It's built to be a fun, 3 dollar play through game where you collect some random monsters. For an additional 10 bucks, you can get the two items to increase rare chances and share xp. I played it enough to finally decide that yes, they put enough time and effort into the game that 10 more dollars isn't bad to support it and fill my completionist itch. I waited to see how the first patch worked out too, which was a noticeable improvement for everyone. You don't have to pay more than that, which puts it in a class well beyond the free to play games that want 100s or even 1000s of dollars to see the full game and compete in certain aspects such as pvp. This is the perfect mobile model imo, cheap to try out a complete game and not too expensive to add something to the game if you like it. If they didn't have additional purchases, how would a dev survive off a 3 dollar game unless it became a long term top seller on iTunes?
The dream quest guy ended up with blizzard? Nice! I really want him to succeed! That game was super awesome! Definitely the best indie game I have ever seen!
Those are skewed variables. Those games don't have these production values. & or became HUGE ( massive install base ) and recouped dev costs a la monument valley. They are also green lit on steam / other consoles to recoup / established games ported to iOS. It's very rare, so don't pretend like these mobile - only premium non - iap games are common. It's far from true. Which is why so many premium devs have to shut down. I'm not a zealot. I'm for devs. I'm not backing evil freemium don't-play-my-game unless you drops a years worth of pay on my diamonds. These devs are the good guys.
In app diamond will recovered if you make a new game !! Ok, i have tried my self to check if the in app diamond purchased restoreable or not...and YES its recovered automaticly the diamonds which you have already purchased if you make a new game again from your old saved file ( you have to delete old saved file if you want to make a new save file, just backup your old save game to icloud before try make a new game)...glad to support this devs...and this is great game
And the devs very responsive and helpful on their facebook...trust me guys this game worhty to fully support.
I think the problem is games are too easy these days with someone complaining it's a grind without the IAP's I mean did you ever play the first Pokemon? It was a massive grind so was WoW for its first few years. Don't even get me started on older console games like for the first nintendos and the sega. IAP is optional and without it you can play the game just fine and exactly the same as everyone else, the only real buff is the quality of life from the exp item. But even without it, it's not much different to early Pokemon games, in fact is much easier to level than those were. Optional IAP's in a premium title are fine by me because as Zellusion said devs of premium only games don't make a whole lot of money, they needs ways to increase the income so that hopefully they can update the game. Can you imagine that this game would have been like as freemium? Timers, energy ect special IAP only monsters? I think the game is excellent for its price and fair.
A lot of good points here. Your comments appear to be caustic at times yet after reading them all, I can see that you have thought through your points; I don't agree with everything yet I know that your points are strong. The IAP buttons is a bit too much in your face. Sadly, I am not sure of a non-obstructive alternative to the buttons. On the rare charm and XP share, I can't say much unless I know the disparity of experience between those who bought them and those who don't. It could be interesting if someone were to track their games through IAP and non-IAP routes. The power and accuracy info is a big one. Playing this game, it seems my heuristic is the greater the TP, the stronger the skill. Is that true? I don't know. I repeat the same for accuracy. I also like Pokemon's Innate Trait thingy; it makes each creature unique. Then again, I don't know how much effort for the dev to implement that.
I really appreciate the kind response despite the disagreement, I do love the game despite all it's (fixable) flaws. I think without trading, pvp or some challenging/endless endgame dungeons, making mons unique in stats/skills/some other way doesn't actually matter yet - on the other hand, if a big change to mons would be implemented in half a year or so, players could be mad that they have to rebuild their entire team. Skill or stat randomizations are the only ways I can think of, and neither of them seem great. Bug or intentional?: If you cancel a mons evolution, it will try again with each level up, which can be a little annoying if you want to keep your fire tiger a cute cub. Who on the dev team did the graphic designs/sprites for the mons? That person is more talented than whoever does the current pokemon designs and I think merchandise of the best mons is something that would sell well in the future. How about a daily login bonus or randomly generated sparkly nodes so that patient players can receive 10-20 diamonds now and then? Might take them a few weeks to save up for IAP but will keep players invested & returning - another concept successful from other gacha games. PS: If anyone has trouble against the legendary bosses, confuse them. They're so strong they kill themselves in 2-4 turns. Confusion is amazing in general, it's a disable + Dot type effect all in one.
Does anyone else think it would be great if the Nexomon had a voice (Cry)? I love the game! Im really enjoying it!
Hi, guys. I have a couple of questions. What Nexomons are better in stats increase? Mega rare or ultra rare? I can't save my game at icloud. It's bug of game? And also, i bought gold nexobox, but got bad nexomon from it. I load and get this nexomon again. Do you know any ideas how to refresh and get other nexomon from nexobox? Btw, sorry for bad English, i am from Russia. If you will find any mystakes in my messege, please reply and correct me.
Ultra is best, only Legendary is better. You can't reload to get a different Mon from golden Nexobox, the pull is decided once you buy it (I guess that's how it's coded).
Sure this has been asked a million times but dont want to read through 60+ pages. So I bought the EXP share and am confused in how it works. I thought it was supposed to share experience gained in battle across the whole team. Well, that doesnt seem to be happening. Am I wrong about how it works?
Hi! Dev here! Seems like the iAPs topic got really popular yesterday haha… I don’t like to talk much about it (since it’s always never ending) but since everybody already did I would like to quickly add my 2 cents. - No, we don’t “play” nice. We legit love this community and will do everything we can to meet the expectations. - I’m sorry you don’t think Nexomon is great (applecat). Believe me when I say we try to make it great. We spent 3 years making this game with almost no budget and no salary (for us the creators), if that’s not love for the project I don’t know what it is. - FACT: No, we are not making a lot of money from boxes, just FYI we haven’t even recouped what we invested yet and sales are going down already. There were many ways we could’ve driven/force users to buy boxes but we refused to… we decided not to as it was not what Nexomon was intended for. - The catch rate was a bug and not intentional as stated… we did testing, the problem was that infinite iAPS were enabled during BETA, causing testers to not really want to catch rare mons as they already got them from infinite boxes. If there are any testers here they can confirm if you don’t believe me and if it was intentional why did we fix the catch rate the SAME day it was reported? (Granted Apple took some time to approve it but the fix was ready the same day, probably the most stressful day of my life lol…). Anyways, I respect everyone’s opinion, and we appreciate all the support we’ve received so far. But facts are facts, we could’ve “forced” players to buy iAps, but we didn’t, the game can be fully enjoyed without them and we are working on FREE updates with legendaries available for you to capture in the wild. So why bother if we “intended” to force iaps as some people say? Right? We are not making a paid expansion... it’s going to be free…and we are making legendaries available for free as well, we’ve made adjustments to fix catch rate, exp, and coin grinding based on players feedback…if "forcing" iAPs was our objective, these would be the last changes we would make or not make them at all (Update 1.4 with these adjustments was uploaded yesterday btw ). Luckily we’ve made enough from sales to continue expanding and improving Nexomon... PVP, story expansions, that much we can commit to, all thanks to your support! Once we feel the game is complete and the community satisfied (and earn the money we need) we will move on to the next big chapter of Nexomon ☺Please look forward to it! I won’t write anything else about this topic for the sake of this thread haha A big THANK YOU! I hope everyone remains active!
I'm actually considering adding more Micromon to Nexomon. But i'm not sure... would people like to see "old" mons?