I just watched a Tv article talking about the difference between Holland and the Netherlands. Here in Canada we kind of use the words interchangeably. Actually we almost never say the Netherlands but always say Holland. Now I know the difference. I think i'd like the Netherlands - it looks like a pretty progressive country. Also the paintings of Netherlands painters like Vermeer are a big inspiration, with the focus on light and dark (bright ridge is a high contrast place, DoonPillar is more bathed with light)
Thank you very much for the thoughtful response! I figured something like that would be really involved. It's very nice that you're interested in doing it! I'm really looking forward to seeing whatever you come up with, whenever it happens. This app will stay on my iPad permanently, I'm quite sure. I just can't tell you enough how much I'm enjoying it! It's completely entrancing, and I've spent hours today wandering and admiring. And as soon as I hit send, I'm going right back to it. I've downloaded several things I really like this week, but this is my favorite. I'm simply enthralled with it.
Crap i totally forgot its based on countries haha im in the United States so thats a pretty good ranking to start off imo and netherlands ? cool i been there as a kid probably will visit again , i think due to the word spreading / ratings improving thats its been jumping up on the rankings this inst the end however and no problem for the support protopop you deserve it with all the hard work you put in ! plus everyone in this thread are really cool and friendly !
Coming Soon - Butterfly Form You'll be surprised how different the environment looks when youre the size of a butterfly. Peacefully drift across the landscape where bushes are big as trees, amid the flowers, and who knows...maybe through spaces to small to access as a human.
Check Steam at the big sales. At summer sale, they offered the complete Risen package (Risen 1+2 plus all dlc) for not even 10 bucks, if I remember correctly. Risen games are good games. Follow the spirit of gothic 1+2. Try to avoid the other Gothic/Arcana games, they're a waste of money. Ok, Gothic 3 is ok with the additional fan patch, but the rest...? No.
So that I've put a lot of time in the game here are my 2 cents- What's good- 1.Draw distance. 2.Lod 3.Trees(perfect) 4.Shrubs and other flora(perfect again) 5.Snow effects. 6.Spirit view(love it all of them) 7.Flying(nailed it) 8.God rays(beautiful) 9.Sky looks astonishing up their with the best I've seen. What needs improvement- 1.Animations(npc's and Main character). 2.Some of the ground and hill textures look a little muddy. 3.Resolution's a little bit low(Slider for such would be fantastic) 4.Water reflections are too low resolution and need a boost there as well. 5.Vareity in npc's and better more realised a.i,They don't even move as of now. 6.The framerate is quite jumpy on air and 5s,Smooth 30 will make a huge difference. 7.Better Dynamic Shadows on mc,Current one drag the graphics down. 8.Another small annoying effects is how too much mud pops out whenever the Mc is walking it's quite annoying and renders a rather cheap look to an otherwise great looking game. 9.Npc need a lot more polygons,I would rather have 3-4 much more detailed Npc's all different models,Who move around and do stuff. Few suggestions- 1.Aliasing specially Fxaa would make world of difference,It's pretty cheap too. 2.Anistropic filtering again cheap but makes a huge difference. 3.More npc models. 4.Better character model for sure,he just looks too generic.Maybe a little basic one tarzan style would be better. Overall a hell lot of work has already been done,The few cons are relatively minor things.Keep it up.
Found it - thanks http://store.steampowered.com/sub/32150/ I'm on mac though but i have an emulator. When i get more hd space + a sale i might check them out. Its cool to see what the graphics were like back in 2009 and how quickly things are advancing. Risen has pretty good graphics and those sun shafts were really great effects.
Thanks, this is extremely valuable feedback. Ive divided it all up and put it into my update to do list. Quality issues like antialiasing will all go into my quality control panel so you can choose what to turn on and off. For example unity has realtime shadows and antialiasing but they can slow things to a crawl, buy giving us the options maybe even ill be surprised by what the devices can handle. i tend to overlook certain kinds of graphic polish so its good to get this rundown. Yeah my friends son said the people at the in upstairs looked like zombies (although he did say the game was 'awesome!' Ill look into all of this and especially the main character. Id really like to maybe swap in a new character and give the option to be a female, but i need to upgrade to mecanim in unity first and thats a big step so i will approach it at some point in the update process. Yeah i was wondering about the mud, it is a bit prominent, and it should change to snow at higher altitudes. Thanks man!
Me too! It was actually surprisingly peaceful to fly around as a butterfly. With this new view and the upcoming camera views even im seeing the landscape in a new light. What else is interesting is how much it feels like you're an animal when your avatar is one. I mean, its just digital bits - it could be a smooth sphere you're running around as - but with some imagination it really puts you in that animals shoes (or wings in this case The 1.2 update also has dynamic weather (screen shots soon), and it's pretty cool. There's light rain in the sunshine with rainbows, and darker, wind blowing storms. I'm working on the algorithm to determine what shows up when, and what's best for gameplay. How long should a shower last? How often should it rain? How long should a rainbow remain after the rainfall? It's encouraging to add these new elements because they are starting to work together. Its a neat mini experience i think to fly as a butterfly through a raging rainstorm All in all update 1.2 is coming along nicely and there's over 60 new additions to the game. I cant wait to release it.
