Unless it's something I haven't unlocked yet, you know in the shop, there is another counter at the top just offset from the center? Perhaps the pvp mode will go there. Just talk to the guy and they set you up?
I just farm each land area of grass for an hour. Eventually end up running into at least one mega. I try to carry 30 nexo traps on me. They're cheap and you get a ton of gold farming.
There's that sheep one near the start of the game near the first entrance before the cave I forget its name but it's mega rare for the person asking about mega rares early on
Er I think velokitti is ultra rare, it's one of the starters right? I dunno I found it in the area right after the second town where there's a small bridge leading to a well and a lumber jack standing underneath.
I was hoping to find a good mega or ultra that's strong against fire for this next town / area. I've only found like 3 water mons and 2 common and 1 super rare. Any locations on water ultra or mega rare?
As for water I just found the super rare turtle to be quite useful. Found him in the green grass before the volcano area. As for megas of all elements. I posted my photo. I've found a bunch of megas and ultras in the first three areas. Just continue to farm the grasses. Use the rare magnet IAP if you have it. If not you'll still find them of course. Bring a bunch of nexo traps Farm for easy gold.
Hi, sorry about your phone. iCloud should be working in 1.3 so you can back up your saved data. If you are missing diamonds please contact us via facebook if possible. www.facebook.com/NexomonGame We will be happy to help you.
Loving the game so far! In addition to the great announced features I know your team is working on... please continue to optimize the battery performance. I have noticed that the game rapidly drains my iPhone 7 Plus. I do have app analytics turned on. Hopefully what ever data you are getting from us will continue to improve the game going forward! My roommates and I are hooked. We have each have put at least 10 dollars into the game thus far keep up the great work!
Round Up #3 Aug 13th 2017 Update 1.3 Sorry guys, it still says waiting for review x1000000 Things Ive not addressed in previous roundups (page 32,35). By the way, thanks to everyone helping other players! 1) Thanks to everyone who offered help to balance PVP. Its a bit too early and we will let you know ☺ 2) Nexomon has no mascot yet haha maybe Bevy? 3) Autosave was implemented just in case an unforeseen crash happens (quite common in mobile devices). But if more people dont like the feature we can add the option to deactivate it (added to the list of suggestions already). Thanks! 4) Nicknames for Nexomon added to the list of suggestions! Thanks! 5) Type chart: thanks to Jan from Nexomon Fanatics FB group! 6) Access to PVP will likely be done through a menu option in your Nexopad, no one will harass players in the middle of hunting ☺ 7) The battery consumption may be related to the game being locked to 60 fps, we will try to add a setting to switch it to 30. Thank you and have a great day!
I like the auto save function just for that reason, game crashes have always been common for me even with iPhone 6 Plus. I think the concern is when it auto saves when you enter an area and a tamer battle ensues from a story and that you might be too weak to beat them so you want the opportunity to go back and lvl up . I haven't had this situation I just thought it up lol so I really don't know if the auto save would do that but if it does then maybe change so when you load a game from an auto save you start from the entrance to the level with control to leave or step forward and if you step forward then the story plays out like normal.
I don't think these concerns have been brought up at all. Not here anyways. So I noticed the buff and debuff skills don't seem to work very well. I was using frulf against a normal mon and he hit me for 47 damage. So I used the increase defense skill and the same mon hit me again same atk and it did 45 . I don't think 2 points of damage is considered working as intended I've also noticed like atk down doesnt really show any difference as well as the speed up and stuff. Next, status ailments, besides paralyze the rest wear off every other turn and you get hit 1 time in between. So what's the point of carrying and using anti ailment potions? Since it's the same. Use the potion takes the ailment off turn over you get hit then you can atk. People are going to hate me for this but status ailments should stick around for 2+ turns. Confuse is basically poison, most games when you have confuse you still get to atk it's just sometimes you atk yourself or party members or the enemy. Paralyze usually works the same way except it's atk the enemy or don't atk but random nonetheless. Anyway just some food for thought
Very likely been requested but I'll add it: I'd love love love mfi controller support I like the icon, he's cute