Thank you! Thank you all for your kind words and enthusiasm! Announcing Oceanhorn 2: Knights of the Lost Realm yesterday was amazing. We got a lot of great coverage in media all over the world and tens of thousands of people visited our development blog. So it is finally real and we can start talking about this game that we have been planning ever since the release of Oceanhorn: Monster of Uncharted Seas! Couple of things that we can confirm for you guys, are that the game is going to be a premium title. Despite what people say, premium is not dead and it is a business model that has worked well with Oceanhorn. In addition, Oceanhorn 2 is going to be a Universal title and if everything goes according to our plans, you should be able to play it with an iPhone, iPad and Apple TV! That being said, we are not excluding any other platforms. We will get back to you with more updates later on! Thanks for your warm welcome, toucharcade!
Good work once again amazing studio that makes amazing games. Can't wait to buy this. Keep up the good work!
Very excited as well. Makes me want to play the first one again! Can't wait to buy this one on all the platforms I can.
Oooooh man I'm excited I love the first one. It's an incredible game It's one of my fav's I'm so happy. Lol. Congratulations on the success of the first one and much much success on the sequel I can't wait
WOWO...! I'm late. :L I loved the first Oceanhorn. This camera change sounds interesting... Hope it goes well. Looking at the map, it feels like we'll be journeying through this crescent island on foot. I wonder if there still be any sailing... How to have *Oceanhorn without any ship-cruising?
Whooohooo. Can't wait for this one. First one was awesome. Updates and bug fixes were super fast, and still being updated with the new phones. Great devs!! Take my money please.
This new sequel looks amazing! I'm extremely excited for it to get released. I totally adored the first game, it's visuals are definitely some of the best in mobile games, especially so since the last few updates that improved them quite a bit. I do have one question, though, about the first one. Which I've never been able to find an answer for: what are the differences, between the iOS and PS4 versions of the game? If there are any with them that are the significant differences?
Oceanhorn blew me away and to this day sits on both my iPad and iPhone even though I finished it. If the first game was any indication, then the second game is going to blow me away all over again. Definitely smashing that buy button once it arrives!
Oceanhorn 2, Unreal and Beyond From our development blog: Oceanhorn.blogspot.com The reveal of Oceanhorn 2's development got an amazing reception from all of you back in August. Thank you so much! It has been five months now and we have been very busy working on the game, to fulfill our dream project one asset and feature at a time. Unfortunately, we haven't had time to give you guys any updates. Let's remedy that right here, right now! Oceanhorn 2 looks stunning on mobile Weighing our options Over the years, we have learned that making a video game is a huge undertaking. For Oceanhorn 1 we did everything from ground up, from using a proprietary game engine, designing and developing our own full featured level editor to a highly laborious porting and upgrading work that had to be done for other platforms. When we were dreaming up what Oceanhorn 2 should be like, we knew that we would have to do everything from ground up yet again if we would continue using our own tools. To meet the high expectations of the video game audience on mobile, high-end PCs and consoles, we decided to start developing Oceanhorn 2 on Unreal Engine 4. Oceanhorn 2's new perspective will take you in the center of the action Powered by Unreal Engine 4 Unreal Engine is a game engine that has proven itself in hundreds of big titles over the past 20 years. Its graphical capabilities and level editing tools are the best the industry has to offer. We have the artistic freedom, and to ensure we can achieve what we set out to do, Epic allows us developers to access the engine source code. With Unreal Engine 4, we basically have hundreds of man years of video game development backing us up, and delivering our uncompromised dream is still going to be in our own hands in the end! "With Unreal Engine 4, we have hundreds of man years of video game development backing us up" This project has introduced a lot of new and exciting things for us, from new ways of thinking to new tools and workflows. As an artist, I had to learn everything about physically based rendering. It provides an intuitive way to express the realistic properties of the materials for the renderer. It is a relatively new way to get realistic looking materials for a modern game engine that handles realistic lighting. Our game has an artistically stylized look, but even our style benefits from the physically based rendering. Pixar animations have used it for years, but these days we can render it in realtime, even on mobile. Good things come to those who wait When setting up the renderer and materials, we wanted to make sure everything will work on both PC and mobile. Minor differences can be seen in some of the screen space effects, as all of them are not yet feasible on mobile hardware. We started optimizing the project for the mobile right from the beginning, and when we started to test out our game on actual mobile hardware, our efforts paid off. The development and discovery In our previous announcement blog post we shed light on some of the new gameplay aspects featured in Oceanhorn 2. These were just a few examples of the features that will make Oceanhorn 2 truly special. We will be sharing more exciting news with you in the upcoming months. A knight's weapon Caster in action There is a certain unrevealed element in the game that makes Oceanhorn 2 different when compared to other games in the same genre. We have been experimenting with this element right from the beginning, and we are starting to see the impact it has on Oceanhorn 2. When developing new and exciting elements to the game, our main goal is always to improve the players experience and reinforce his or her emotional investment to the the world and story. We also aim to enrich the aspects that people loved in the original game, such as exploration. In many ways, experimenting with features is one of the perks of being an indie company. If we come up with the best thing ever for an action RPG at any given time, we can go ahead and add it to the game. Mobile graphics of 2017! In our day to day development, we have reached a point where we can produce game content fast. More cutscenes and levels are being added to the game every week and the quests are starting to shape up. Still, we have a long road ahead of us to finish this game and I hope Oceanhorn fans can wait patiently. Oceanhorn: Monster of Uncharted Seas sold over 1 million copies on all platforms combined, but lets remember it started out as an amazing iOS adventure game. Oceanhorn 2 will definitely come out on iOS!
hypeeeee looks amazing. a couple questions... 1. premium? 2. 2017 release date or later? 3. can you take all of my money?
Bells and Whistles As a HUGE fan of the original Oceanhorn (iOS) game, I must admit (especially after these screenshots) that my excitement for Oceanhorn 2 (iOS) is on-par with that of the new Zelda game! That's saying A LOT! I am EXTREMELY impressed with the development of Oceanhorn 2!! This is already looking like Game of the Year material! My only concern is if the game will be supported on an iPad Air 2 running iOS 8.3, which is absolutely capable of running (smoothly) most, if not all games utilizing the powerful Unreal 4 Engine. Either way, I wish you all the best in the continued development of this groundbreaking marvel!
Thank you for posting this, it looks awesome & you have my support! 2017 will be great!# I'm looking forward to play Part 2 on iOS and will get it on Nintendo Switch also. It's funny to have Zelda & now your game on a Nintendo console! Good job guys!#
Just great to see developers actually involved with their fans, with that box ticked and controller support, I'll pretty much buy anything!!