I'd imagine I'm not the only one who's tried to meet the spirit animals running hither and thither in the grasslands face to face. This may require switching between characters a few times to get your Brightridge bearings just right. It's fun to see the man through, say, the fox's eyes, and the fox through the man's eyes, but what I didn't like was that whenever I changed characters, the man would automatically do an attack move and hit the animal. One attack wouldn't kill it, but it still made me feel a bit like an English land-baron out with the hounds, which...is not quite the mood I think Brightridge is going for. Don't know if it would be possible to scrap the auto-attack thing when you switch characters? It would help with the whole immersion quality, for me, as much as any new addition! Really looking forward to the spirit-butterfly! Next up: Bacteria-vision!
I like the way you think sinagog Seriously, a bacteria view isn't out of the question. You're feedback is really great timing because i just started trying to figure out how the updated spirit view will work. I'm adding the ability to become the wolf, butterfly, bear, fox and stag. So im wondering should i have a separate SPIRITVIEW button and inside that you can choose which animal to become. Or do i make it so that you can control the animals in spirit view, like if you stayhands off they roam like they do now but if you move the joystick you just seamlessly take control of them. This idea sounds cool, but there's some issues with both. If you can control the animals you could feasibly explore until you find the man and attack him if you wanted, which opens up a bunch of neat mechanics. BUT it also means jumping into the body of an animal who is who knows where, so no more transforming into an eagle and flying in the spot. It also takes away the idea of the animals as separate individual creatures outside of your control (they all have their own Artificial Intelligence and thus their own lives) and i think iprefer the idea of a clockwork world where you cant control everything. If you can turn into an animal instead of controlling the existing ones then you could fight a bear as a bear for example which works too. At this point i think i will keep spiritview and animal change power (i need a better name for that - Animorph? ) as two separate things. But you can see the kind of thought that has to go into it. Thanks for the feedback about the attack thing. Yeah, thats a bad bug actually - i fire the attack because of bad programming and its time i fixed that. Thanks to your notice ill push extra to get that fixed. I dont want to run around accidentally attacking things because of the slip of the wrist
I'd leave Spiritview the way it is now; that you can only watch through the animals eyes feels just right. And I'll join the choir and say I like the butterfly too Hhmm, to cover the other end of the spectrum: how difficult would it be to allow changing into an Ent? The much higher viewpoint and larger strides should be quite interesting. Oooh, and Spiritview for Gossidan (the whale), if it's not too much trouble. Name for the skill: Shapechange? Nothing like Animorph or Transform please first sounds too much like teenage anime, second obviously like certain bad movies with robots @sinagog: that's great, need to try that myself (didn't occur to me to do this). If you have directions to the animals, would you mind posting them in the other thread?
@Protopop: I started to realise just through walking around Brightridge that you were the kind of desig--- Creator who asked questions about every little aspect of this world. I wasn't wrong! I quite like the idea that the animal remains out of your control until you encounter them, and then when you meet you can forge a sort of spiritual connection (Bright Light/Fizzy Sound!) and take them over whenever you want for the rest of the game. It's those sort of organic, non-violent quests that will keep the magic flowing for anyone who steps into this world. I could... But it would probably be more fun just looking at the animal's nearby environment in spirit view and figuring it out for yourself. You get 10x more XP and an upgraded mithril spear that way.
I love Shapechange - im going with that. And spiritview will stay as is - thanks Nullzone for chiming in Ent shapechanging and Gossidan spirit view are in too. You and sinagog helped me clear my head and ive finished the new user interface wireframes. Ill post them in a minute
Thanks sinagog! I like what youve said and im going to have the new shapechange ability and the separate spiritview ability. Youll have to earn your shapechange - maybe a combo of discovering the animal and a miniquest (as simple as climbing a hidden tower)... Anyways between your feedback and Nullzones i was able to settle that issue and finish wireframes for the new options screens. Im posting them next - they also give some insight into some of the updates coming in version 1.2 I like the idea of nature based integral quests - coming in version 1.4 one of the quests, if you follow the SPIRIT path, just asks you not to kill any animals in the wilderness. As log as you dont kill any, you get 1 SPIRIT orb lit up on the Path Stones (you fullfill that quest). Another one involves becoming the butterfly, pollinating flowers and entering an area to large for human forms to enter. (there's combat options too if you follow the STENGTH path - BTW Strength, Speed and Spirit are the three skills from my HTML5 RPG http://nimianlegends.com and im bringing them into BrigthRidge
Update 1.2 New UI Wireframes These screens show the new layout for your options in the upcoming version 1.2. They'll look different but wireframes give good opportunity to lay things out, figure out the relationship between screens and the user flow, and see if things make sense. I thought you might want a peek at some of the work that goes into the game design.