Noblemen: 1896 (Foursaken Media) - strategy + 3rd person cover based shooter

Discussion in 'Upcoming iOS Games' started by Foursaken_Media, Nov 18, 2016.

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  1. zdkazz

    zdkazz Well-Known Member

    Jan 27, 2015
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    To Battle! *horn blares in background*
     
  2. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Liberty city
    Just give us a release date​

    lol but really i can't wait
     
  3. Shykeryso

    Shykeryso Active Member

    Apr 17, 2015
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    Fire/ice mages: "We will decimate the enameh!"
     
  4. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Change that, right now! Closest thing you have to a beta for this game rn :D
     
  5. Shykeryso

    Shykeryso Active Member

    Apr 17, 2015
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    So, at this point, can we expect a Q1 release, or is that still uncertain?
     
  6. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Sorry for the lack of replies and updates lately. Will not be launched in Q1 at this point >_< The game has just proved to be quite a bit bigger than we were anticipating... has a lot of moving parts that have to fit nicely together that are taking some time to get things right.
     
  7. senkoujin

    senkoujin Well-Known Member

    Aug 28, 2013
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    Take your time!

    Thank you very much for keeping us posted, please take your time; we will certainly be patient for the quality gaming you guys provide! :)
     
  8. jekct1212

    jekct1212 Well-Known Member

    Nov 29, 2016
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  9. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    I know its been quiet, but hopefully we'll have some a status update soon. Its taken quite some time to iron out the gameplay but I think we're finally on track...

    Hope to have more news soon!
     
  10. jekct1212

    jekct1212 Well-Known Member

    Nov 29, 2016
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    Woooooo!!!!:D
     
  11. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    "Iron out"

    .... was that a subversive steampunk joke?
     
  12. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Haha no... should've been - you're just more clever than I am :p
     
  13. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Oh please, you are too humble!
     
  14. jekct1212

    jekct1212 Well-Known Member

    Nov 29, 2016
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  15. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Have made a TON of changes to the strategic part of the game, which has really been the hold up. Its been more challenging than we thought to be able to merry the elements seamlessly together... but I think we're finally getting there. Honestly there was a point where we almost considered just making it purely combat and getting rid of the strategic part. This game in particular is really pretty massive because it basically has two entire games in one (the FULL strategic part, and the FULL combat part). The challenge has also been to make sure that each mode would be fun enough to stand on its own..

    Anyway, not quite ready to show off the strategic part of the game yet bc we still have the UI to finish up... so, all I can say is: we're getting there! :p

    I hate to have to keep saying "hope to have more soon", but.... hope to have more soon! :p
     
  16. Dailon80

    Dailon80 Well-Known Member

    Nov 10, 2014
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    Program Director/Radio DJ
    Eos
    Keep up the great work and thanks for the update!
     
  17. jekct1212

    jekct1212 Well-Known Member

    Nov 29, 2016
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    Good job for staying determined!!!:D
     
  18. ludka33

    ludka33 Well-Known Member

    Jan 12, 2013
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    Excellent news! I'm sure it'll be well worth the wait!
     
  19. Shykeryso

    Shykeryso Active Member

    Apr 17, 2015
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    That's awesome to hear! And the best part is, no other App Store game has done something like this, or has even come close because those games only have the strategy aspect. With games like risk and world conqueror, you don't get to be apart of the battles up close.
     
  20. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Would love to see a post-mortem dev diary for this after release to see all the changes it went through!
     

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