Ngmoco CEO talks about NGP/3DS

Discussion in 'Off-Topic Lounge' started by beachmusic, Mar 13, 2011.

  1. beachmusic

    beachmusic Well-Known Member

    Jun 7, 2009
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  2. Omega-F

    Omega-F Well-Known Member

    Aug 20, 2009
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    Meh, he doesn't say anything important.

    NGMoco fell of really hard after they started doing their "freemium" games.
     
  3. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    alea iacta est
  4. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I particularly enjoyed the response to that recent front page article. The article spoke of Ngmoco's success since they went into the freemium business and no one could name any good games they've made since then.
     
  5. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    If they were not making any good money, they'd change the way they did business...
    having said that, I am not saying that Making Good games = Making money.

    I saw How to loose friends & alienate PpL again y'day... what a co-incidence!
    Freedom of press is not equal to successful business, Rigging stuff about (so-called) celebs will keep the magazine @ top 14 internationally!
     
  6. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Ngmoco is a business first and a game developer second. It's amazing how few people have figured this out.
     
  7. B34$T

    B34$T Well-Known Member

    Aug 10, 2009
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    Your'e getting way off topic here sir.

    Anyway I can't tell if he really believes gaming on handheld is going to be good. He says NGP is dead upon arrival 3DS' 3D is a gimmick and idevices don;t really play games that well.
     
  8. beachmusic

    beachmusic Well-Known Member

    Jun 7, 2009
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    Are you saying other game companies like EA, Gameloft, chillingo are game developers first and bussiness second? How are they different from devs that are earning money while making actual Good games?
     
  9. MidianGTX

    MidianGTX Well-Known Member

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    That certainly explains their lack of anything worth playing. Call me old-fashioned, but I like my games to be made by people who want to make games.
     
  10. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Ngmoco was created from the ground up to be sold for millions of dollars.
     
  11. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
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    The Emerald Isle
    Didn't they sell for some crazy-ass figure like 400 million dollars?

    I admire them from a business standpoint, although I'm never going to forgive them for shitcanning Rolando 3.
     
  12. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Yep. What people don't understand either is that even though these kind of freemium games aren't very popular around here, millions of people are playing and enjoying them. The reason they were able to sell for so much is because the amount of daily active users is flat out insane.

    *shrug*
     
  13. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    Millions of people enjoy listening to music by Avenged Sevenfold yet they have sold out and suck now.

    They deserted their first audience of core gamers. While I could go into sentimental nonsense like they feel like they've been betrayed after making NGMoco what they are today, the truth is that someone needed to get left behind or they would eventually cease to exist, and because the casual demographic is bigger this unfortunately was the original fanbase.
     
  14. Booch138

    Booch138 Well-Known Member

    Apr 28, 2009
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    Agreed. Not just on the the fact that A7x sucks now, the metaphor is a perfect example.
     
  15. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    If you made a venn diagram of "core gamers," 99¢ whiners, and pirates, I think there would be a shocking amount of overlap. Don't get me wrong, the Rolando games and Star Defense are high up on my list of favorite iPhone games, but it's basically impossible to build a high-value business on iPhone games targeting the core gamer demographic. From a business perspective, what ngmoco has accomplished is pretty phenomenal.

    It's just too bad the price that came with was abandoning games like Rolando.
     
  16. Booch138

    Booch138 Well-Known Member

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    I still just don't get why they abandoned Rolando. Why can't they do both their Freemium garbage and their paid titles...?
     
  17. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Likely because they ran some financial report and it was like:

    MONEY MADE:

    Rolando-
    |||||||||||||
    TouchPets Dogs-
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
     
  18. Booch138

    Booch138 Well-Known Member

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    hahahaha got it. Oh well I guess. At least could have updated Rolando 2 with retina. LOL
     
  19. CaptainAwesome

    CaptainAwesome Well-Known Member

    Dec 22, 2009
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    The Island of Berk
    Just came along to say this gave me a chuckle. :p

    Unfortunately, it seems like developers across the board are following the same type of line, no matter what type of device. Rather than branching out and trying new types of games or building on great stories, they stick with what has sold for the past decade and avoid changing it up in ways that might drive away their customers.

    I can't blame them. It's all good business. But sometimes it feels like I've seen all this before.
     
  20. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    I'm surprised more people aren't complaining about the fact that even "hardcore" games now are nothing but sequels and knock offs. There was a really great image circulating around a while ago of screenshots of a few different first person shooters and without captions you wouldn't even know which was which.

    Multi-million dollar game budgets have forced publishers in to "safe" games like Call of Duty #4756, or, yet another freemium reskin.
     

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