Noblemen: 1896 (Foursaken Media) - strategy + 3rd person cover based shooter

Discussion in 'Upcoming iOS Games' started by Foursaken_Media, Nov 18, 2016.

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  1. WontonsiPodHelp

    WontonsiPodHelp Well-Known Member

    Nov 2, 2010
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    Looks promising. Hope I get to beta test the game.
     
  2. Albeolupus

    Albeolupus Well-Known Member

    Mar 1, 2014
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    #322 Albeolupus, May 5, 2017
    Last edited: May 5, 2017
    Looking forward to testing my tactical skills in this long awaited work of art.

    Approximately how many different locales/environments will we be fighting in and what kind? (ie. Tundra, desert, mountain, etc.). I imagine this taking us all over the world, whichever world it may be.
     
  3. Sgt. Steakfries

    May 5, 2017
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    What do you mean by Campaign levels? I thought there was going to be a Strategic Overworld or something.
     
  4. Shykeryso

    Shykeryso Active Member

    Apr 17, 2015
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    It will be a strategic overworld, but this overworld will be apart of a series of levels that make up the campaign, and I believe they get more difficult as you progress. They explained that an overworld 'level' or 'map' could consist of a minimum of 3 tiles (one headquarters for each army with a tile of free land sandwiched between them) and a maximum of hundreds of tiles.
     
  5. jekct1212

    jekct1212 Well-Known Member

    Nov 29, 2016
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    If we applied for the beta today, do we have to apply for each upcoming one too?
     
  6. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Let's DO THIS. Best Foursaken release YET!
     
  7. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    There are essentially 3 layers to the game. The outer layer is a map/hub where you progress through campaign missions, play skirmish, upgrade your stuff, etc. Nothing much to it.

    Each campaign mission is then a strategic "overworld" - I use the term overworld bc there is still 1 layer deeper - the ground combat, where stuff is more tactical than strategic. Each overworld map gets progressively bigger as you continue through the campaign, and the enemy gets stronger.

    Each overworld map is a self contained campaign mission, where you organize your armies, use battle cards to change the battle, manage resources, draw supply lines, capture strategic points, set up ambushes, manage army supply, bombard with artillery, etc...

    Re: environments, they include lands such as beach, forest, cities, towns, plains, snow, desert, etc.
     
  8. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    There is only one beta... we've already gotten a ridiculous amount of applications, so we'll likely organize it in "rounds" though, so that we can get fresh eyes if we have to make significant changes. We'll try to allow as many people as we can.
     
  9. Shykeryso

    Shykeryso Active Member

    Apr 17, 2015
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    So what's the final conclusion of the method used to defeat the enemy? Destroy enemy hq? Capture all strategic points/hold these points for a certain # of rounds? Kill all enemy troops until there's none left?
     
  10. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Liberty city
    This looks like it's probably one of the best games of the year , already the most anticipated
     
  11. iJailBreaker

    iJailBreaker Active Member

    Jan 13, 2017
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    I would love to be a part of this beta, I sent PM with my email info.
     
  12. vallah

    vallah Active Member

    Feb 27, 2014
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    Is there any chance that you might bring this game to mac?
     
  13. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Right now, its destroy the enemy HQ. But, as you hold strategic points, you charge up a giant howitzer at your base, which damages the enemy HQ by a lot - so you can basically win by either holding strategic points or outright assaulting the enemy base (or both). We do have other victory conditions built in, but bc of some of the mechanics of the game, I'm not sure if they'll work or not yet - they won't be in beta, at least.
     
  14. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Not quite sure about that yet...
     
  15. Shykeryso

    Shykeryso Active Member

    Apr 17, 2015
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    Just to clarify, the hq is an actual base that you can attack/defend in a battle, right? Sort of like seige mode on H&C2? If so, would this mean that there are also wall units (whether summoned or there by default), or just ground units that protect the hq? Or is it kinda like BF in that the base has little slits that shoot at you?
     
  16. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Not exactly... there are essentially a few types of "combat actions" that can happen... direct, indirect, and siege.

    Direct combat is a normal battle (where you play in 3rd person and fight an enemy army), which happens when 2 armies collide on the map.

    Indirect combat is how artillery attacks at long range - think of a more traditional Advance Wars setup here, where it shows for ex a cannon battery barraging the enemy army, you see casualties, and thats it.

    Siege is when an army attacks a solitary building (ie, a building without an army to defend it) - its similar to indirect combat in that its more of an Advance Wars type sequence showing your army attack the building, with a chance for some buildings to counter attack. In general, a siege can be dangerous for basic infantry when a building has artillery ready to fire.

    However, if you attack a building with a defending army on it you will engage in direct combat, only it will have the building on the battlefield in the background offering supporting fire. If the attacker defeats the enemy army, they will get an opportunity to siege the building afterwards.
     
  17. Shykeryso

    Shykeryso Active Member

    Apr 17, 2015
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    Ahh, ok, I understand perfectly now. So an enemy building acts as a background entity in a battle as well as a strategic point on the map. And the building (in battle) would appear similar to the airship on the first gif of the first page.
     
  18. 0026879

    0026879 Cancelled

    Mar 26, 2016
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    Tested lots of games but I cant wait to test this one :3 Just sent an email :)
     
  19. theonetruejm

    theonetruejm Active Member

    Feb 27, 2014
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    I would love to help take part in the beta!
     
  20. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
    3,734
    41
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    Player 1
    Liberty city
    Have the first rounds of invites been sent?
     

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