Not cancelled! Check out http://oceanhorn.blogspot.com/ - the devs and artist are also responsible for death rally which recently went through a multiplayer update.
Now that I think about it the main character looks a lot like nathan drake from uncharted along with the outfit. Is this maybe a uncharted type game but zelda style?
lolwut? Everyone knows RPG protagonists need to have big hair; it's just that this one doesn't have oddly colored hair like so many others.
Oceanhorn shapes up! Happy new year 2012 everyone! Sorry to keep you all in darkness. We have been extremely busy with Death Rally: Road Wars update, so we had no time to be active here in the forums or update oceanhorn blog. But, game is shaping up really nice! We are soon ready to show you some screenshots and map editing video, but not just yet. Bare with us a bit longer. I'm glad to say that the game looks better than in the concept shot. http://oceanhorn.blogspot.com/ Here's the text from the blog: Hi everyone! Sorry for the long silence. Developing Death Rally: Road Wars took most of our time during November and December of 2011 so we had to scrape all the time we had between submission days and days Death Rally was out being tested to develop our adventure game Oceanhorn. I thought I would give a quick update of how things are going with Oceanhorn. We just finished our First Playable milestone before holidays, which we simply dubbed as Christmas build. Most of it has been basic gameplay features, something that doesn't sound much yet, but is the basis of all things to come. Our Nameless Hero can slash down bushes, collect coins, hearts and artifacts, explore the world and fight with enemies with his sword. Soon after we came back from holidays, we continued from First Playable milestone and made Hero collect keys and open gates, pickup and throw small rocks and push large boulders. What this means is, we can soon start designing dungeons! I previously introduced the Ocean map editor to you. Well, we decided to change its name so that editor assets and code would not get confused with all the Oceanhorn-related stuff. So the new name for our editor is ROC, after the mythic bird. Wikipedia: Roc (mythology) Why ROC you ask? We wanted a short name. Roc sounds cool and if you know the meaning behind it, you can imagine mighty and powerful bird soaring in the skies. Well, our editor is becoming a mighty tool used from birds eye perspective - We can make maps very efficiently and creating the lanscape is adventure in itself! ROC is developed together with Mountain Sheep and it works in iPad! I hope I can show you more of it later. You got to believe me, there has been times I wanted to post videos or more screenshots of Oceanhorn, but then I thought you deserve a good showcase when the time comes. Some of the game engine features has to be fine-tuned before that happens. But it will be soon nevertheless!
Stoked. SRSLY stoked for this game. Not gonna lie, I keep checking their blog for another glimpse. This is THE iOS game I've been waiting for! @Fox-One-1 iCADE Support? Oceanhorn + The upcoming iCADE Mobile = iPhone Gaming HEAVEN.
wow, this looks stunning cant wait. This is an insta-buy thanks for updating this I would have missed it otherwise do you have a twitter account so I can follow?
Yeh they do, I follow them, they don't comment often though. Here's the twitter account.... https://twitter.com/#!/cornfox
This is AWESOME news!! Thanks SO much for the update!! I can't wait to start seeing some new footage of your game!!
Just found out about this, looks like a game i really want to play... play a lot... hows production going? keep up the good work, artwork looks amazing and if plays like Zelda, im sold