Well, that really might've been it! After an uninstall and reinstall, I'm getting an average of 25fps with my desired filters and starting settings. Crazy! You can definitely add me to the Testflight, especially since I've got different iOS's than you and a couple different devices. Anything I can do to help! Thanks for working through it with me. It really might have been my old save running version 1 trying to play in version 2.
I am SOOOOOOO relieved to hear this Thanks so much for testing this out Curtis, and for the feedback - it really helped. I'm going to look into this because i know the game data is persistent when you upgrade. If it happens again to someone i am also thinking doing a OPTIONS > SETTINGS > RESET > RESET GAME might achieve the same thing since it erases game data. I'll add your email to testflght. I don't upload often but when i do youll get an email - just follow the instructions and youll be able to download a beta of the game. Im working on quests and it is going relatively fast so it would be good to get some of the early quests in front of people for feedback.
Quests This is the first couple of minutes from the upcoming version 3 of the game that includes - finally - quests It's a story about friendship and sacrifice, and it has a non-violent nature based focus. Here we meet Giska, a young girl living in the remote BrightRidge Inn, as she prepares the Inn for a special visitor. Please excuse the horrible audio - it was captured with the mike. https://www.youtube.com/watch?v=fYxfCBTccmE&feature=youtu.be
Thanks, and yes I have an expanded "brightRidge suite" of music that i think really sets the scene. The quests are coming faster than expected so far and im really happy with the quest engine i built. it allows me to easily create dialogue, directions and text for the story. It's beginning to look like the finished product i had envisioned when i began this journey I know Im the one building this, but sometimes i feel like a newbie player myself - its like im building something that i explore too, once i press play it is great to see the story and world come to life. The Bleech Filter is great for forests - its light on high + shadows on darkest + noon + ambient at 1.0 - it makes these really bright highlights and dark dark shadows that look great when youre in a forest under a canopy of trees. There is a new forest as well, where the treants march - although something tells me that forest won't be around for long....
Thanks! So far so good. Im really happy with the quest structure. You can see ive built each quest s an object, with an artificial intelligence that handles a lot of the stuff in the quest like dialogue and placing items for me. I can easily turn a quest on and off and reorder them if needed Ive finished the first 3 quests in just 2 days, and as i build each one i create more components that can be used to build later quests. For example, when we meet young Rando he is arriving in BrightRidge on a carriage pulled by a Baedle. i built is so you can jump on and off the carriage at will, and that opens up possibilities for other quests in the future. But i am keeping the number of quests to a minimum, but this engine will be good if im lucky enough to get the opportunity to make the sequel to BrightRidge that i have planned. You'll also be able to play as either Giska or Rando, and they will spend a lot pf time together. im trying to build the relationship between them so that the player will feel it. I also built a system im calling FlexQuest. I had to figure out a way to tell a linear story in an open world without killing myself building a ton or proprietary sub systems. So i have been careful as i build to account for players doing who knows what. Jump off the carriage that brings you to brightridge inn and the quest continues, you can show up there on foot if you want to but it wont break things. In general it means the quests are always kind of there in the background, for you to take, anytime, or not. If you want to just explore then just head off to the hills and you can do that Im going the non violent route for the most part. At first i was like "this is impossible" but then i was watching the last guardian trailer which i watch a lot, and i realized this trailer is so interesting and exciting and there isnt a drop of violence in it - violence is nit the only way to generate thrills. I think it has its place in games and movies and books for sure, and im not ruling it out in a future game (for example if i get to show everyone the smoke-choked corrupt northern city of Ookstergot) but i was thinking, people dream about thrilling things all the time, and for most people it is not the idea of shooting someone that we aspire to. We want to skydive, and scuba dive, and travel, and shop, and compete and play sports, and look good, and have families and friendships - so when i look at life again there is really an unlimited number of non violent thrills to choose from
Thanks Dankrio they are tricky to make at times. I dont want to feel like im trying to squeeze non violent moments for their own sake, it would feel unnatural. But I think ive found a thrilling story that has action without death (for the most part). Not that there is anything innately wrong with violence in games, but its definitely been a fun challenge to try to think outside the violent box because it's so easy, like fast food, and can provides immediate thrills.
That new screenshot looks absolutely gorgeous, best one in a big bunch of already great ones to date You really should add it to the screenshots in the Appstore. I guess you didn't make a video of it that you could use as well? Oh, and before I forget: When you have time, can you tell me where Nulzon the Historian would enter the Brightridge map? I am bloody busy currently, but still want to do a writeup of him investigating some of the things in the area.
Thank you Once im finished the quests ill make a new trailer for the game, and new screenshots to reflect the update. There's quite a few setpieces (that lightning is from The Storm quest) and its one of my favorite scenes in the game. The historian would either enter from the grand gate with the two soldier statues and the bridge that says road to bresk (thats in the south) or arrive by boat from the open coast near the windmill. Actually just east of the bridge from bresk behind one of the crevasses is the body of Nikemus Noos, another historian. His body lies under a tree hidden among the rocks, and for the really explorer types you can also find a drowned body in a nearby underwater crevasse. (poor fellows slipped trying to cross the rocks instead of the bridge)
Yeah, its her trusty wrench which you get very near the beginning of the quests - Giska is great at getting things done around the inn, and she will be joined by Rando, a new guest at the inn. Who you play as (rando or giska) will be up to you
Thanks - i had to google him, and yeah i can totally see it With her it's just lightning storm in the background, but im not ruling out some spell like powers (crackling lightning?) in update 4 after the quests (and update 4 is my final planned update) I dont watch the flash, but its one of those shows where just hearing second hand about it, it sounds like there are some pretty crazy story lines going on, and the fans are loving it
Thanks for the info, Proto! Coming in from the Road to Bresk sounds good, then he can pay a visit to Nikemus' body/grave. And find the poor drowned sod while investigating the changes to the coastline. Now I just need a lot of free time to sit down and actually write the stuff