Hey mates over at Foursaken.So I have this issue on two android smartphones-both Sony products,one of them XA1 Ultra,the other XZ1.Both of them have touch control problems-when I press right on the fire button-it doesn't work but when I press left of it-it works.I don't know why but the same also happens in menus-pressing left of the icon works but pressing right on it-doesn't.Could you have a look at that?
I'm using an iPhone 7. City maps with rain seem to be the main culprit. I've turned the graphics settings down already but as I mentioned earlier the PC gamer in me likes to play things as they are supposed to look and this game does look great on full settings.
Freezing Ever since the most recent update the game has been freezing every few battles while Im shooting and I have to restart the app to get it to work again pls fix.
I had the same issue and then it just randomly stopped happening. Possibly restarting my device or closing all apps in the background helped. Closing all background apps is something I've got into the habit of doing when playing this game.
We've been getting a few scattered reports of this, but haven't seen it ourselves (yet)... do you both have iOS11? At any rate, we're looking into it!
This started for me as well once I upgraded to 11. Appears to be mainly in campaigns, happens a few times a day. Side request - is there any way to disable the flashes (at least on the battle selections)? I cant play it at night even on the lowest settings.
Ive been playing Noblemen for a while now and as a whole I really enjoy it. The only thing I want is more customization for your noblemen- currently you only can switch up the armor and the load out and its weapon (although these have set weapons and perks that cannot change). This or at least make armor more easy to acquire as getting legendary armors is hard and getting one with the stats you want is even more challenging. Also, I find myself never using the standard load out since the switch to video ads to restore a load out. Its just so easy to recover another loadout and the standard one feels underwhelming, especially as it has no perks. But so far this game has been really fun and the updates just keep making it better.
Is there a more reliable base-ending company to order up than artillery battery? I often wind up with too many things other than cannons even after numerous rerolls. Need a Whitmans Whitworths or something like that.
Is there a way to see the rarity besides the background? Many of the armor, heroes, units, etc. are big enough to block out the rarity rank (legendary, epic, rare...) behind them. And the "card" color isn't always easy to see with the smoke effect, so that's not reliable either.
I've usually taken the enemy base down before I save up 30 points for the artillery battery. Between ships, airships, bunkers and the earth shaker cannon I never need it. Then there's fortresses and even infantry units to do damage ready for the cannon to finish it off. I generally take my time with battles though and have taken over the entire map before aiming for the enemy base.
Armory bug So I've sold all my armor except 5 about 3 times now and it keeps just coming back. Not letting me save it sold. I've sold armor before and it's worked but this last week it won't let me at all. Once I close or minimize app and open again all of it is back.
Are all the Officers and Armors name, stats, level predetermined, or is it all randomised? Also, I have the same problem with the guy above, sold armor and officers coming back as soon as I restarted the game.
It's not a matter of need so much as want. I like to finish things off after that first Earthshaker does 50%, and I have usually dominated most of the board at that point, with the opponent sending a single new army to its death each turn. in the past, I've had artillery companies that have, in one barrage, taken the remaining 50% off. That does not seem to work anymore, perhaps because of rising base health and other tweaks made in updates. Now, it usually takes 2 barrages, which does not change things much, but as a matter of style, I'd like to witness what an optimal artillery company can actually do, not what one cannon accompanied by some ghouls and dragoons can do. Plenty of non-artillery companies can do it in two turns too, so that seems silly to me. It's not really a problem with the game, per se, and certainly not some expression of personal struggle with the game, it's just that I would not choose an artillery battery for anything OTHER than destroying a base--it's not really in the RPS cycle--so the option might as well be tailor made for it. Alternately, as I suggested, there could be a high-cost special company that accomplishes the same purpose. Again, it's a want, not a need; I do not often use those special companies in general, but they are fun. 30 points isn't much to save up. Clearly there are a lot of ways to play this game and I'm not requesting tips on how to do so. I've NEVER used the Earthshaker cannon to finish a base off; it yields diminishing returns as the target gets more damaged.
Found a bug where you have to exit the armor/officer screen first in order to "save" the selling. We'll fix that, but for now just make sure to exit to the hub screen before closing the app! Sorry about that.
Who is the voiceover guy? That dude just owns it. I can almost hear the heavy metal guitar chords every time he shouts, "Ready the Earthshaker Cannon!" I want that as a text message alert tone. You know, for times when that one friend or family member calls. #
Haha yeah - he did a really good job putting some emotion into the voices (his name is Sean Crisden); really wanted it to feel like he was yelling out on the battlefield, and I think he hit the mark Fun fact - we initially heard his work in the original Kingdom Rush (they have used him in all their games as well, all the way up to Iron Marines), and have used him in both Heroes and Castles games as well. Not sure But the game is still alive and kicking for sure. We've just recently hit 4.5 million downloads total, and have a huge list of content updates that will be rolling out in the coming months! In fact, coming up in less than 2 weeks there will be the 1st big content update... we'll be extending the main campaign by 15 levels, adding force touch controls (soft touch to aim, hard touch to shoot), the ability to reset your Skirmish rank when the going gets too tough, and a major new support unit/equipment system. You will now be able to customize your hero before each battle with equipment (things like teleporters, shield packs, a static placeable "tesla" shield, ammo, and lots more), as well as all new support class units, which will include a Wright Brothers style war plane that flies around and strafes enemies, a war balloon that drops bombs, and a giant war elephant with heavy mounted cannons In the future, we'd like to keep adding to the campaign, add new modes, hero skins, new units, maybe some special "Tesla Class" hero weapons, and more!