Universal [NL Soft Launch] Galaxy on Fire 3 - Manticore (by FISHLABS)

Discussion in 'iPhone and iPad Games' started by Pony, Jun 29, 2016.

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  1. jn2002dk

    jn2002dk Well-Known Member

    May 22, 2009
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    This is a joke right?

    You've been exceedingly unreasonable in your attacks on this game throughout this thread and Tobi deserves a medal for putting up with your crap for so long

    And now you're going to act all hurt because he told you to stop comparing apples to oranges? Honestly, someone should have told you to shut up many pages ago

    You certainly take the prize as the most entitled poster i have come across here on Toucharcade

    Now here is a free tip (no gems or IAPs required to get it) for handling future situations where a game might not meet your expectations

    Move on

    It's that simple

    Developers don't owe you anything and you don't owe them anything so if you download a free game you dislike, delete it and find another game to play instead
     
  2. jn2002dk

    jn2002dk Well-Known Member

    May 22, 2009
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    Whiteknighting is something those self loathing male 3rd wave feminists do. It is completely irrelevant in this case

    Also, it's not generalising to call someone entitled when they're acting entitled

    Perhaps you should work on your reading comprehension instead of making failed smart ass comments here?

    Just a thought
     
  3. Claud

    Claud Well-Known Member

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    Troll achievement unlocked. [emoji23]
     
  4. jn2002dk

    jn2002dk Well-Known Member

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  5. Claud

    Claud Well-Known Member

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    Keep trying. :)
     
  6. Boardumb

    Boardumb Administrator
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    I know this thread has already devolved into a massive shit show, but let's stop with the pissing contest, guys.
     
  7. farmboy74

    farmboy74 Well-Known Member

    Aug 26, 2011
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    Personally I don't have a lot of experience with free to play except for Dead Trigger 2, Pac Man 256 and Skyforce Reloaded. First of all I think Fishlabs might be better to drop the 3 from the title and just call it GOF: Manticore?
    Secondly with regards to the freemium titles I have already mentioned above does this have a coin / money doubler? and does anyone who has played the soft launch version think that if it doesn't would the game benefit from this?
     
  8. Gunther4C

    Gunther4C Well-Known Member

    Oct 20, 2013
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    I have never said anything over the top or unreasonable or out of line. In fact, I've apologized if I've offended anyone AND warned what I say will come off as harsh and rude. I don't what your trying to say, but please show me wher rice been out of line so I can stand for what I said and apologize if it was rediculous what I said. Or at least own up to it. All my opinions are my own and I darn right expressed them. Please, don't take offense to this but back up your response.
     
  9. Gunther4C

    Gunther4C Well-Known Member

    Oct 20, 2013
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    Besides, we're not the only ones complaining. Many people where are in this thread, others on other threads, there forums, the games AppStore reviews. Literally hundreds of people roasting this game.
     
  10. Saucepolicy

    Saucepolicy Well-Known Member
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    Crispy ex-game developer


    Unfortunately your suggestion doesn't mesh with how AppStore economy operates; it's a classic mistake. I can say this having watch the actual metrics on mobile games I've worked on for larger publishers.

    Mixing premium IAP in a F2P game is a recipe for disaster. Here's the TL;DR : there aren't enough premium players left to make it a viable strategy unless a studio has other irons in the fire. It wouldn't surprise me if Manticore is meant to both raise awareness of the brand for players who would never drop money on a premium game, and to help offset a potential money pit if GoF3 doesn't get the downloads necessary to break even.

    As a F2P game, you're lucky to get 3%+ conversion, that is, people who are willing to spend at all. Give them the option of a one-time purchase and sure, most will jump at it then never spend again. The flip side is that you won't convert enough free users with that purchase to make up the revenue difference. And as I'm fond of saying, game development isn't a charity.

    I know that people are happy to point out their like-minded compatriots on these forums and others as proof that if developers would just switch back to premium, you'd all buy their games. It's an illusion fed by this echo chamber, because you are a inconsequential minority of mobile gamers considering how much games cost to develop. Developers who cater to you also adjust their scope and financial expectations accordingly, or draft off of a popular IP (see Grumpyface Games, Telltale, etc).

