Hello, Im Jason Stark from Disparity Games. Were a tiny family business consisting of me, my wife Nicole and our 17-year-old daughter Raven. Weve been working on Ninja Pizza Girl for the last two years and wed love to know what you think. Its a side-scrolling platform game about bullying, self-esteem and pizza-delivering ninjas! Official blurb - Ninja Pizza Girl is a fast-paced platform game about speed and flow, about big jumps and giant drops and yelling out Woohoo! Its a game of freedom and fun for speed runners and platformer newcomers alike. Its also a game about Gemma,a sixteen-year-old girl trying to keep her dreams alive in face of the most merciless enemies known to any teenage girl other teenagers. Were releasing it on a ton of platforms but the lead platform is iOS. It uses on-screen virtual controls but weve kept it to 4 buttons. We were inspired by the control system of Mikey Shorts and designed the gameplay around that. The gameplay is similar to the iOS Mirrors Edge but with a more platformy vibe and a way greater focus on theme and story. Well be showing off a playable demo at PAXaus if anyones going. If youd like to experience how it plays right now you can grab the PC demo here. Apart from the controls its identical to the mobile. And if there's any other social media places that you think we should be, let me know! The feedback we've gotten so far has been really helpful so comments are really appreciated. Thanks guys.
The game looks great. It's different with other running game. Hope that I'll be a beta tester of the game if I can.
We're actually in the middle of a Kickstarter campaign. After a really strong start thanks to some favourable press, things have slowed down and the nerves are starting to ramp up. To our complete surprise Rhianna Pratchett (writer of Mirror's Edge and the latest Tomb Raider) has become involved! She's been looking over our script and offering story advice as well as talking us up on Twitter. Despite this the KS is still pretty sluggish. If anyone has experience running a Kickstarter (this is our first) we'd love to hear some suggestions for the last week. Any advice / criticism would be much appreciated.
I was just checking your Kickstarter Jason. I hope you guys make it, there is a certainly lot of support already and your game absolutely deserves it - it looks great. Big thumbs up to you guys too for being able to work as a family on this!
I just wanted to back you but it's all over. Totally missed it, pity. But you reached your goal and i'm looking forward to buy it next year. Edit: standing in line for testing
Ok so I don't know if the music will actually be in the game as you're traversing the stages but I think it would be very cool if it was. This game looks very well put together and I for one will be looking forward to it. If I can't test it I'll BOLO for it in the beginning of the year. Great job on reaching your goals as well!!
Post Kickstarter thought and thanks $38,694 - 110% funded - 1,404 amazing people to thank Thanks for all the well-wishes. Even if you didn't back us just hearing the words of support and encouragement really mean a lot. Looks like queue is forming for beta testing. Awesome! To everyone who's ever run a Kickstarter campaign - major props to you. This stuff is HARD. To anyone thinking of running a Kickstarter campaign our advice is - prepare well, be honest and go for it! It's an experience like no other. The connections you make with people will last a lifetime. Also, if you're ever considering doing a 24 hour live-stream and you're a two-person family team - DON'T! I'd recommend breaking it up into a few 2-3 hour stream sessions which allows you to recuperate and prepare for the next. Live-streaming is awesome though, it's a great way to personally connect with supporters. We're strongly considering doing live-streams as a regular part of our development, just not for 24 hours at a time! For everyone interested in beta testing, we're giving alpha access to all of our backers that grabbed a copy of the game. They'll also have access to the backer-only section of our forums and their feedback will be an integral part of Ninja Pizza Girl's ongoing development. If you'd like to be part of that we have a link to our Paypal shop on the Kickstarter page. Anyone grabbing a copy of Ninja Pizza Girl will get alpha access and we have T-shirts! We should be sending out the first builds in the next week or so. If you'd prefer to wait, that's okay. We'll be shouting out for beta testers in about 5 months.
woop.. can't wait for this! As it's a PS4/Xbone game.. can we expect MFi controller support too? And if it has controller support... will it land on Apple TV as well? (as you don't have to support the Siri remote any more! )
Good questions! It's exactly this sort of thing that we're looking at right now. Are there a lot of MFi controllers out there? How much value are we adding to the game by supporting it and perhaps the most important question of all - can I use this as an excuse to buy an Apple TV?
We have a release date!!!!!!! Waaaaaaay back in 2012 I held my iPhone 3GS in my hands while playing the newly released game "Mikey Shorts". I was pretty darn impressed with it. That little game proved that you could make a fast, playable platform game on a tiny mobile screen with controls that really worked. Armed with this knowledge we started production on our next project - a quirky platformer loosely based on the misadventures of our eldest daughter during her pizza delivery days. We called the game "Ninja Pizza Girl". A lot of stuff happened. Now, 5 years, 1 Kickstarter, 6 platforms and about a billion conventions later we are finally bringing our game to the platform it was originally intended for. Ninja Pizza Girl releases on the App Store on the 27th April, 2017. I really hope you all like it.