Yeah it comes out tomorrow. Idk about xbox release time but playstation store update is usually around 4 central I believe.
I am glad they don't. This actually saves the thread from instant (stupid and unneccessary) price discussions.
Become Oceanhorn facebook fan! Launch is so near... Why not become a fan in the meantime? www.facebook.com/oceanhorn Let's spread the word!
It's Official: 'Oceanhorn' Launching this Week for $8.99. http://toucharcade.com/2013/11/12/its-official-oceanhorn-launching-this-week-for-8-99/
Know I'm in the minority here, but I'm not entirely sure I'd enjoy this. From the videos I've seen, it looks like lots of focus on exploration. I liked the Zelda games, but they were always a good balance between exploration, combat and puzzles. While you were exploring, it wasn't long before you'd get some action or a puzzle to solve. I'll see how impressions are. I don't get a ton of time to play games these days so the more action oriented, the better. Graphically, it looks amazing -- especially for 300 MB. *** runs for shelter ***
Wait for it, the price trolls will show up soon... The same ones that download an EA or GL game for free and dump into the endless money pit... Wait for it.... I'm excited on a more positive note
I'm far more interested in it being a quality experience than the price tag, so I'll be looking at impressions.
Oceanhorn install size Hi everyone. Some of you have been concerned if Oceanhorn can fit on your iOS device. Well, lucky for you Oceanhorns file size has always been very manageable. There are couple of reasons for this: 1) We save all the level data in 3D tiles data, rather than as 3D vertex, UV and material data. For this reason even the biggest levels in game are only hundreds of kilobytes, rather than tens of megabytes they would be if environments were unique polygons. 2) We don't use any video material, where other iOS games begin with intro trailer that is hundreds of megabytes in size. All Oceanhorn cinematics are rendered with game engine! We save hundreds of megabytes in file size. We have amazing sound design and soundtrack, these are the things that will expand file size a lot. But in the final month of development, while optimizing game for the low-end, we were able to find clever ways to reduce the Oceanhorn size to over 50%. I know for many people big file size means big experience, but we thought many people would appreciate our efforts to get the big game into smallest space possible, without any loss of quality.
Thank you greatly for this, I can keep all my b.s. games still now and still have room for the Most anticipated game of my year..
Even though I'll be all over this the very instant it's out on the Lebanese App Store (exactly 23 hours and 36 minutes from this very moment :3), I have to ask...Future777, is there any chance in hell Oceanhorn will ever see an Android release?