Not what I was hoping for! Disregarding a lot of what already has been said in this thread, I would like to voice my own thoughts after playing part of GoF3 - Manticore. I played the previous games, loved the second installment and spent quite a bit of money on GoF2 to get the full experience, which was my baseline for expectations when it came to GoF3. I will try to keep it tidy and concise and not turn in this into a rant, though some emotions will be involved. What follows is merely my opinion! I played through the tutorial, as everybody is forced to play, which I get! What I didn't get however was the fact that nothing else was accessible. only after the tutorial was I able to check out IAP's and other menus. The fact that this game is F2P and IAP reliant is not something that put me off right away, though I prefer my games premium. What did disappoint me however was the inclusion of some intimidating timers which obviously were there to guide you in the direction of the currencies-store, after being forced to spend some during the tutorial. Mobile gaming has been seeing this trend for a while now and I see big producers apply these tactics to a lot of their products. I had hoped FISHLABS would not turn towards this model, simply because I feel it's an unfriendly model towards loyal fans, unfair being the wrong word. I do get that FISHLABS requires a steady revenue stream though, and this is currently the most effective way to monetize on mobile gaming. Still, disappointed. Money issues put aside, and this for me is the biggest issue with GoF3, what disappointed me the most is that the game doesn't feel anything like its predecessor but more like Alliances! What made the GoF series great for me was the feeling of being able to go wherever you want and do whatever you like, be it trade, fight pirates or rivaling factions, or take up different kinds of missions. All of this could be achieved in a fluid manner, through, what to me was, one of the better interfaces in mobile gaming. This is all gone in GoF3, and it is the reason I will not be playing the latest installment in the series, it feeling like an Arena-picker to me. It is simply not the type of game I like and certainly not what I was expecting from a numbered(!!!) GoF title. I want to round off with saying that it looks and sounds exceptional for what it is, and it most certainly will be worth playing if you are into this type of game. Fishlabs does know how to produce a good game, they just lost touch with part of the fanbase the franchise is built on. I wish them luck! Edit: Wanted to acknowledge producers need to innovate. I personally feel that this was maybe not the right course for a sequel in the series. Nothing to do with the F2P and IAP decisions, merely gameplay.
Fish labs should be seeing a common theme between all the "Rants" I've now been reading on the forums, this tbread, there website forums, and App Store reviews.....and there just getting roasted hard, it's laughably sad really I mean they are just really really getting roasted. I dare say 100% of players are unhappy I haven't seen any people that truly love and support the game for what it is. It's just soooo bad. I think they expected a lot of new customers. Well, sorry to say but as of now. All of your customers are 95% players of GOF2, 95% old fans, vets, and originals. There the ones that are going to see the product first and review it. And there absolutely roasting it. Someone who has only had a apple product for 2 years might think this game is freaking awesome. And I think that's what they were going for, all the new people that were oblivious to there work in the past. But it just didn't work out like that. All the returning players are the originals and there roasting it. This is going to shy the new players away.
You might be right, but didn't the team/company change quite a bit post-GoF2? Not excusing this failed attempt of a GoF game, but innovation and a changing market may have a lot to do with their design choices as well. I'm gonna repeat myself and say that this shouldn't have been a numbered title, as has been suggested before. It's just too different! It's probably a good in game in its own right, just not the GoF title a lot of people were anticipating, me included. Like you said, new players might well like it for what it is!
Again, they were shooting for new players to enjoy it but jt didn't work because only vets of the series returned for the soft launched and roasted jt. All new players are going to see all the rants and dissapontmwnt this was to people. This is going to shy and keep new people away from Downloading and enjoying it. This is what happens when you try to hide the developmental direction. People were anticipating a GOF3 proper GOF2 premium title. But they were discreet and made this junk, they could've done way better if it wasn't attached with a number as its been said.
Don't get me wrong I can certainly relate with what you were trying to say and agree with the general view that in terms of gameplay Galaxy on Fire 3 is incredibly poor. As I explained in previous posts, I don't think this game is Galaxy on Fire at all. It may please a different kind of player but personally I'm not really interested in Farmville in space.
"FarmVille in space" haha so savage but so true. This direction is going to fail. The only way to save themselves is a lot of content and changes updates. Not a few bug fixes every 6 months. I wish there were more meaningful IAP by this game is literally FarmVille is space. And it makes since if you think about. There marketing designs are so similar. All that's radically different is one you fly space ships and the other you farm crops. You both have a hub of things to do, timers to wait, Currency IAP, skip time currency, upgrading takes so much time...there so similar I don't know how Tobi couldn't see it.
I agree with you, this is gonna bite them big time, the reviews so far are nothing to brag about. I wish they were though. FISHLABS brought us the games we love, and without trying to sound naive, they might well do that again in the future if they can survive this debacle. They just might though, a lot of people don't mind this type of game with a similar monetisation-scheme. If enough new players take the plunge it could work for them, and here I agree with you that that is probably what they are hoping to achieve.
Why can't we fire two weapons at once? In gof2 we could have up to 4. Weren't we promised to fly some big ships in gof3???
Who knows man, we were promised things that u haven't even noticed yet. This is different than what was originally announced.....it's sad....
It's OK. Drifter by Celsius Game Studios is due out this year (or next year, or the year after that, or the year after that...) But GoF3? What a shame. Count me out.
Yeah just avoid it, drifter is a premium game. Can't wait for jt! It's been in development for so long I can't wait any more!
He means that if this game was like GoF 2 where there was no need to have constant internet connection and it had DLC IAPS,he would spend his money on the DLCs.
About IAP, and Internet Requirements I haven't played the game yet. I'm getting all my info from early reports and forums, so buyer-beware... I played all the originals (GoF and GoF 2, along with all the DLC) when they were released and loved them. I have really REALLY been looking forward to 'Manicore'. By all accounts, the internet requirement is a real downer. Here's why it's necessary for the games monetization model... If you've ever played "Candy Crush", or "Fallout Shelter", you may know that you can defeat the pay incentive by setting your apple devices system clock forward. Playing Candy Crush and you use up all your hearts? Set your clock ahead one day, and the game thinks you you have three more hearts coming... Playing Fallout Shelter and need some lunch boxes? Don't pay for them with real cash, just set your system clock ahead one week and collect your free weekly lunch box. Set it ahead another week and get another lunchbox. Rinse and repeat nonstop for about twenty minutes and you can get 50-60 lunch boxes. Don't want to wait three days for you dwellers to explore the wastes, and one and a half days for them to get back? You got it - send 'em out and set your clock ahead three days. You get the idea? Now, with games like Alliance (yuck), and Game of War, you're waiting on the SERVERS clock. Play with you devices system clock all you want. It has NO effect on the 48 hour upgrade your waiting for. Just pay the money if you want it done faster. So there you have it... The Internet connect is required, if for no other reason, to make you chose - Pay or wait. As a rule, I refuse to play games that have any kind of "premium currency". If the listed IAPs on the App Store say 'bag of gems', 'box of doubloons', 'sack of crystals' or any such other non-sense, I stear clear... Period. I don't mind paying a premium for 'chapter two', or 'permanent 2X experience' or other such ONE TIME PURCHASES. But I can't abide by a game that is nothing short of RENTED.