iPad Ninjatown: Trees of Doom! - by Venan

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, May 6, 2010.

  1. writingsama

    writingsama Well-Known Member

    Dec 4, 2008
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    no...when you get better you do the first 500m in what seems like under a minute. it's fun. the better you are the faster you go. it's a little boring at FIRST...


    QUESTION: in the awards it says "TRIGGER 20 fireballs in a game"...OK...so you trigger the fireballs...then how do I *not* trigger them!? past 1k the game starts throwing fireballs, weird light creatures, different obstacles etc. at you all at once...my 5-time record is around ~1100. no fireballs would be great.
     
  2. RovioMobile

    RovioMobile Well-Known Member

    Apr 22, 2009
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    Marketing Manager
    Helsinki Finland
    I agree 100%. Always get to 1200ish and then die because I'm doing everything at the same pace as the first 1000. I've put in 5 hours and my top height is 1732

    For me this game would be 5 stars if it had checkpoints and if the music wasn't so buggy. The music only ever stays on for the first five minutes and then it goes silent :(
     
  3. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    Vancouver, BC
    #144 Mew2468, Jun 4, 2010
    Last edited: Jun 4, 2010
    Just as a rumour . . .

    And I personally don't like the idea of checkpoints . . . Doodle Jump doesn't have checkpoints and it doesn't feel tedious. The game is about not getting impatient at the beginning.
     
  4. arglactable

    arglactable Well-Known Member

    Jun 3, 2010
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    This game is great. And yeah, checkpoints are a terrible idea. It just goes against the entire point of the game.
     
  5. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    to die
    where rice paddies grow...
  6. ataloss

    ataloss Well-Known Member

    wow... :D I wonder what's next :confused:
     
  7. ataloss

    ataloss Well-Known Member

    v1.1.0 is out!

    ...and guess what? It saves on exit! Woo~hoo!!! :D
     
  8. unbrokenchain33

    unbrokenchain33 Well-Known Member

    Feb 22, 2010
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    so once you get to 1,000, you will always start there if you want? Ha people are gonna get some huge scores now
     
  9. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Yeah I dislike that too, it should only be used once or twice then you would have to get to 1000 regularly again...
     
  10. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    YESSSSSSSS downloading immediately!
     
  11. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    Government Official.
    Swansea, UK
    Hahaha @ us getting exactly what I said might benefit the game, in the new update.
     
  12. runformoney1110

    runformoney1110 Well-Known Member

    May 6, 2010
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    Graphic designer
    In your closet
  13. unbrokenchain33

    unbrokenchain33 Well-Known Member

    Feb 22, 2010
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    I agree. I think getting to 1,000 should only let you go back there a few times. But everytime? That makes it wayyy too easy.
     
  14. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
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    College student, studying English/Japanese lit.
    #155 TheSporkWithin, Jun 6, 2010
    Last edited: Jun 6, 2010
    I wonder if the people complaining about how easy this will make it have ever been past 1500 or so... Once you get close to 2k meters the challenge ratchets up a lot, and being able to skip over the incredibly easy and tedious (by comparison) first 1000 meters will make the game much more compelling for those who want that challenge.

    EDIT: TLDR - This doesn't make it easier, just less tedious for those who regularly make it to high altitudes.

    EDITx2: I just realized that this sounds pretty elitist. I really don't mean it this way. Ninjatown has a very nice difficulty curve, and as you become accustomed to it you progress further and further, to the point where what you once thought was quite tricky suddenly seems fairly mundane. I don't mean to sneer at the people who haven't made it past the first night in the tree, I'm just pointing out that if you regularly make it fairly high up the tree, the first 1000 meters feel absurdly easy by comparison.
     
  15. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
    3,436
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    where rice paddies grow...
    aWESOMe y didn't I see this update before :D
     
  16. zztfox

    zztfox Well-Known Member

    Oct 15, 2008
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    The including of Anti-Ninja does not hint at a release of Ninja Town TD (the DS one) does it? :)
     
  17. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
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    Freelance Entertainment Analyst
    Orlando, FL
    +1

    People are complaining about how easy the bomb will make things... but the difficulty of the first 1000m is way lower than what it used to be. Before the update I could rarely break 600m now I get to 1000m easily.

    I don't HAVE to use the bomb but when I want a challenge it's there to get me to the harder sections. It's a great feature because new elements like Night and Volcano explosions are added once you get that high. If I had to do the easy distance every single time I wouldn't enjoy the game nearly as much.
     
  18. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
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    Steelworker/Welder
    Indiana, USA
    I just haven't liked this game much. I think Venan are great and I love Space Miner. I'm d/l the update and hopefully it will spur me into playing more.
     
  19. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    Government Official.
    Swansea, UK
    1. This game is much more playable now I don't have to play the tedious first 1000m over and over.
    2. The orange outfit owns.
     

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