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Discussion in 'iPhone and iPad Games' started by Sanuku, Mar 27, 2013.
Talked about this on the bosswave.net podcast episode 23
It was kind of disgusting just how casually the devs abandoned this game. Yes, it is shallow, but is only because they never explored ways to flesh it out. This was a 'quick buck' with a stinging little red gem IAP that was obscenely priced.... And they got away with it.
There was so much more they could have done with this game.
Really? It was a good game as is, I paid for the IAP, and I got many many hours of fun out of it. It would be fun if it were expanded, but you buy a game based on what it is, not what it might become in the future.
Unless you just like arguing (/raises hand ), trying to convince someone who will use terms like "disgusting", "quick buck", "quickly abandoned", "stinging", and "obscenely" to describe a game that was free for its first month, costs all of $1 now, requires absolutely no IAP to play your arse off, and has received 6 updates (about one a month, most recent just a couple of weeks ago) since it launched back in March that their opinion is without any basis is almost certainly a lost cause
Hmmm, noticed this was dated with a "made for iPhone" controller support line. Something has to be right around the corner!
The game is FREE today. Enjoy it!
Am i the only one that's having trouble with the direction i give to my heroes ?
Sometimes, they will just shoot for the north and for 3-5 seconds there's nothing I can do... Quite a pain to play that way :/
On iOs 7, with an iPhone 5, that is.
Playing on my iPad 3, iOS 7.0 and I too am getting random redirects every so often. I'm watching my line if guys head across the screen to the right, as planned, with no fingers touching the screen, when suddenly they turn up. The direction I'm redirected or when it happens is pretty random but it invariably causes hero fatalities and greatly mars the play experience (kind of hard pulling iff the exacting manuevers of Snake if the system can at any point force a random 90 turn on you).
Same here, never seen that happening before.
I even had my leading hero doing a 180 on its own line, killing almost every one behind him
Not sure if it's the last NQ that is to blame or iOs 7 though (iPhone 4s, iOs 7)
Edit : there's a new update 1.0.8 to fix "control issues on iOs7"
Just what I was going to add, man was that a quick turn around!
Yep that was pretty fast! Evthg looks ok now.
I even beat my high score @2784 kills, almost cleared Castle 3 and passed Courtyard 3 for the first time
After the update my game occasionally refuses to recognize anything. Tap, swipe, hold. Have to close the game to fix.
Maybe now we can get more characters since they are done with pocket trains
Phone got erased unfortunately so lost all my progress. Its a completely different game without all of the 3-star characters. And tbh its almost more fun. I hope they eventually go back and add more to this game, maybe following the release of Tiny Death Star?
Anyone else having trouble with Nimble Quest crashing today? On two different devices I've crashed shortly after entering the Arena. iPad had a repeating messages saying something about losing connection with server; iPhone just froze, then crashed.
Arena freezes after a few kilks on my iPad.
Hey, I just started playing nimble quest. How does the arena work? Whenever I try to open it it's always some character I don't have. Also, does anyone have tips on beating dungeon 1?
The arena only works if you have some gold coins and the character selected for that event. You join a guild and if your guild does well and you are highly ranked in the guild then you get some gold coins. If it does poorly or you don't rank high enough in the guild then you may not make enough to cover playing the arena to begin with. I would suggest not bothering with the Arena till your characters are leveled up.
As for Dungeon 1, grind all the previous levels over and over and over until you have leveled your characters up. Really though that's what the entire game is, grind to level up forever (or pay money to make leveling go a little quicker) so you can press on to the next small environment (which they repeat after a while with the main difference being the next level has a few more enemies than the previous one).
Ultimately it's a cute but massively shallow experience. They dumbed down Call of Snakes too much. I wish someone would take the same Call of Snakes formula and the style of Nimble Quest and made a full on adventure snake game with missions, adventure, and so on. Now that would be cool.
It is just baffling that these guys built such an awesome game and then abandoned it in a mouldy cardboard box on the steps of the shelter. It feels like they went for the 'quick buck', which just makes no sense given their history.
Once you have three starred all the chars there is ZERO point in continuing to play. I guess they feel they got enough red gem IAP to pay the bills, and moved on - what a shame.