    Sorry to be a downer. Wishing for a return to the good ol' days won't make it so in the "Age of Free", where there are more games and media begging for our attention than we could ever consume.
     
  11. dunhila

    dunhila Well-Known Member

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    You know what is interesting-a lot of people in this thread called me up for making unreal points and stating them as fact which quite frankly is weird.I never actually stated anything as fact,most of what I said is assumption and a fair one to be honest.

    Let's review what I said:
    1.Downsizing Fishlabs Studio to maximize profits.How is this not true exactly?If you have to pay less people in the first place,for instance 40 people over 90.Most game developer jobs are paid quite well even here in my own country companies like Ubisoft have branches where salaries would amaze you.If you paid less people,you would have a lot more freedom with you budget to begin with.Also-when I was talking about Fishlabs not being able to pay 90 people to work on their projects,I was right too and let me explain why-Even if all 90 people were not working right now on something,you would still have to pay them,there is no contract in the world that states that once you got the job there might be times where your employer would not pay you because there is no work for you,that is FACT.So in this case Fishlabs just can't afford to keep 90 people on the payroll because let us review-they haven't pushed out anything on the Appstore(or Google Play) to make them revenue in the past couple of years(Tobi mentioned they have live apps after joining Koch Media but which ones?When I asked him,he didn't asnwer).Now comes the time when we will be forced to live with 4 currencies in GOF3 because those 90 people which are a lot-HAVE TO BE PAID one way or another.You honestly believe Koch Media would pay these peoples salaries for years without at some point wanting back their money?Wake up,they will milk GOF3 dry because of this.The F2P model might not have been implemented because of Koch Media but the way it has been certainly has a lot to do with the publisher/owner(cause DeepSilver is owned by Koch Media and the studio is DeepSilverFishlabs).Why is no one else asking about the many other projects Fishlabs is working on right now?Aren't you a little bit surprised that a company who filled for bankrupcy in 2013 because of LACK OF FUNDS(ANOTHER FACT,go challenge me on this one),in 2016 is working on multiple project?With what money exactly?The money that comes from Koch Media and just like any other investment-Koch Media would like their money back at some point,this is also a simple fact(challenge me on this one too please! :) ).

    Let's face another thing though-are there many preemium games on the Appstore?Actually there are.Believe it or not there are developers out there who keep this business model,that should mean it is working out for them.About Monster Hunter Freedom Unite-some of us would argue that after doing market research-there might not be a lot of people willing to pay 15 euro for a 5-6 year old game that hasn't changed much(some graphical upgrade and controller support for IOS),no matter if that game is well known and tested.Also a lot of people probably purchased it on Day One without being sure how the game would run on their device(also a lot of people don't like Capcom as a publisher nowadays).Pushing a game out to the market is always a risk and you never know what will happen or how exactly a consumer would react.Let us also not forget that Monster Hunter Freedom Unite was also not an active app for a while(because of iOS9 incompatibility) yet if you look at the thread here on the forums for the game,people right now are very happy to be playing the game again(cause it is quite enjoyable) and they forgot rather quickly how much they despise Capcom for their inability for fix MHFU.The point of all this is that if you make a good game that deserves the money-people would pay for it :) All of these people were preemium users who didn't have a problem with spending over 10 euro on a mobile game but again the game is A MASTERPIECE.All of these devs complaining about the appstore changes over the years is because usually their games aren't as well received as they would hope and that happens.

    About all of my negativity on this thread-most of it apart from 2 comments wasn't over the top at all.I am quite civil and open to discussion but I also see when I am being lied to and I do not like it.Also there are a couple of users here who just repost my comment for no reason other than to add lines like "citation needed",that is quite the valuable input to the discussion. :)
     
  12. Boardumb

    Boardumb Administrator
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    You say how you haven't presented anything as "facts" yet, and then you immediately go on to summarize all your original claims and call them facts. This is mind-blowing.



