I read through some posts didn't see any negative feedback on hit rate. I've been an rpger since 1990ish.. well more so on snes then nes but that's not what this is about lol hit rate.. the hit rate to me seems pretty bad I'm constantly missing. I understand strategy and all that but missing so much it's more frustrating then fun sometimes . Maybe it'd be a good idea to show hitrates on skills or slightly increase hit rate overall?
Oh he's badass haha. Just pulled a carnagrius. He's insane looking! Wonder if I should use him or fire starter. Does ferosera turn into carnagrius? Also just grabbed ponirius.
I must be very lucky. Spent about $20 and got it from my first golden Nexobox. This is a really good game. Great job!!!
Round Up #1 August 12th 2017 Hi Everyone! I decided to do a round up everyday (as long as there’s activity or new questions) and just make one big post instead of replying individually. Just to make it easer to share the info with all you ☺ 1) Update 1.3 – includes fixes for iCloud, makes catch very rare Nexomon easier, includes a wallpaper for iPad users (to hide the black bars while we work on full screen mode) and other minor bug fixes. Status: Apple accepted our expedite review request and should be available anytime now (yay!). 2) All special items (skates, repel, exp share, etc.). Are permanent and you can equip or un-equip as you wish. 3) All Nexomon except for Story legendaries (Luxa, ventra, etc) can be captured without the need of boxes. The reason why story legendaries can’t be captured right now is not because of iAPs, it’s simply because we had no time to implement the post game features. We do plan to add special events/quests for players to capture these Nexomon as a free update, no iAps required. There is another kind of legendaries (the ones with the tag “mega rare”) like Torrex Carnagrius, etc. These are available in the wild right now. 4) EXP share – it’s not working as intended but players like it as it is, so we decided to keep it like this. If more people complain we will change it, we are actively listening to the community. 5) We plan to revamp the battle system, stats, etc. once we introduce PVP. We want to add another layer of dept to it, it will take time, but with your patience and feedback we will make it. 6) Rarity order : Common, rare, super rare, mega rare, ultra rare, Legendary. 7) Duplicates from Nexoboxes: this is fully random. I’m still unsure if there’s really a bug or some people just have bad luck. The only time it will give you the same nexomon is if you are reopening the same nexobox more than once (ie open nexobox got a Hobyn, for some reason the game closes, you open the same box again, the game remembers you got a hobyn from that specific box, all other boxes will be random from that point onwards). 8) The new catch rate works like this: Low health helps (when the bar turns red), status alignments also help (poison, bind, etc) and we also increased the chance to capture super rare and above. 9) Golden Nexoboxes: they are fully random from a pool of Nexomon that goes from super rare to Legendary. 10) I will make a poll in our FB page soon, to ask for new feature ideas and post game content. 11) The database shows what is the nexomon’s next evolution and at what level. If nothing shows it’s because there is no next stage. We might add more evolutions in the future. Feature requests from users we’ve gathered from this forum so far: - settings menu with sound/text/gyroscope options. - PVP. - Filters for the database. - Individual Nexomon description/lore. - Attack description/names in battle. - More in-game info in regards to mechanics. - Day/night cycle. - Story expansions. - Away to go back to the titlescreen. - skip cut scenes. - iPad UI review. - New save file slot. - Better skate animations. - Battery consumption. - Make easier to gain EXP. - Hit rate revision. - New game icon :’( We added all of your ideas to a general pool of features, we will give priority to the ones with more impact and go through all the list as we keep updating the game. Thank you all for helping us make Nexomon a better game! Let me know if I missed anything ☺ Have a great weekend! And thanks for all the support!
Oh boy just spent 8 nexo traps on a common one, he was down to 4 hp and sleeping still couldnt catch him. Do i need to get them to less hp? Edit: just saw the previous post.thank you dev you are amazing
Hi dev! Thanks so mich for collecting all the ideas #this is already so good and will only get better in the future. May i still adk if you could add my request for an completion indicator for the different areas, that shows how many monsters the player still needs to catch there for 100%? But most importantly (for me) bring us the descriptions/lore for the dpecific mon #1000 thanks for adding that point to your list
Rarity Scale? Hey, awesome game so far, quick question; would you be able to provide a quick order of the rarity? Would be a big help
They literally said the order of rarity a couple of post above you but it's Common, rare, super rare, mega rare, ultra rare, and legendary.