Can't wait to find out how we'll be able to put it out...? Looking at the pic, I've got this sense of urgency to do so!
BrightRidge HD version 2.0 is available now https://itunes.apple.com/us/app/nimian-legends-brightridge/id1021026309?ls=1&mt=8 NEW First person view option (thank you Gingerpanderbearfreakguy) More detailed terrain with realistic erosion and undulation Interactive Map Orange Puffids - poisonous bulbous weeds can be cleared out with a hit Global fog on by default - Global fog and Distace fog density can be independently set Upgraded Road system to allow more flexible world design Forest paths Inn Architecture - the front stairwell New “Alien” Terrapin Tower in preparation for storyline Forest Veranda Arrow size UI option (for quests in v3) Improved combat animation - Make hit pause momentarily with Particle flash New Puddle system for more flexible puddles added terrain quality settings in options Fairy Circles Hammer for boy, wrench for girl added eagle spirit view Added FXAA3 Antialiasing in effect options Brightridge Flag New tree species - Empyrial Dashwood FIXED and IMPROVED Bloom filter causing bright white highlights Map moved to main options Hero starts embedded in ground Bow and arrow / first person view too low Touchpad doesn’t resize with resolution change Global fog moved to ATMOSPHERE options beside distance fog Separate global fog settings per time of day collision in water columns (thanks youtube viewers) Change to version 2, v3, v4 simplify moved touchpad option into camera options Faster deer and fox shapechanges collider on chandelier volumes dont affect rain and some sounds removed joystick in spirit view moved fast travel to map Fixed broken animal swimming shapechnge animal sticks animation on exiting viewdot - sometimes deer shape doesn’t switch to idle from run or walk Code, content and memory optimization
Working on BrightRidge HD version 3 - Quests! Work on BrightRidge HD version 3 is already coming along nicely. Here an Empyrial Guard patrols the road to BrightRidge Inn. They won't bother you as long as you behave. Cross them though and you'll get a thumping. The quests don't focus on violence, but i've made sure the option is there to maintain the reality that it is a part of life. If you choose to hunt animals or fight people you're free to, but there are consequences
Thanks for letting me know, and I'm sorry to hear that. Do you mean you get as far as being able to walk around for a few seconds before it crashes, or does it crash before the hero loads up? You're running an iPad Air on iOS 9.3 right? Did you try holding the device with the home button on the right? i cant remember but i think in newer ios there's a unity bug that causes it to crash when you start a game upside down. Aside from that it should be fine on iPad Air.. maybe try restarting your ipad/closing other apps? Ill take a look and see if there's any iPad Air specific code i may have busted in the update. and if it does eventually start for you please let me know.
No crashes on my iPhone 6s with latest iOS. But still some graphics glitch (see the tree root on top right) No MFi support and still cannot look up to the beautiful sky. Otherwise, still one of the best roaming game on the platform
New update I like the new update. The new map is awesome. I do see more graphical glitches though. A lot of white areas. iPad Air. 128gb. Lates iOS.
Thank you currymutton! Mifi support will either be in the quest update v3 or version 4 which is a final polish pass. Did you try the new first person view? You can look up higher than you can in third person, but you still cant look straight up. that's mostly because i am having a trouble with gimbal lock, once you look at too steep an angle the camera can rotate into these crazy positions (you thought you see glitches now you should see how it looks when this happens But as i keep working on it and the pressure goes down it usually gives me time to look at these things more closely, so im glad you mention it because it helps direct me to things people enjoy and want to see. for example the new map came out of that because i didnt realize people wanted something more comprehensive until so many people told me.
Right now it's just sandbox exploration, but this is version 2 which i released yesterday. Right now i am working on version 3 which adds in a storyline (about friendship and sacrifice). I have some pressure to find paying work while this plays out, so ive given myself a strict and efficient 4 week deadline to finish the quests, so we're looking at a release for quests in June. T
I'm not sure what is causing that - I'm still working on the game and constantly optimizing things - maybe i can track down any performance glitches.
Thanks drh1961 Yeah, those white patches have a history. In version 1 i was using HDR bloom effect and it was making all those white spots sparkling out of control. In this version 2 i removed the HDR component so they have been reduced to basically the white patches you see, although they are no longer sparkling like nuts. Turning off bloom OPTIONS > PLAYGROUND > EFFECTS > BLOOM should further reduce them, but to fix it is think i need to do two things - 1 is to figure out why certain rock textures seem to do that, and 2 is to upgrade the software (unity) to the newer version because they use a new lighting model that i think fixes or eliminates this. I cant do that yet because the newer version of Unity also has some bugs that degrade the performance of the game. But usually the new versions become bug free after a few releases so i am hoping it wont be long before i can do this. In the meantime it is very helpful that you let me know its an issue. As i mention often it is feedback like yours that helps me see the game from different perspectives and track down what is important to players. in this case i can see the game would benefit visually from some more attention to detail in this area so it gives me a good push AND a direction to go in Thanks for including your hardware specs as well as the screenshot. it helps me track things down when people do this.
So, I finally fired up the new update and something's changed for me. Previously, my iPhone 6 (iOS 8.4.1) would run it smoothly between 25-30fps. But even with occlusion off and distances set closer, I'm getting framerates as low as 5fps. I've turned off fx and shadows, and it helped bring it up to like 7-8fps. So I restarted my phone, but it didn't help. Did I possibly just have a bad install of the update, do you think? Or has anyone else found their framerate drop?
That's awful. I'm not sure what causes that - im running it smooth on my iPhone 6 but I'm using ios 8.1, im wondering if maybe some versions of IOS perform differently with the game. Im also trying to figure out why something works in testing but might bug out in the wild. Another user above said that it was crashing after walking a bit. Can I add you to my testflight? That way if i upload a beta you can download and try it for free and see if there's any improvements. Maybe reinstalling the app - although i know that's a lot to ask. If you goto OPTIONS > PLAYGROUND > RESOLUTION and try low res does that change things? or does the frame rate stay the same? If its still low on low res then there must be something else causing it. (this infor will help me track it down) I'm currently working on the quests but i am also in parallel looking over the code to see if there are any new performance bottlenecks. Thanks for your feedback - please keep it coming
One more idea - maybe uninstall and reinstall the app? I don't THINK this is an issue, but maybe the game data from version 1 might be loading into version 2 and causing problems because of differences in how the game uses save files. Again i dont think this is it, but im just trying to narrow down possible causes.