    Just please stop posting in this thread. You're only digging yourself deeper and deeper. Your comments add nothing to the conversation (I use the word "conversation" very loosely) and you still have yet to cite anything supporting any of the crazy stuff you've claimed already, instead just hand-waving it away.

    It's old now. Please do not post in this thread anymore.
     
  13. dunhila

    dunhila Well-Known Member

    May 6, 2016
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    #253 dunhila, Jul 5, 2016
    Last edited: Jul 5, 2016
    My comments added a lot to the conversation,that is why it keep going with more people than it did 3-4 pages ago.You just don't bother reading and defend the developer without pointing out where exactly I am wrong.


    What to cite?Toby's own words?He said that Fishlabs is working on multiple projects,he said that the company filled for bankrupcy in 2013,he said that MHFU is doing as good only because of it being a tried and tested game.I am responding to his own words,I don't know what you want me to cite exactly.


    Do you honestly believe that as an investor Koch Media wouldn't want the money it invested to find its way back?Do you really need more discussion on this matter?!If you invested in something wouldn't you expect it to make you a profit?Why do I even have to explain this,this is simple general knowledge.

    I have no problem to stop posting here if you prove me wrong on anything I have said not just repeat-you are wrong,stop posting.

    ALSO AGAIN-THEY ARE NOT FACTS BUT ASSUMPTIONS,LOGICAL ONES.READ WHAT I HAVE WRITTEN.THE ONLY FACTS ARE THOSE PRESENTED BY TOBY HIMSELF.
     
  14. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
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    I think this is a little different than others because of how fond many are of the original Galaxy on Fire games.

    But some of the posts have gotten out of hand.

    I've just resigned myself to the fact that we aren't going to get a game like GoF2 (at least from Fishlabs -- we'll see how Drifter turns out). So not much else to say but disappointment.

    It's not F2P I'm unhappy about. It's the type of game I won't be getting.
     
  15. Gunther4C

    Gunther4C Well-Known Member

    Oct 20, 2013
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    This thread man lol #
     
  16. Boardumb

    Boardumb Administrator
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    pleasegoaway
     
  17. Boardumb

    Boardumb Administrator
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    You could start with all the statements you made that Nullzone already laid out for you here and here.


    I never said anything close to this. I think part of your problem (besides just assuming shit and stating it as fact) is that you like to put words in peoples' mouths.

    I don't have to prove anything. You can either stop posting in this thread like I asked, or not be a part of this forum anymore.
     
  18. senkoujin

    senkoujin Well-Known Member

    Aug 28, 2013
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    Ahh, the good ole days....

    Thank you for your explanation, Saucepolicy. I really do miss the good ole days...I thought it'd be a useful strategy to mix in the ENABLE OFFLINE PLAY In-App Purchase with the other regular ones. I thought that buying this IAP would only serve as a great convenience for when people want to enjoy the game without the online restriction, and as they continue to play, they would buy the premium currency when the game's timers and such encumbers their patience. Perhaps $4.99 is too high a price? In some cases, when people make such a "large" investment, they'd stick with it.....but according to your response, it seems that they'd lose all interest in paying for the other IAPs after that one-time purchase; if this is true, then the one-time "Coin Doubler" IAPs that many F2P games have would have suffered the same fate as this one.
     
  19. Gunther4C

    Gunther4C Well-Known Member

    Oct 20, 2013
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    Dunhila, I know we feel very similar about GOF:Manticore. But you do need to chill out, your making strong direct statements to one of the employees of Fishlabs himself. Of anyone here, he knows how jt is best.
     
  20. WjndWalk3r

    WjndWalk3r Well-Known Member

    Apr 22, 2015
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    It's clearly that, they will not doing much anything to make this game become GoF original alike anyway. So if you are an hardcore fan, stay with GoF2 and waiting for Everspace. If still you wanna try this, better think is an whole new game not GoF, not sequel of anything. Walls of text will not change the reality. And with DeepSilver Fishlab, they already have Sacred Legends (an quite interesting game) so probably they will not dead with this GoF3. But I think they already learned that they will pay a great price if they dare to ignore the fanbase and making something new to attract new fan.
     

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