Well,. not even the 3 crystal thing,, just one,, it's a toggle.. toggle to turn on auto-capture. Tap to release.. and it automatically re-engages.. So it's not super hectic. but a little snap interaction to release a creature.. Might add an option to dispose on tap as well. It's quite simple and easy to use, which is why I picked it to test in the beta. (aiming for just a few weeks of solid production more)
Hmm I'm liking it... I really love how you can travel into the background! That was a nice (and new) surprise for a game of this nature
thanks,, I'm quite happy I spend some time on that, got a bunch of these mini suprises I'm working on, they're great for narrative moments
Hi i'm working on merging the narrative thread and the gameplay, and any feedback would be great.. be warned, spoilers ahead Campaign 1 shadow chains In the underworld of Oberons court the souls of the recently departed arrive in a desolate world devoid of their former identity and personality. However certain traits and memories remain. These are the chains that bind the soul to the underworld, and define its shape. In the first campaign the player assumes the role of disembodied leader/incarnation of a fresh soul, lost and wandering. Not much makes sense other than that there is conflict and resources, old graveyards and battlefields provide blood which provide sustenance, and the earth itself absorbs and returns a green substance called essence which fortifies any souls abilities. Further on the player recognizes there is a third resource contested, bone. This resource both makes the souls stronger and more solid, but also chains them more firmly to the underworld. The player has two options in the game, the first is following Oberon, a being that communicates to the player and seemingly acts as a guide, but its agenda is unknown for the first Campaign. Conquest and survival seem the immediate shared goal. The chaining of Other souls not to the underworld, but to the will of the player. "All is lost, night is coming. Time for carrion to dream, the dream eternal. Surrender or rise a Shadow" -----------------SPOILER------------- Spoiler There is also a secondary layer to the game, as the game progresses the player will find that there are more coherent souls/shadows in the world, some have gone completely obsessed with consuming the souls of others and growing to grotesque proportions, (the cleaners), others have banded together to create a hyve like consciousness (the mechanicians)allowing them to reason and explore, their goal is to escape the underworld, and surrender their being, their memories and chains to the void. Using this escape mechanism becomes a secondary objective, or primary based on the motivations of the player. Because each soul has strength equal to amount of bone they contain. The more chained and grounded a soul, the stronger it becomes. But those souls who are able to withstand the lure of the bone will grow weaker but less chained to the underworld. Those souls brought to the mechanicians without any bone value will be able to leave their shadow behind and leave the underworld. Besides strengthening a soul, which is eminently useful in survival, the player will find sections of the underworld where a soul might release its bones, and its chains to the underworld. Relinquishing his memories to the void. It is up to the player to become a shepherd or become a tyrant, Do you allow others to escape or yourself to survive. -----------------SPOILER ends------------- Please let me know if this makes sense. The text is just a synopsis,, but any feedback if this makes sense, or sounds like fun(or depressing, would be great.. Any feedback also from someone non-dutch would be great,just for a different cultural perspective..
With the core gameplay playable and ready for the beta, time to liven up the world, and freak it out a bit. Welcome to the Dreamtime
Bit pressed for time, bathtub calls more feedback later. First thought when reading the intro lines: Do you play White Wolf's Wraith? And yes, Wraith when done right is depressing as hell, so good job on that, too. Sounds great, could not find any flaw with it at first glance. Only thing I miss (hello again, Wraith!) is that weak souls get harvested for material, to make all kinds of equipment. But call them "Artificers" or something along the same line. "Mechanicians" sounds to modern to my ears; and does not fit the theme you created for them in this overview. And huh? What see my old and tired eyes? Ready for Beta? Where should I send my Testflight data?
definetly got some inspiration from wraith, we had the full dungeonmaster book at the office, it was preffered toilet reading for most devs, at the time
Had to look that up, so it cannot be too widespread. In all honesty, as a developer I would not even bother with the more widespread Bitcoins. Also, I wouldn't be surprised if Apple does not allow/support cryptocoins.
Apple only allows you to purchase IAPs through itunes/appstore. And so any payment method not offered by apple is not even possible. If you where to offer IAPS with your own payment system you will be dropped from the APP store, it's against their App publishing agreement, you must adhere to, to be able to publish to the appstore.. Offcourse, it's their shop, and you can't sell other stuff than through them, if they would allow this, they would be sabotaging their own income (30% of every app or IAP transaction goes to apple inc. ). This is is why there's so much "crap" on the appstore, and searchability is not very good. (this is a big issue with devs at the moment regarding apple, is your app no longer top 50, it's basically unfindable for the masses) The reason being, it is not in apples favor to focus purely on quality and depth, it is in their favor (in the short term) to have massive amounts of transactions and massive amounts of new apps. And it doesn't matter beyond that, as long as they get 30%. So even if your app has years and years of good revenue for apple, it is of little concern to apple, there's another 1000 apps waiting who will do 7 days of good revenue. So their 30% is always gonna come.. sorry for the rant,, very very hot topic. And something which I hope apple will change, after the app-apocolypse. making sure apps that are superior quality remain findable, instead of focusing on the newest releases..
Lols I know all of that What I'm saying is that you should incorporate dogecoins into like a donation thing. It's more for fun than money but still
Putting on my "Enterprise IT, payment infrastructure" hat: If the big players (not e.g. Visa or AmEx, but the infrastructure companies behind *them*) recognise you, and you have to be PCI-compliant, then you can come knocking on my door. Before that, no need to bother
new dreamtime The longer I looked at the dreamtime the more jarring it became, here's an updated version: This the "in-between" theme you'return to.. You can choose to either unlock a new creature, unlock some resources, or unlock the option to remove bone value from one of your ceatures, (making it weaker but allowing it to escape the underworld eventually).
Much pretty Such wow So amaze Is the point of the game to form a gang, make your original guy weak enough to escape the underworld, and ditch your gang in the underworld...? Cause if it is, then you are teaching a valuable lesson
Well I can't disclose , on screwing apple, perhaps in the near future.. But yes apple is very restrictive, and the ongoing problems with discoverability do not make for a very good launching platform. In that sense your statement is correct, (i will release on iphone, but not launch on it, think I never stated it out loud, but yup)