Universal Oddworld: Stranger's Wrath (by Oddworld Inhabitants Inc)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Nov 27, 2014.

  1. Anotherkellydown

    Anotherkellydown Moderator
    Staff Member Patreon Bronze

    Not a bad idea. I assume you're referring to Bytebrain's post (#275). I'll try that out. Thanks a lot!
     
  2. Anotherkellydown

    Anotherkellydown Moderator
    Staff Member Patreon Bronze

    I noticed a huge difference between high and low resolution. To me it's very blurry on the lowest setting, and looks the way it should on the highest setting. But it runs really choppy set to high res.

    Still, for a game of this caliber at such an extremely low price, I can deal with a little compromise :)
     
  3. I hate killing those dog-like creatures bc they whimper like dogs. :(
     
  4. TheOutlander

    TheOutlander Well-Known Member

    Apr 15, 2014
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    Run past them, way more challenging + you don't kill them. :)
     
  5. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
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    Copenhagen, Denmark
    Further into the game now, I must admit that it's not always "butter smooth". with the settings I described earlier in this thread.

    I've experimented further with the settings, and will post an optimal setting when I feel I've reached a good compromise between performance and visual fidelity.
     
  6. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    #306 heringer, Dec 2, 2014
    Last edited: Dec 2, 2014
    I suggest we post screenshots of our settings. I'll post mine later today, but it basically is:

    Resolution: 1/4
    View Distance: 3/4
    Decorations: 1/5
    Anisotropic: 3/4
    Shadows: Most
    Post FX: Some
    Reflections: Yes

    iPad Mini Retina

    I feel it's a good compromise between visuals and framerate.

    My main problem now are the controls though. I think the game plays better on iPhone than on iPad (I was playing on my mother's 4S and the game ran surprisingly well), so I think I'll wait for the Android version so I can play on my phone. Hopefully the Galaxy S4 can handle the game well.
     
  7. Candykiller

    Candykiller Well-Known Member
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    Dec 15, 2010
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    Woah, I just reached a level where you have to race against the clock. I think I could be here for some time. It took three attempts, frantically running around in circles just trying to figure out where I was meant to be going. :)
     
  8. Oh no! That sounds really scary. I've been playing reeeeeallly slowly, trying to hang back and pick off enemies from afar. A timed mission sounds brutal.
     
  9. So this is not reaaaally a complaint, but
    Meagly McGraw's pet just stood there and did nothing while I finished him off with just my Zappflies and Stingbees.
     
  10. Anotherkellydown

    Anotherkellydown Moderator
    Staff Member Patreon Bronze

    Thanks heringer. I'll try those settings out. Very helpful!
     
  11. killercow

    killercow Well-Known Member

    If I remember correctly, this is one of the last levels :)
     
  12. Candykiller

    Candykiller Well-Known Member
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    Dec 15, 2010
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    Yeah, it feels like I am getting close to the end. It has been quite an epic game though.
     
  13. Luciano1084

    Luciano1084 Well-Known Member

    May 8, 2014
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    Sweet I was trying to figure out the best settings for my mini retina.. I'll try this out
     
  14. Anyone know why shooting this button doesn't open the gate? I seem to be stuck here.

    [​IMG]
     
  15. Candykiller

    Candykiller Well-Known Member
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    Dec 15, 2010
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    Just press the button with X (in 3rd person, minus the gun)
     
  16. D'oh! Thanks! :)
     
  17. Candykiller

    Candykiller Well-Known Member
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    Dec 15, 2010
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    You will find a lot of buttons like this from now on. Just stand in front of them and press X, you don't shoot them.
     
  18. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    Under your bed
    Two things that could improve this game immensely:

    1) actually restrict the punching in first-person aim mode to tapping the left side of the screen. Often this activates when I'm trying to shoot, which is pretty frustrating.

    2) for weapons like the bee with automatic firing, allow the aim to move by tapping and dragging around the fire button, like they do in the modern combat games. This would make run-and-gun much more of an option.
     
  19. I also end up punching every time I try to pause. :/
     
  20. Luciano1084

    Luciano1084 Well-Known Member

    May 8, 2014
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    First impressions after playing last night, this game is excellent.. I have no issues with the controls whatsoever.. Graphics are good, would be better if I didn't have to lower the resolution to 1/4 but I'm not complaining.. Awesome port overall.. Hope more games like these come to iOS
     

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