast radius so if your enemy rounds a corner, you can fire it right where the corner is and possibly catch them still.
     
  16. antonioj

    antonioj Well-Known Member

    Apr 27, 2009
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    Have you tried ifps after the update? It's awesome! I am using it to train for killtest when it's out, the controls are not the same, but similar.
     
  17. Hobbes

    Hobbes Well-Known Member

    Feb 8, 2009
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    I'm definetly gonna get this one..

    BUT KILLTEST?!?

    Ugh yuck.
     
  18. Adams Immersive

    Adams Immersive Well-Known Member
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    Cool--I see now they've added "zone" controls to iFPS. That might do the trick! The Lite version will be updated too, I assume (apparently it's not yet).
     
  19. xVietx

    xVietx Well-Known Member

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    Ehh. The controls are alright to me. Can't really get the hang of it. Did you mess with any of the settings or anything?
     
  20. gmfrk189

    gmfrk189 Active Member

    Jan 13, 2009
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    the game is gonna be great however do we really have to spend real money on getting seperate weapons and stuff? cause that would be a major turnoff for me
     

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