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Discussion in 'iPhone and iPad Games' started by rIcHrAnDoM, Dec 8, 2008.
Only $.99, I can't buy till I get to my computer lab @ school to load iTunes card.
its an old Amiga title that's been ported
so should have a fair amount of content.
I will give my full thoughts after my last final of the semester.
I read Arn's article/interview and agree that it is good to know they are full, liscenced titles.
Stop double posting just to get your senior ranking haha kidding.
What?? Only US store?? AGAIN!?
No, it is available in the German store.
How are the controls?
Also available here in Australia.
It would help the people in your region if you say where your from.
I'm in Australia too, but can't purchase
I can see this in the Aussie iTunes store but can't purchase it. I get a message saying the app has been removed or the price has changed. Were you actually able to purchase it?
Search in Thai store came up fine. But i cannot buy it, "The item you've requested is not available"
I JUST managed to buy it, but now when i click on one of the preview images, it doesn't load, and it says the store may be busy......
I'm in Australia. I've just tried again and it works now. Previously, I can't even open the app page.
German Mobile Store shows it in the search, but you cannot open the info page to buy it.
finally I can buy it. downloading now
Yeah, same thing happens in Aus now too. Before I could open the info page, but I didn't get it so I don't know if I could download or not.. I'm guessing I could seeing as now you can't even access it. Wonder why it's been pulled? Possibly unstable? Price changes don't usually do this do they?
Anyone got to play the game yet? How is it?
This is a pretty good game, especially at this price point. There is a surprising amount of depth, and there are quite a bit of secrets to be discovered.
The gameplay is fun, and the music is good. The sound effects, though, seem a little barren to me. I think this mostly has to do with the fact that Mario has conditioned me for more than two decades that there should be a sound when my little guy jumps. That is not the case here. It also seems like there should be some visual or auditory cue when you are taking damage from enemies. My sense, though, is that this is a design decision that has carried over from the original version of the game, and not a flaw in its current implementation.
My only real issue here is with the controls. The developer has done the best they can with what they have to work with, but virtual controls like this will never match up to actual buttons. I can see why the developer has mentioned the iControlPad project. That would make a huge difference in how this game plays. I think then, Id actually be able to play this game.
As it is now, I cant lose myself into the game. The controls are too frustrating, and making the controls do what I want them to is harder than the actual game.
I'll give it a try when I get a chance.
At a first glance controls are frustrating but once you understand that you have to put one thumb on the pad and the other thumb on the jumb button it's pretty easy and fun Plus the saving function that help ..
They should explain better how to play
Liked it !